Twinweapons
Account Details
SteamID64 76561198010865404
SteamID3 [U:1:50599676]
SteamID32 STEAM_0:0:25299838
Country United States
Signed Up October 29, 2012
Last Posted September 5, 2015 at 10:15 PM
Posts 94 (0 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6
Raw Input 1
DPI
500
Resolution
1920x1080
Refresh Rate
120 hz
Hardware Peripherals
Mouse Razor Lachesis
Keyboard Razor
Mousepad 2x2 ft mouse pad
Headphones Razor
Monitor BenQ XL2420T
1 2 3 4 5 6 7
#12 comcast in TF2 General Discussion

First week I got the new box installed it would disconnect and lag. Since that week however my internet is actually must faster than previously. It actually increased the by 2.5x the previous.

posted about 10 years ago
#129 Highlander pick/ban system in TF2 General Discussion
eXtine#125 had me going really well at the beginning but you started to lose me at random crits.

I don't like scenario #1 because banning the Dead Ringer is an obvious for me. So are the vita saw and the overdose for the medic.

I'm leaning towards 2+3 but I think that the # of bans doesn't really need to be that high.

You could do ban's and protects. 4 weapons are banned by 2 turns of picks made by the captains. 4 weapons can then be protected by alternating picks, and then 4 more weapons are banned. I think 8 bans might be enough, but you could push it to 12 easily. 3/3/3.

edited for no random crits. That is what I meant haha sorry. Any other thing you notice let me know and I will change it.

I did have bans and allows, but I thought that could be quite a process picking so many and banning so many and then would the allows mean they could only use those weapons? In that case they would need at least three votes in allow by default for a primary, secondary, and melee for each class.

But since the whole point to me seemed to allow players to use as many weapons as possible to change the game as much as possible I thought just giving bans would save time in the picking process and be much easier to decide.

If protects were used instead would players still be allowed to use weapons that were neither banned or protected then? If that is the case I would easily add those to the picks and splits the ban numbers with the protects.

The number of bans and protects can be up for change. I'll edit it after my ESEA match later today.

posted about 10 years ago
#125 Highlander pick/ban system in TF2 General Discussion

This post is better left here. All the numbers can be modified, but the way it is suppose to be fun should be the same. I have a high number of bans initially so players can ban items that are part of sets.

I propose a few systems that are very similar to each other. Really the only difference is the pick/ban process for each. Here is what will be the same for all of these game types or systems, whichever you prefer.

1. You pick your class and will wait in a queue until your game is ready. In the meantime you can just simply pug or do other things while waiting. Once your game is ready it will alert you.

2. You can report players that rage or do not show up, in that case that they do not show up a replacement will be found before the pick/ban process. During that time you can either stay in the server or join a pub until the replacement comes and you will be given a notification.

3. Once a game is over everyone will receive a drop item. Those items are limited to unlocks/hats/crates/misc items/paints. Strange and unusual hats will not be dropped.

4. All weapons including vanilla weapons can be banned. There is no safe weapon/utility.

5. Players are given access to all weapons regardless of their backpack and hats when in this game mode type. Feel free to bring some style to your backstabs or airshots.

6. no random spread, no random crits, no damage spread, a level system, good servers, guides to competitive tf2.

System #1

Highlander six class ban:

The nature of the Highlander six class ban is that the captains of the game will ban three items for only six of the nine classes in highlander. That means if you know the other team has a good pyro, demo, scout, heavy, sniper, and soldier you can limit there weapons specifically. That means three classes will not have any bans on weapons or limitations and have the ability to do as they please and in this case would be the engineer, medic, and spy. The process will be faster than having to ban weapons for every class, and allows for a huge meta game. I believe there is need for further example in this to clarify.

Captain Kirk picks pyro and selects 2 bans Captain Tempest selects one item to be banned from pyro, Captain Kirk picks another ban, and Captain Tempest selects the last two bans for that class.

Next Captain Tempest selects engineer and selects 2 bans, Captain Kirk bans one item for that class, Captain Tempest bans another item, and Captain Kirk picks the last two bans for that class.

Continues on going back and forth until there are six classes picked and have had bans/allows.

System #2

Highlander numbered item ban:

This will give both captains the ability to ban whatever item they want within whatever class they want. This is purely example but lets say each captain has 36 bans. They will go back and forth banning three items at a time and after each has banned three, it will switch the order on who gets the first bans.

You can put as many bans on a single class as you like. The class will be able to use whatever items it wants besides the banned items.

Bans by one captain do not effect both teams, only the opposing team. Meaning if I ban the wrangler from the opposing team, it is not banned from my team.

System #3

Highlander simple ban:

In this game mode every class has three bans on unlocks. Therefore there are 27 bans. The Captains alternate on who gets two bans and who gets one per class. These bans are for both teams.

posted about 10 years ago
#37 Update! in TF2 General Discussion

Thanks for the heads up mate.

posted about 10 years ago
#504 How to Get to In-Game Comp Lobbies in TF2 General Discussion

I think they should keep it to Highlander only for now. This is to see the popularity of it within the pub community and if it is worth making a 6's version of it where people can make their own decision on if they want to play the standard 6's or a different version of it.

Also I propose a few systems that are very similar to each other. Really the only difference is the pick/ban process for each. Here is what will be the same for all of these game types or systems, whichever you prefer.

1. You pick your class and will wait in a queue until your game is ready. In the meantime you can just simply pug or do other things while waiting. Once your game is ready it will alert you.

2. You can report players that rage or do not show up, in that case that they do not show up a replacement will be found before the pick/ban process. During that time you can either stay in the server or join a pub until the replacement comes and you will be given a notification.

3. Once a game is over everyone will receive a drop item. Those items are limited to unlocks/hats/crates/misc items/paints. Strange and unusual hats will not be dropped.

