TF2Games
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SteamID64 76561198075692074
SteamID3 [U:1:115426346]
SteamID32 STEAM_0:0:57713173
Country United States
Signed Up October 6, 2014
Last Posted October 7, 2014 at 1:35 PM
Posts 23 (0 per day)
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#38 TF2GAMES in The Dumpster
foxyTF2GamesNo no no no no.. It's not even close to 30,000$/month. Where do you guys get these prices? Look, I understand if you're searching for TF2 server hosting service, they are always overpriced, mainly because lots of people order them and they need more and more machines all the time to keep up with the amount of customers.

But we operate our OWN machines, which means we don't rent any machines. These machines are placed around the world and we've cooperated with several hosts to ensure that they will be up and running without problems.

I'll do some maths.

OVH is one of the cheaper server providers in the EU and US. Their best (EU) server offers 24 cores for £160 per month, and 128GB ram. The theoretical limit of servers on that one machine (based off RAM) is 256, but practically 50 would be pushing it based on the CPU, if you want games to not stutter.

So you'd need 100 physical servers, at £160 each per month = £16,000 (around $25,000).

And OVH is the cheap end of the spectrum.

Also, with serveme.tf doing so well, obtaining a server really isn't difficult these days.

Mr. Foxy, it is so hard to understand that we don't rent from OVH or any other sources? We operate these machines by ourselves. The only thing we really pay for is the hosts. Try to understand this thing before having a chat with us, okay? It's like we pay for ports & internet access for our machines.

Also I say again, I do not do all by myself. I'm not behind all those servers, not at all. You just don't seem to understand how it all works here, sorry.

And for last, let me mention that EU and US are not our only hosting locations. There are also lots of hosts in east of this beautiful earth, have you seen their prices?

posted about 9 years ago
#35 TF2GAMES in The Dumpster
foxyTF2GamesI've been in TF2Center and there are moments when there aren't any lobbies available, because it's not easiest thing to create them, to be honest.
You've played 7 games there. Creating a lobby with your own server is up to 6 clicks and typing in an IP and password. More if you want to add restrictions (which you don't appear to support).
TF2GamesLike I said, we operate our own machines and we keep them up and running. We have very high-quality hosts around the world.
Servers can fail, datacenter ISPs can fail. With servers around the world, you will have problems with them.

I'll be looking on with interest to see if this takes off though. I know from experience that saying things and releasing them are very different.

Yes, you have to type an IP and password. Which means you need to have a server to use (IP & Server's RCON password). What makes this site quite easy it's that when you create a lobby, it takes one of 5000 servers and you'll be able to use it as your lobby host server.

Also it is not me just handling all the servers by myself. We really have a team, it couldn't be possible all alone.

posted about 9 years ago
#32 TF2GAMES in The Dumpster
SAAM_TF2Gamesmso u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody
Spending 300$ for one feature, which is hardly ever needed in competitive games is quite nice thing to do.
We operate our own machines on proper hosts, we are not a team of kids with Minecraft servers, we know little bit more about this stuff.

A conservative estimate on 5,000 servers would be like 30 grand a month. Not to mention that's enough servers to have every single person playing TF2 right now play an HL lobby and have like25 servers left over. Do you rob banks for a living?

No no no no no.. It's not even close to 30,000$/month. Where do you guys get these prices? Look, I understand if you're searching for TF2 server hosting service, they are always overpriced, mainly because lots of people order them and they need more and more machines all the time to keep up with the amount of customers.

But we operate our OWN machines, which means we don't rent any machines. These machines are placed around the world and we've cooperated with several hosts to ensure that they will be up and running without problems.

posted about 9 years ago
#27 TF2GAMES in The Dumpster
YesTF2GamesServers don't run any admins in general, except TF2Games admins that might be playing with other players.What if a big percent of your 5000 servers are reported to be not-working/lagging for example? How are you going to fix that?
TF2GamesAnd you can play lobbies as fast as possible. There won't be waiting when anyone can create lobbies immediately.Have you been on TF2Center or TF2Lobby? The more people make lobbies = more waiting for lobbies since people are spread in different lobbies, also if you're having your service running up at the same time as TF2Center for example theres gonna be people spread on different sites even.

