I wonder if trackpads will be the new analog stick, especially with how precise the steam controller looks.
Account Details | |
---|---|
SteamID64 | 76561198008116160 |
SteamID3 | [U:1:47850432] |
SteamID32 | STEAM_0:0:23925216 |
Country | United States |
Signed Up | January 6, 2013 |
Last Posted | August 20, 2020 at 2:53 PM |
Posts | 322 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Rosewill Cherry MX Red |
Mousepad | Wood |
Headphones | Sony MDR-V6 |
Monitor | ASUS VG248QE |
Lucky_ShotCant tell you until you give me an edgy name
The Flank
It just sounds like they changed the angle of the shadows on granary to fix it.
Shadows are probably still broken on other maps
Pretty damn solid roamer. Listens well and tries to improve any way he can. Plays pugs often too.
I personally wasn't a fan of all of screen movement that went on to draw attention to one part of the screen. I feel like smooths would have done a better job and made it less chaotic (unless chaotic is what you were going for)
There are tons of custom 5cp maps which have fairly interesting layouts. What is it about these that makes them not suited for competitive?
Are they not tested enough, like most maps that are competitive oriented from the beginning?
Are there small things that would completely break the map if it were brought into 6s or HL?
Does no one just want to see if they work for competitive?
Are they just too pub-oriented to ever work in competitive?
People always say that there aren't any other good maps to put into rotation, but TF2maps has been making 5cp and koth for years. For all we know, the next badlands could be hidden away in tf2maps because no one ever wanted to try it in competitive.
ctf_haarp is a really cool combination of ctf and a/d
Haven't played it in any setting yet, but the 2nd point seems to have way too many medium health kits for how close together they are.
The mid having 2 medium kits under it also seems like overkill too.
Like I said though, I haven't played the map, these are just observations. Maybe the medium kits will encourage teams to stay in the fight longer and make it more action packed, especially on the mid
I warmup med by practicing my speedrunning routes for HL2 and Ep2. It's crazy how much it helps with surfing
http://i.imgur.com/MeWSEmI.jpg
Projectiles can be shot through these holes on the forward spawns. The angle is a bit tricky to get from inbounds, but sticking it up is possible.
What version of Snake is that in the video?
I want it
gr8stalinclorgIt's not about what Robin finds interesting or fun, it's about what his community finds interesting and fun.Robin's talk with extine and sal seemed to prove otherwise.
Uh, no thank you
If I want to play Dota I'd play Dota, not TF2
Just picturing a cover of There's More Than One Way In TF2
a man can dream...
Damn good scout, can shoot things really good in this shooting game
Get this guy already