JaguarFiendYeah I'm actually a little worried about why it has my name on top. I have nothing to do with this.
http://logs.tf/uploader Click "Generate new API key"
Account Details | |
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | May 14, 2024 at 5:17 PM |
Posts | 846 (0.2 per day) |
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JaguarFiendYeah I'm actually a little worried about why it has my name on top. I have nothing to do with this.
http://logs.tf/uploader Click "Generate new API key"
That's a good looking spreadsheet, how did you do data entry?
Cool tip: you can sort by column by clicking the Y shape in the tool bar, then Create New Temporary Filter.
Hey guys, thanks for bringing this up, I'll send this part of the thread to our server hosting contact, I highly suggest you take the five minutes it takes to report bad routing to Hiperz directly https://www.hiperz.com/knowledgebase/17/Reporting-high-ping-or-latency-issues.html
You should also keep in mind that the DDOS protection adds 5-15 ping to most players on average, but obviously it's not what's going on here.
Leaking from the cesspool that is the cathook users' chatroom:
- Time-based exploits are patched (instant decloak, instant cap)
- Weapon IDs changed (meaning some cheat features will be temporarily broken, in cathook's case, aimbot)
- Server crashing is still a thing
- Server lagging is probably still available through other commands (voicemenu 0 0 was used, this command could be replaced) EDIT: confirmed unpatched
- You can get matchmaking banned from in-game reporting
- They're attempting to use that to get innocents banned by mass-reporting everyone
- "tf2 is ded, no fun without instacap"
Please save yourself from spending so much money on a trip that will leave you extremely disappointed, no amount of talking will change how VALVe works, which is the fundamental issue as to why they can't keep up work on service-games, community weapons are neat but they're just fluff
earliehttps://imgur.com/a/wQu73Vz
how do i remove the toggle minmode pannel
You should be able to do a research for "Toggle Minmode" (do it case-insensitive) in the common menu files and find the element, it's not a standard one.
probably create a purist TF2 "clone" with middie bots and plug myself in until i rot away
YeeHawIdk what map it’s replacing though
ESEA will have 9 maps (8 current + 1 new)
Yeah! Just fix it! Right VALVe?
Back to Community pubs I guess. o- o no. MyM happened.. :/
It's becoming incrementally harder to enjoy TF2, unplayable casual, performance issues, instability.
If it was up to me, I'd trade the last 3 years of updates with a semi-major update addressing major issues.
All in hudmatchstatus.res TeamStatus:
Does "chargeamount" and "ReadyBG"/"ReadyImage" actually work ?
Are there any other options to team1/2_grow_dir than "east" and "west" ?
Any way to y-offset the second team ?
Sneak peak https://i.imgur.com/vw0zuzl.jpg
Hey, just to make sure, the deadline is June 10th?
I'll give it a try, I have a few ideas.
glassobligatory mention of the time on metalworks habib used this bind right as he died and instant-respawned
never seen that anywhere else
If you suicide in spawn, you can instantly respawn by changing loadout or class
(I think this applies to fall damage deaths as well?)
malyIs the file format tf2 demos use known? Can we actually slice demos and retrieve particular information out of them?
File format is half-documented here: https://developer.valvesoftware.com/wiki/DEM_Format
I clearly recall Icewind (demos.tf creator) mentioning that he managed to slice demos into playable chunks, as for retrieving data, it can be done using https://github.com/demostf/demo.js or https://github.com/SizzlingStats/demboyz