I dont have any experience/knowledge about running a web-service like this for example, but for me it looks that you are just not being realistic with all numbers and features you're throwing around, all stuff you're promising is quite big but I doubt it will work as well as you say.

They won't be lagging. Do you honestly think we build up that many servers just to cause lag or not-working?
Like I said, we operate our own machines and we keep them up and running. We have very high-quality hosts around the world.

I meant more like when there is an ability to create lobbies with few clicks, there will always be lobbies available. I've been in TF2Center and there are moments when there aren't any lobbies available, because it's not easiest thing to create them, to be honest.

LangeTF2GamesWe have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)
You're dodging the question. Why should I believe that anyone on your team is as competent as you claim them to be? Can you show me any past work that proves you know what you are doing?

Have I even asked you to believe? If you don't believe us, just don't. We are not here to convince you and we will not show you any of our team member's portfolios. All we are here to say is that we're working on a project and it's going very well and it will be released very soon.

posted about 9 years ago
#23 TF2GAMES in The Dumpster
LangeTF2Gameswe are not a team of kids with Minecraft servers, we know little bit more about this stuff.
What other projects have you worked on? Do you, or anyone else on your team, have a portfolio?

We have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)

If you want, you can join our new Steam group
http://steamcommunity.com/groups/tf2gamesofficial

posted about 9 years ago
#20 TF2GAMES in The Dumpster
mso u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody

Spending 300$ for one feature, which is hardly ever needed in competitive games is quite nice thing to do.
We operate our own machines on proper hosts, we are not a team of kids with Minecraft servers, we know little bit more about this stuff.

posted about 9 years ago
#17 TF2GAMES in The Dumpster
NightGoatTF2GamesYes. You can report trolls by going into the lobby page and clicking player's profile.
Wouldn't an ingame reporting system be more convenient to use?

I was thinking about adding it and most likely will. :)

posted about 9 years ago
#12 TF2GAMES in The Dumpster

Hai! The main developer (and creator of that Reddit thread) of TF2Games here. I know you guys have lots of questions about how we're going to make this happen. I've been very busy answering questions during the whole day, and now I decided to come here.

YesNot hating on this but why is the whole "personalize your own profile!" thing in so big role? Shouldnt your main point be that you first get all main features working and tested and then go to developing more stuff? Also having 5000 servers ready for use around the whole world seems quite a lot of admin work needed and all that, how are you prepared for this? Theres already TF2Center lobbies, TF2Pickup for pickup games in EU, and countless pickup irc channels, with a small community like this people will probably stay in the more popular choice which is TF2Center at the time and personally I dont see many of your features different from TF2Center or the former TF2Lobby for except those friends-only lobbies, and the profile personalizing which in my opinion isnt that important and big of a thing that it would make people would change from other choices to this one. Tbh the whole thing seems a bit click-baity with all SUPERCOOL-features(and $300 ANTI-CHEAT PROGRAM) having such a big role in the whole reddit post, it will probably make a lot of new players interested in it but I guess many lobby players who have used TF2Lobby and TF2Center just want to have functionality over design and get to play lobbies as fast as possible.

We have all the main features working, but we want more. We don't want to be a basic "competitive matchmaking" site, we want to offer something more.
Servers don't run any admins in general, except TF2Games admins that might be playing with other players. If you see someone griefing or doing something unacceptable, you can report him and server-vote about kicking him will pop-up.
We also run anti-cheat, which isn't a feature in TF2Center or TF2Lobby. We also have special way to punish people who abandon matches and we also have fully working ranking system. People also don't have to make their own servers to be able to create lobbies. Enough?
And you can play lobbies as fast as possible. There won't be waiting when anyone can create lobbies immediately. They don't need to bring their own servers, we take care of that.

joshuawnLangeTF2GAMESOur servers run an Anti-Cheat program that was bought with $300.
That's a really odd thing to say.

Piggybacking off that, will the "anti-cheat" be some form of log analyzing, heuristics server plugin? How does it prevent anything that VAC cannot? Will the player have to run an anti-cheat client?

It will detect, kick and punish cheaters. It's not running on a client, it is a server-side plugin, that communicates with player's client though.

posted about 9 years ago
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