ScorpioUprising
Account Details
SteamID64 76561197977081885
SteamID3 [U:1:16816157]
SteamID32 STEAM_0:1:8408078
Country United States
Signed Up September 4, 2012
Last Posted December 3, 2017 at 7:38 PM
Posts 320 (0.1 per day)
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#6 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion
yttriumScorpioUprisingI'll make sure to mention it when I email Valve. They did HDR support for Process, and they may have forgotten with the new batch.I can't confirm or deny whether or not it works, I haven't fired it up in SFM since the update (and can't for a few days). I just know that Metalworks sure did NOT have support for it when it wasn't official and a lot of leagues used it. It's entirely possible Valve's compiled and official version does support it.
SetletI just wanted to say that thank you for not using alpine theme for this map. I've always loved the plr_pipeline theme and I'm glad it's been put to a competitive map.This. My only gripe with Metalworks this whole time was the HDR issues - the map design, both gameplay-wise and aesthetically, has always been pleasant.

I had someone message me on steam about HDR issues for SFM with metalworks after the update, so I'm assuming it is borked.

posted about 7 years ago
#3 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion
yttriumhas it been compiled with HDR support yet so that it loads correctly in SFM?

I'll make sure to mention it when I email Valve. They did HDR support for Process, and they may have forgotten with the new batch.

posted about 7 years ago
#1 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion

Hey, so cp_metalworks is official. Pretty cool. However, I had wanted to make some gameplay changes before it went live but ran out of time. I was able to get some last minute cleanup from RC7, but I figured now would be a good time to get community feedback for potential changes to the offical map.

Things to keep in mind:

1) While I'm certainly willing and able to make changes to the map, it is now "Valve Property™", and as such any changes I make must be approved by the TF team. Its unlikely they would veto any changes I want to make, but I can't guarantee or promise anything on their end. So, If I say that a piece of feedback sounds like a good idea and it doesn't make it into the official version, that's probably why.
2) I am still pretty happy with the state of the map, and it seems fairly obvious that the TF team is as well. Major changes or complete alterations to entire areas of the map are pretty much out of the question. Smaller alterations to things like health pack positions, door sizes, placement of props and so forth, are much more likely to be considered than "you need to make mid more like badlands spire".
3) In my old(ish?) age, I'm getting a bit grumpy. While I definitely need feedback to improve any map, please try and phrase things with a modicum of respect. Telling me I "must" change something or that a section of the map is "terrible" is unlikely to persuade me. Terse and blunt "change this" or "clip this" are also rude, and unlikely to inspire much confidence. Phrases like "I think..." or "you might consider..." are much better, and more likely to work.

What I'm working on right now:

1) I've increased the height of the ceiling in the room behind the second control point. Its about the same height as the L shaped hallway behind it, and should allow for more rocket jumping and aggression. This won't really fundamentally alter the combat in that room, but it does open up options for aerial play a tiny bit. (keep in mind, all these screenshots are WIP. lighting and shadows are messy until I go through and clean it up).

https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_1.jpg

https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_2.jpg

2) I'm going to be going back and reworking the door sizes somewhat. Not all doors, but certainly main entrances to last and connectors to the hallways behind second are on the list right now, as well as the balcony doorway at middle. Ignore the hole next to one of the doors. My older geo is messy and I made some changes so I have to fix it.

https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_3.jpg

https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_4.jpg

https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_test_5.jpg

Obviously without the comp community cp_metalworks wouldn't be in game now, so a big thanks for your previous feedback and any new stuff that comes up!

posted about 7 years ago
#29 UPDATE VID OUT in TF2 General Discussion

8) 8) 8)

B)

posted about 7 years ago
#4 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

8) 8) 8)

B)

posted about 7 years ago
#9 Devil Daggers in Other Games
mausyyou can buy the game on steam now http://store.steampowered.com/app/422970/

Quick question: Am I just bad? The rocket (dagger?) jumping in particular seems really hard to execute.

Other than that, amazing game A++.

posted about 8 years ago
#5 BETHESDA E3 CONFERENCE in Other Games

Dishonored. 2. Hype.

posted about 8 years ago
#4 Announcing the Maps Workshop Beta! in News
hithereTOOK YOU 7 YEARS AND 5 MONTHS AND 24 DAYS BUT YOU DID IT VALVE

"Worth the wait!"

posted about 8 years ago
#11 TF2 update for 6/2/15 in TF2 General Discussion

GIB ME UPVOTES FAVS SUBSCIRBS PLEASE AND THANKS 2 U!

https://steamcommunity.com/sharedfiles/filedetails/?id=454115745
https://steamcommunity.com/sharedfiles/filedetails/?id=454119773
https://steamcommunity.com/sharedfiles/filedetails/?id=454123193
https://steamcommunity.com/sharedfiles/filedetails/?id=454125056
https://steamcommunity.com/sharedfiles/filedetails/?id=454131066
https://steamcommunity.com/sharedfiles/filedetails/?id=454133729

posted about 8 years ago
#5 TF2 update for 6/2/15 in TF2 General Discussion

MAP
WORKSHOP

MAP
MOTHERFUCKING
WORKSHOP

posted about 8 years ago
#5 metalworks overhead screenshot in Map Discussion

Might want to turn off fog (fog_enable 0, fog_override 1) to get a clearer picture. cl_leveloverview might have a similar effect.

posted about 8 years ago
#71 cp_metalworks feedback thread in Map Discussion
rowrowI want to learn how to make maps in the future and I've been delaying learning hammer, but is it possible to make the spawn door like a granary shutter where it rolls backwards when opened?

Yes, but the door itself doesn't have any collision. Basically, you need a brush door (to block player movement, weapons, and visibility) which you then make not render, and then you need a prop_dynamic with the rolling door prop, which you then set to animate with a trigger (the same trigger that opens and closes the door).

If you need to see how this works specifically, hammer has many valve map source files that you can check, and you'll just have to check the entities to see how they are wired up.

posted about 8 years ago
#67 cp_metalworks feedback thread in Map Discussion

Ooopppss. I turned off the tool brushes when I was doing the compile. RC7 it is then.

https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_rc7.bsp

I didn't change the spawn door situation because I've tried fixing it in the past and it only creates more problems. If I have the door retreat into the ground, it actually clips players before it fully sinks in and scouts get pissed (you trip on the door). Additionally, if you try and camp on top of the roof as is, you'll get knocked up by the door when a player leaves making it harder to camp.

I get that it affects death match and what have you, but its such a corner case in normal play that I'm going to leave it as is so as not to affect players leaving spawn.

posted about 9 years ago
#64 cp_metalworks feedback thread in Map Discussion

Most recent version of metalworks is RC6.

https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_rc6.bsp

Mostly clipping changes and slight visual fixes as per above.

posted about 9 years ago
#5 Put a whitelist in the DM servers in TF2 General Discussion

What a terrible thing that has transpired. Crit-a-cola??? BLACK BOX + RESERVE SHOOTER!? Some people in this life, they have no shame.

posted about 9 years ago
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