4. All weapons including vanilla weapons can be banned. There is no safe weapon/utility.

5. Players are given access to all weapons regardless of their backpack and hats when in this game mode type. Feel free to bring some style to your backstabs or airshots.

System #1

Highlander six class ban:

The nature of the Highlander six class ban is that the captains of the game will ban three items for only six of the nine classes in highlander. That means if you know the other team has a good pyro, demo, scout, heavy, sniper, and soldier you can limit there weapons specifically. That means three classes will not have any bans on weapons or limitations and have the ability to do as they please and in this case would be the engineer, medic, and spy. The process will be faster than having to ban weapons for every class, and allows for a huge meta game. I believe there is need for further example in this to clarify.

Captain Kirk picks pyro and selects 2 bans Captain Tempest selects one item to be banned from pyro, Captain Kirk picks another ban, and Captain Tempest selects the last two bans for that class.

Next Captain Tempest selects engineer and selects 2 bans, Captain Kirk bans one item for that class, Captain Tempest bans another item, and Captain Kirk picks the last two bans for that class.

Continues on going back and forth until there are six classes picked and have had bans/allows.

System #2

Highlander numbered item ban:

This will give both captains the ability to ban whatever item they want within whatever class they want. This is purely example but lets say each captain has 36 bans. They will go back and forth banning three items at a time and after each has banned three, it will switch the order on who gets the first bans.

You can put as many bans on a single class as you like. The class will be able to use whatever items it wants besides the banned items.

Bans by one captain do not effect both teams, only the opposing team. Meaning if I ban the wrangler from the opposing team, it is not banned from my team.

System #3

Highlander simple ban:

In this game mode every class has three bans on unlocks. Therefore there are 27 bans. The Captains alternate on who gets two bans and who gets one per class. These bans are for both teams.

I do not have selections for weapons because the more I thought about it the less practical I thought of it. If you make a selection for a weapon does that mean that class can only use that weapon? that means there would have to be at least 6 selection picks which would take far to long. Banning items instead of making selections seemed like the logical choice because now there is so much more fun for changes within the game. Also what happens if during the selection process the captain does not pick a primary weapon?

posted about 10 years ago
#66 Stupid shit you've done in Off Topic

Ran into someones mail box and knocked it way out of the ground. In my panic I then threw the mailbox to try to hide it into their scrubs. I ended up throwing it into their car leaving a huge dent and cracking the glass. I just ran home after that and never got in trouble for it.

posted about 11 years ago
#3 Swarth lft in Recruitment (looking for team)

Good teammate and a smart player. Will improve any team he joins.

posted about 11 years ago
#40 GXL TF2 LAN topics in LAN Discussion

I may sign up as well to go. Also if you sign up for the pro tourney and do not have a team can you get picked up/added to a team?

posted about 11 years ago
#67 real life in Off Topic

Being with friends and family and just doing things together and having fun. Do things outside, play sports, do chores around the house, and think of things that made me laugh or moments that made me laugh. Drinking water or warm tea also helps. Socializing in general is pretty good and I just go to parties and whether you drink or not you can have some fun.

posted about 11 years ago
#131 ESEA S14 Map Discussion in TF2 General Discussion

Viaduct, Snakewater, Granary, and Gravel_Pit are the maps that have to go, but there are no replacements for them right now that are new.

We can recycle older maps like Yukon which is similar to Snakewater in which the Mid and 2nd is fine, but the last is awful to push out of. There are reasons why the older maps that are not in the cycle anymore are out of the cycle. People wanted them to be replaced because they had problems.

I think maps like Granary can be modified to be better for a "pro" version of the map. Snakewater has the same possibility in that it can be modified into a "pro" version of the map.

Viaduct is just stuck to be honest because even the pro version which is significantly better than the normal version only has that small door that makes a difference so that should be replaced. It is still in my mind however the best Koth map out there. So either we can wait for a better Koth map and keep it or temporarily replace it with ashville until a new koth map is made. I prefer the former.

Gravel Pit has it's replacement on the way, but honestly the more I think about it the more I like Mike's idea for a different type of game mode for those type of maps. I believe it would make the game more enjoyable for the players and keep it intense for the spectators.

posted about 11 years ago
#73 ESEA Season 14 Announced in TF2 General Discussion

Think we need more people thinking about getting their team to invite instead of trying to individually get there. That would help a little bit.

posted about 11 years ago
#54 ESEA-Intermediate Grand Finals: The Mad Men vs. The Runaway 5 in Events

Mad Men 5-0 for the perfect post-season.

posted about 11 years ago
#14 are benq's worth it? in Hardware

All I can say is that if you get a BenQ, you know what you are getting is a quality product. I love my BenQ monitor and I would buy it again. The problem I had with older 120hz monitors that are discontinued or sold out is that they are probably re-manufactured or hope the previous owner is not selling you a lemon.

I got the LG W2363 first before my BenQ and it came in already broken with a line of dead pixels. It was still such a great monitor at such a good price I still almost kept it. It sucked because I went onto at least 12 different sites (ebay, amazon, newegg, etc) and the only one that had it was ebay and the user that sold them sold 10 of them in like 5 days for only 289.99.

The other Asus monitors are pretty good as well. I would say either get a BenQ or an Asus. Can't go wrong there with those two choices.

posted about 11 years ago
#3 Roamer looking for a mentor:> in Mentoring

Help this guy out!

posted about 11 years ago
#84 You know he's a TF2 friend when... in TF2 General Discussion

When he trades his Fez for a Bill hat and then gives the Bills hat to you. Also when he gives you an unusual hat just for playng with him for like six or so years.

posted about 11 years ago
1 2 3 4 5 6 7