impossible to tilt chad with a cute kitty
pick up
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SteamID64 | 76561198061701443 |
SteamID3 | [U:1:101435715] |
SteamID32 | STEAM_0:1:50717857 |
Country | Canada |
Signed Up | February 12, 2017 |
Last Posted | May 6, 2024 at 7:48 PM |
Posts | 162 (0.1 per day) |
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why did u leave quindali pugs exile
why not lfp
the kronge realm name must be maintained
also they frag
they don't call him mr. winrate for nothing
IM capable, particularly on scout
theyre good maps, happy to see something come of them
cool dude and easily IM imo
Unity is an aggressive medic tho, so he would do best on an aggressive team. Put him on a passive team and you might find him over-extending. but really, super underrated dude
good high level pugs and a lot of the test maps are getting really close to finished which makes them really fun to play
ZestyI think a really cool project would be to take these demos (or if you wanted a smaller but perhaps more useful dataset you could use only invite/prem stvs) and produce a heatmap of player location density. (Each tick from each demo would effectively give you 12 datapoints for this, so you get a pretty big dataset). I imagine maps that are famous for stalemating will have concentrated high density regions (e.g. badlands in lobby and at last). I think this would be more beneficial than heatmaps of deaths which is something valve has already done e.g. with dustbowl.
A thousand times this. A heatmap which shows where players hold most in stalemates would be a great way to look at both map balance and skill level (maps which have overcentralizing points on the heatmap/better players holding in different positions more). You would have to control for logs which are a constant roll back and forth--but any match that goes the full 30 minutes is probably stalematey enough to be reliable.
With all the maptesting going on recently, this would be an asset. Being able to physically see where a map overcentralizes its defensible positions would make balancing and producing competitive maps way WAY easier than the "how does this make you feel" playtesting we have at the moment.