SizzlingCalamari
Account Details
SteamID64 76561197988973054
SteamID3 [U:1:28707326]
SteamID32 STEAM_0:0:14353663
Country Canada
Signed Up November 28, 2012
Last Posted September 17, 2021 at 9:06 PM
Posts 129 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#1 Video Game Survey in Off Topic

Hey everyone, a group of classmates and I are doing a video game based design project and would appreciate it if you could fill out this quick survey.

https://docs.google.com/forms/d/1GJDk-8acOczfHScMYlH2IenChZpvs3BPutLgA92TQkM/viewform

Thanks if you do.

posted about 9 years ago
#12 Particle Limitation Pack in Customization

Thanks for doing this.

posted about 9 years ago
#118 SizzlingStats - Live TF2 Stats **Alpha Test** in Projects
StaticVoidis the <br> HTML tag ever going to get removed from the DL link in the main post?

Yes (fixed)

posted about 9 years ago
#12 RInput in TF2 General Discussion

@wareya
You're incorrect in saying that mouse/cursor input is independent of time sampling.
As an example, during regular play, say you have a one second freeze, where the game appears to be frozen and not updating graphically. During this freeze, you could move your mouse left, click shoot, and move right back to the original position.

In an incorrect input implementation (possibly what Source does), those input events would all be processed in the next frame after the freeze is over. This would internally result in your position not moving because of the left and right movements cancelling out, and your shot firing in the original position, because to the game, your cursor didn't move.

In a correct input implementation, which is what that post describes, those input events would be spread over the virtual frame updates that were delayed due to the freeze, taking into account the timestamp of the frame being processed and the timestamp of each input event. After the game catches up, this would result in your cursor moving left, shooting, and moving back to the right, no matter if any of that is displayed graphically or not.

I'm not sure what you're saying about threaded networking and how it relates to this.

posted about 9 years ago
#9 RInput in TF2 General Discussion

I took a look at the source for RInput here: https://github.com/abort/Rinput-Library

What this code does is make sure the game has the most up to date cursor coordinate values that windows sends it. Depending on how mouse input is implemented in Source, and your fps, you may notice a different feel to your game, but this isn't how mouse input should be implemented in general.

In general, mouse input should be implemented in the way that's described in this post: http://www.gamedev.net/topic/641102-frame-independent-movement-and-slowdowns/#entry5049391
That method takes into account computers with variable fps and lag spikes on the whole spectrum.

For the specific case of having a high fps with no lag, sure, use RInput.

posted about 9 years ago
#116 SizzlingStats - Live TF2 Stats **Alpha Test** in Projects
Catgroovethe link to download seems down, does anyone have an updated download link?

Second post in this thread has a link as well.

cMwi get cloudflare errors constantly while on the site and sometimes stats just don't load and revert back to the main page. is there anyway to fix this?

That problem is on our end. We're working on getting it stable again. Thanks for the report.

posted about 9 years ago
#87 Scout/Medic LFT low open in Recruitment (looking for team)

Joined a pug and ended up on the same team as him. As soon as the game started, he switched to the root mumble channel. He then refused to join back to the team channel and would call anyone who asked why a faggot. lol

posted about 9 years ago
#4 A good backpack manager? in Q/A Help
AleXI tried Jengerer's Item Manager but keeps making errors

Paging Jengerer with customer EPR. Ticket Number: 5UE

posted about 9 years ago
#4 MaterialSystem::Unlock: 0.00ms ? in Q/A Help

For future reference, something changed the value of your mat_queue_report. Set mat_queue_report 0.

posted about 9 years ago
#6 Installing sizziling stats in Q/A Help

What exactly do you not understand in the instructions in the readme?

posted about 9 years ago
#24 whats your guys favorite episode of spongebob in Off Topic

Good morning to you, sir. Would you care to blow a bubble?

posted about 9 years ago
#8 extra copies: Terraria, Hammerwatch, Monaco, more in Off Topic

As soon as I saw the title, I knew it was going to be you.

posted about 9 years ago
#110 SizzlingStats - Live TF2 Stats **Alpha Test** in Projects

That error has nothing to do with ss itself, and I hear from Lange that it's not an issue anymore.

posted about 9 years ago
#108 SizzlingStats - Live TF2 Stats **Alpha Test** in Projects

What a day this is. Updated to 0.9.4.2a, fixing that crash bug on round end maybe?
Let me know.

Second post has an updated link. Current servers will update automatically.

posted about 9 years ago
#4 Crashing in tf2/csgo in Hardware
SizzlingCalamaricheck your cmos battery

Google it.

posted about 9 years ago
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