it makes you launch with -insecure, so no worries of getting VAC'd
Account Details | |
---|---|
SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | May 14, 2024 at 5:17 PM |
Posts | 846 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
viIf the goal is to make public mods or plugins (that are meant to last) to improve the game then it probably isn't a good idea to use the leaked code. I'm sure it has interesting and useful information, but it isn't licensed to "the community" and projects take a risk of being hurt/destroyed by legal problems with Valve by using this code.
"using" in this case mostly means reading, not copying
and even then, they would not give a shit
i think valve has a monorepo for source games? something like that
it's possible the branch leaked was csgo's, but that also contains all of the code from tf2 although outdated
the code is older than jungle inferno because i can't find any references to jetpacks or bananas, but it's also older than meet your match because there are references to the lobby system
kinda sad now
PumAn RCE existing is extremely unlikely.
that's not what the article says, and that's not remotely verifiable
there exists bugs, some lead to bad behavior, some let people run code on your computer
they're not all discovered
they're not all exploitable
have to make myself more clear than previous edit:
- the amount of bug is fixed (with each release)
- anyone can find all the bugs simply reverse-engineering the binary
- anyone can find all the bugs simply reading the source
- finding bugs is easier with the source
- not all the bugs have been found
- a lot of publicity is being thrown on this
- a lot more effective man-hours are being put into finding bugs than previously (because reading source is more efficient, and because more people wil ltry their hand)
- saying "there's no more danger than before" isn't really good because it's nuanced
my Official Take is that you should probably avoid casual/public/lobbies for a while because of this potential issue and some other that i will not discuss publicly, playing on servers ran by trusted owners and with trusted players should be fine, so pugs, mix, scrims
sheybeyThere are rumors of a remote code execution bug. Source: https://knockout.chat/thread/11915/6#post-358987
No clue if it's real or how exploitable it might be, but maybe worth not playing for a few days.
claiming an RCE a few hours after getting the codebase? :/
i was previously mistaken about gunboats and hitting enemies, the effect is completely disabled if your splash hits one or more enemies, potentially doubling the self-damage you take (31 to 77 when grounded, 19 to 46 when in the air)
i guess i shouldnt really be getting in trouble for saying this, but the recent codebase leak is incredibly helpful, and i am very excited
sm_gunboats_always_apply has been implemented
i have no real preference about the name of the plugin (tf2-comp-fixes), if you think it is problematic and find a better one (naming things is hard), i'll consider it
i dont exactly like promod being used to describe it because it's not a custom client (it's not even hard to install), but im not gonna stop people from saying it
The plugin should be available on serveme EU and NA, thank you Arie.
It includes these commands, disabled by default:
sm_fix_sticky_delay 1
sm_remove_medic_attach_speed 1
sm_remove_projectiles_hitting_teammates 1
If the latter is not found, it has been replaced by
sm_fix_ghost_crossbow_bolts 1
sm_projectiles_ignore_teammates 1
Air_is there a way to search for logs that have 2 specific steamids in the same log? a friend of mine recently came back online after a few years and we were reminiscing about the old days and we were searching for logs we were both in.
https://logs.tf/dev should let you (not my project)
thanks for the kind words
scrambledYour comp fixes plugin is really cool, does it also disable hitscan being blocked by friendly players?
nop, only projectiles, i can look for hitscan at some point
Hello, I'm repurposing this thread, could it be renamed to "twiikuu's technology"?
Thank you
you can try the plugin I made here: https://github.com/ldesgoui/tf2-remove-medic-attach-speed
only supports Linux for now, I think I can make it work with Windows, just give me a couple days to figure it out
Reflectonot recommending it but i bought an NA valorant account from a dude on ebay for $15 and had no issues. changed all the acc info to my shit. not going to idle in streams 24/7 praying for a key.
they've been banning sold accounts, hopefully that doesn't happen to you
seagull had one of the character designers (morello) in a voice call: https://www.twitch.tv/videos/592871001?t=6h36m35s
didn't listen closely but a major red flag popped up, they don't want deterministic spray patterns (not random, learnable) because "spraying vs tapping should be an important decision"
the guy sounds like a redditor too which doesnt really help (legit said big chungus at some point)
asking SIGSEGV for some pointers, if it's nothing extraordinary, i'll try making a plugin
next, and that's on you, you're gonna have to ask who will accept running it
serveme most likely wont if there's no tangible reason to, although arie is very nice and reasonable
didn't see anything mentioning server mods in etf2l rules but logically they would refuse
pugchamp is, i believe and mean no offense, in maintenance mode so changes may be harder to get in