Nice.
Account Details | |
---|---|
SteamID64 | 76561198179807307 |
SteamID3 | [U:1:219541579] |
SteamID32 | STEAM_0:1:109770789 |
Country | Argentina |
Signed Up | May 18, 2017 |
Last Posted | April 22, 2024 at 6:12 PM |
Posts | 198 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
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Mouse | Logitech G Pro X Superlight |
Keyboard | VSG Quasar RGB - Outemu Brown |
Mousepad | Razer Gigantus V2 XXL |
Headphones | Razer Kraken X Lite |
Monitor | Viewsonic XG2431 |
ArchaeologynewDiGiTMGE servers have often been laggy in Asia. Some servers got broken after the 64bit update as well so I created this server for other MGE players.speaking of which why does UGC US mge stutter when i move in first person? i cant fix it at all and its been happening since the update
probably because they don't restart them every couple hours as they should be
february 2014, cp_dustbowl bot practice, too scared to go into an actual server, wanted to get familiar with the game first
boy do I have the place for you
glasslong time ago war started a series of how-to videos and in the first one he literally pointed out the meta place to stand on a process second hold, with disad or even, for each class, and why. i remember thinking, realistically to learn this game at a high level you either need a video like this for every map, point, and situation, or else just to be shouted at in pugs until you get it. there's not much in-between. it's a really hard game
This is such an eye-opener. The only way I could think of setting up a learning environment that actually teaches you literally everything you would need to know would be taking into account different concrete factors like uber ad, uber disad, your med dead, their med dead, numbers difference (of all individual classes), etc, and based on that knowing what to do, where to be, and why, as EVERY class, in EVERY part of EVERY map, WITHOUT taking into consideration the sinergy and playstyle consensus factor in your team. Although the possibilities branch out infinitely (or at least to an unreasonable enough amount to be teachable), by shrinking it down to the basics it kind of sounds to me like a good starting point for the player to later pickup the rest of the concepts by themselves.
Blackwonder MGE servers suffer from the same jittery experience, I've already complained and no one there knows what I'm talking about
im really sorry you have to go through this shit, I hope it ends soon
Moises is extremely dedicated to the game and has the skill to back up his immense drive to succeed with his teammates, I hope he gets the partners he deserves!
This is a beautiful project man. Would it be possible for the .ss or !log command to directly open this in-game?
JohhnyFromCaliCan someone explain the update to me. I’m not mapper is it a big deal or is it meh? Sounds like a big deal.
Previously, complex map logic that allowed for example custom game modes to exist, had to be coded within Hammer editor's visual controls, which was an old, terribly impractical hassle to get things done. Now, mappers can use a scripting language called Squirrel3 to get all those things done and much more, since it was announced that a lot more information about the game was accesible (and thus modifiable) through VScript code. This is a huge deal because making the process of making such changes easier and more accessible, opens the possibility for a lot more people to make their ideas a reality. You can check out Shounic's video about it, it might give you better insights: https://www.youtube.com/watch?v=VwEJUGwzm7U
yet another useless retiring thread
stop being offended in behalf of someone else