Whisker
Account Details
SteamID64 76561197988447469
SteamID3 [U:1:28181741]
SteamID32 STEAM_0:1:14090870
Country United States
Signed Up July 23, 2012
Last Posted December 8, 2023 at 1:09 PM
Posts 1397 (0.3 per day)
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#22 ESEA S22 W6: RONIN vs. froyotech in Matches

this'll be interesting......

posted about 7 years ago
#3248 HUD editing: short questions, quick answers in Customization
SevinSevinI removed the standard quality color border from the backpack somehow, and I can't figure out how to add it back.

http://i.imgur.com/xQ03ywS.jpg

I shrunk the other quality color borders, but I can't find the standard one to save my life. Anyone know what it's called? The backpackitemborder entries under "Standard" in clientscheme don't appear to be it.

Anyone know?

If I had to take a wild guess, you could either be:
1. Missing a quality border entry here: https://github.com/Tewgon/tf2basehud/blob/master/resource/clientscheme.res#L132
or
2. Missing one of these BackpackItemBorder entries here: https://github.com/Tewgon/tf2basehud/blob/master/resource/clientscheme.res#L3581 (down to around line 4622)

posted about 7 years ago
#7 ESEA S22 W4: FROYO BLACK vs. EVL Gaming in Matches

Hassassin 42-17???

also, good cast yimi/kurt/mathsad :)

posted about 7 years ago
#7 Backpack/Loadout Panel HUD Help in Q/A Help
Blungosrc_corner_width "0"
src_corner_height "0"

Before locking, just to clarify (in case anyone stumbles on this thread in the future): you should actually be changing "draw_corner_width" and "draw_corner_height", not the src_ lines. Setting the src_ values to 0 just makes the borders look like a ticket stub, essentially.

posted about 7 years ago
#69 TF2 Pre Update for 6/22/16 in TF2 General Discussion
k0ngzyKids dont know when a fucking veteran is in their presence.

is this guy from the CSGO community or something?

posted about 7 years ago
#132 GoT season 6 in Music, Movies, TV

man that episode was crazy

Show Content
RICKON COULD HAVE SERPENTINED AT LEAST A LITTLE BIT. also RIP wun wun o7
posted about 7 years ago
#384 ESEA-IM S22 Happenings/Predictions in TF2 General Discussion

that strange cloak and dagger level up was great

posted about 7 years ago
#21 captionbot.ai in Off Topic

http://i.imgur.com/JUHT4TR.png

posted about 8 years ago
#45 ESEA S21 Grand Finals: RONIN vs. froyotech in Matches

http://i.imgur.com/TrE77R9.png

:O

glad to see they're posting announcements ingame for these matches

posted about 8 years ago
#6 Confirmed MM Hackers in TF2 General Discussion

Just a heads up: it's best to use someone's full SteamID64 link instead of their custom URL (like Skye has done), as they cannot change it.

You can use a site like this to find it.

Including their SteamID/SteamID3 as well would also help redirect others searching by that info to this thread.

posted about 8 years ago
#11 Scruff McGruff LFT IM S22 in Recruitment (looking for team)

scruff is nice + fun to play with

posted about 8 years ago
#99 TF2 update for 3/17/16 (3/18/16 UTC) in TF2 General Discussion
ShooshrazeShooshThis update killed my HUD, everytime i launch the game crashes, know a fix? Using morehud blackupdate the mm assets i think.
And i do that how?

One way is to look at the changes here and add the missing/changed entries.

posted about 8 years ago
#70 Your first matchmaking experience in TF2 General Discussion
uberchainI also got in past the stress test. There's probably some exceptions to this e.g. the occasional lucky motherfucker - but looks like every TF2 workshop contributor with self-made items and/or maps has access to the beta. Whether or not this was intentional or a glitch is unknown.

Jill posted this:

JillPlayers with Community or Self-Made items have all been granted beta access.

Of course, there are very few players to match with when a stress test isn't running, but we're working on that part!

Not sure if that means you'll also get the actual item itself, though.

posted about 8 years ago
#18 TF2 HUD Repositioning Help in Q/A Help

Charge percentage is controlled by ChargeLabel in ..\resource\ui\hudmediccharge.res. IndividualChargesLabel controls the vaccinator's charge count.

For future reference, post your HUD questions here: http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
This site will also answer a lot of your questions: http://doodlesstuff.com/?tutorial=tf2hud&page=resource

posted about 8 years ago
#2651 HUD editing: short questions, quick answers in Customization
astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?
.. \ resource \ ui \ hudplayerhealth.res

PlayerStatusHealthImage and PlayerStatusHealthImageBG.

For PlayerStatusHealthImage, set visible and enabled to 0; for PlayerStatusHealthImageBG, set xpos/ypos to a high number (9999, etc). If you set the xpos/ypos of PlayerStatusHealthImage to a high number as well, it'll cause various status effects to disappear as well (at least in my experience); that's why you'd want to set visible and enabled to 0 instead.

posted about 8 years ago
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