hex4uhttps://cdn.discordapp.com/attachments/841012350014324816/1147483906392727552/image.png
:)
how did you achieve this
Account Details | |
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SteamID64 | 76561198017996650 |
SteamID3 | [U:1:57730922] |
SteamID32 | STEAM_0:0:28865461 |
Country | Australia |
Signed Up | January 8, 2018 |
Last Posted | December 27, 2023 at 4:46 AM |
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hex4uhttps://cdn.discordapp.com/attachments/841012350014324816/1147483906392727552/image.png
:)
how did you achieve this
try setting it to 1 then aliasing the command to nothing like this so it can't change
tf_use_min_viewmodels 1
alias tf_use_min_viewmodels ""
or use tf_viewmodels_offset_override to move the viewmodels around
i love scrolling through the old posts in this thread and seeing all the old CRT setups
i made some better looking numbers for waldo's version
screenshot: https://i.imgur.com/mdgPzMg.png
dl: https://transfer.sh/3xv5lg/hudspeed-wswnums.zip
how come waldo's one works but the other one doesn't? same thing for me, couldn't get the original one to show no matter what i did with the positions and size
Brimstoneapa3Mongalias the command you set to do nothing. why would you do this anyways? trolling anti cheat admins?it's not an alias unfortunately, it's like this: bind w "+forward; mat_filterlightmaps 0"
i did it because mat_filterlightmaps sets itself back to 1 all the time, you need to put it back on 0 constantly
he meant alias the command to empty so it no longer does anything
alias mat_filterlightmaps ""
oh i didn't know you could do that, thanks for your help
Mongalias the command you set to do nothing. why would you do this anyways? trolling anti cheat admins?
it's not an alias unfortunately, it's like this: bind w "+forward; mat_filterlightmaps 0"
i did it because mat_filterlightmaps sets itself back to 1 all the time, you need to put it back on 0 constantly
recording demos of some imbecile (me) who binds every movement key to mat_filterlightmaps 0, is there any way to stop filterlightmaps from constantly being set to 0?
how do i stop the buff cross from getting cut off like this https://i.imgur.com/a9AEsdB.png
turbochad69apa3just looked through with hammeryou can also check this in game (as long as it's not on a prop), just look at the texture and type 'mat_crosshair'
wtf thanks, this would have saved some time earlier lol. turns out the only brickwall textures that need to be deleted are brickwall002d and brickwall002f, updated the link in my original post
apa3enthrowUnfortunate. I may manually remove some of the offending textures from the vpk and see if it looks stupid. Fingers crossed there's some other fun workaround somewhere, always been a huge fan of the flat textures.
sorry for the necro but did you ever do this? could you upload your cleantf2 textures or just post the names of the fucked up ones so i can delete them myself?
just looked through with hammer and did it myself, the files to delete are:
stonestair001.vtf
brickwall002d.vtf
brickwall002f.vtf
slateroof001.vtf
and here's a link if you don't want to delete them yourself https://drive.google.com/file/d/1BQSXdEkyzHiM-YSSR8Ni34mTFijeYwHs/view?usp=sharing
enthrowUnfortunate. I may manually remove some of the offending textures from the vpk and see if it looks stupid. Fingers crossed there's some other fun workaround somewhere, always been a huge fan of the flat textures.
sorry for the necro but did you ever do this? could you upload your cleantf2 textures or just post the names of the fucked up ones so i can delete them myself?