it's better in every single way unless you are a nerd used to the terrible old ui and terminal controls
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SteamID64 | 76561198079524152 |
SteamID3 | [U:1:119258424] |
SteamID32 | STEAM_0:0:59629212 |
Country | Czech Republic |
Signed Up | October 2, 2021 |
Last Posted | October 25, 2024 at 3:28 AM |
Posts | 126 (0.1 per day) |
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they finally killed a handful of figureheads of a political movement it only took 64315 trillions of united states dollars in military aid and five IDF mutinies over the right to sexually assault and mutilate prisoners
if you make it so gold doesn't matter and most emphasis is on pure mechanical player skill then what's the point of this even being a moba
SolarLightHe of all people should already know
ur mistake is thinking zesty jesus is a thoughtful honest actor and not a 4chan US elections truther that figured out a way to make a bit of extra money on the side via agitating
the reason why strategy games have overhead cams and why league and dota have overhead cams is exactly the same
both strategy games and mobas require you to have perfect awareness of your surroundings and the ability to quickly swap the camera between different positions on the map for the sake of being able to see what's actually going on
i don't mean this as a slight but the only reason why you don't see the benefits of a top down view in a moba in the same way that you can see the benefits when it comes to strategy games is because of unfamiliarity with the genre
it's not superfluous or a relic from warcraft 3, the camera point of view is an active conscious design decision and its absence is one of the main reasons why deadlock feels so fucking awful to me as it doesn't go nearly hard enough into the direction of the action game part of the mashup to actually justify the perspective shift in any way and it just results in everything feeling like a disorientating blur
i genuinely don't know where you got the impression that optimal movement in league requires spamclicking "right in front of you as fast as you can"
it's a game with a right click to move unit control scheme
in an active fight you move your unit closer or further away from the enemy between attacks and out of a fight you just click where you want to go
literal rts controls
it's genuinely just a matter of what you're used to because to me, the more traditional action camera and controls are making it 10x more confusing for me to tell what's going on because i don't have the 360° awareness that the traditional rts isometric view and the ability to move the camera independent of your character afford you
i know czech people love the horseshoe theory because it's cheap fuel for the post-'89 national victim complex but why are you posting a communist flag when people are talking about nazis and why is it the flag of an obscure fringe italian left wing party that no one's ever heard of with membership in the lower five digits
no one has ever been convinced by a debate which is why debate streamers are such a joke
HerpTimveccI have played Dota 2 and Deadlock, and I honestly don't understand why you call Dota more refined.Brimstonethe game is for dota players that sort of liked tf2 5-10 years ago
as a dota player this game is not as nearly refined as dota, though it is still in ea i guess so
the TTK is faster even in dota at lvl 1 lol
its funny seeing dota spells as abilities in this game though lol
Tobvecci dont understand who the game is for, is it for smite players overwatch players or dota playerssuper monday night combat players
i genuinely think you're correct
this is exactly like when league of legends players call league the worst game ever and riot a dogshit company because one character has had 53% win rate for longer than a patch
do you understand how insane that sounds
if in roughly 80 hours i managed to not play a single game where the things i do feel mechanically or strategically satisfying whether i win or lose then i'm either the world's unluckiest person or the game has straight up nothing to offer me
crackbabydumpster^ What are you mad at exactly?
at the game being boring
crackbabydumpsterYou figured out the best way to lane
the best way to lane is throwing yourself at the enemy over and over and ignoring the actual moba mechanics which is boring
crackbabydumpsterstomped people with your friend
getting cheap wins because the game is badly designed is boring
crackbabydumpsterand this made you mad?
sorry that i feel disappointed because a developer i used to respect made a game which i think looks like irredeemable garbage that looks like it was made with about as much passion as the fortnite team puts into designing the next battlepass cosmetics
btw the fact that the smite 2/smite remake/whatever you wanna call it early alpha comes out literally tomorrow is great and hirez has the opportunity to do the funniest thing
over the past two months i've found strong entertainment value in deadlock by just queueing up with a friend, going into a duo lane and stomping the enemy laners by wholesale ignoring farming and wave manipulation and just peppering them with unavoidable chip damage as every character in this fucking game is ranged for some reason and you can deal damage past your optimal range, only stopping to pop those shitty cash baloons that creeps drop after dying
i'm genuinely shocked that this is a project made by a developer/publisher as wealthy and storied as valve, even battleborn felt more well thoughtout and considered than whatever the hell this is
round based "tactical shooters" or whatever you wanna call them are going through the same thing that arena shooters did in the early 2000s where every new arena shooter release was just a shittier version of either quake or unreal except this time every new release is just a shittier version of either counter strike or valorant
yo u shouldnt be permabanned i dont think