Peprfish
Account Details
SteamID64 76561198857021975
SteamID3 [U:1:896756247]
SteamID32 STEAM_0:1:448378123
Country Japan
Signed Up April 1, 2020
Last Posted January 17, 2021 at 8:27 AM
Posts 6 (0 per day)
Game Settings
In-game Sensitivity 1.4
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
2560*1440
Refresh Rate
60Hz
Hardware Peripherals
Mouse Logitech G304
Keyboard Corsair K63
Mousepad Steelseries QCK+
Headphones Corsair HS35
Monitor generic pc monitor
#1 name change in Requests

From Pepperfish to Peprfish

posted about 3 years ago
#9 [Query] Disabling hitscan impact effects in Q/A Help
kittyYou'll need a tf_weapon_scattergun.txt file in your scripts folder to disable the sparks. You can get the file from the vtf crosshair thread for example. Then in the file you need to change "TracerEffect" into something else, I've mine set to "bullet_shotgun_tracer01". Should result in something like this:

https://i.imgur.com/AersGxq.jpg

You're a godsend, thanks for the help. Also, will having multiple different copies of a weapon's config file in different script folders cause conflict errors?

posted about 3 years ago
#8 [Query] Disabling hitscan impact effects in Q/A Help
zyehacPepperfishYeah sorry my bad that vpk only seems to remove bullet dust and sparks from shooting walls. I'm not sure what in my config is getting rid of it but I use dxlevel 81 and comanglias toaster cfg if it helps.
Nickzzzzzikar_drawtracers_firstperson 0Also this

Aight, I'll be sure to check out the FPS config and see if that helps. Thanks a lot, man.

posted about 3 years ago
#7 [Query] Disabling hitscan impact effects in Q/A Help
NickzzzzzikaAre you using first person tracers?I cant tell, but make sure to use r_drawtracers_firstperson 0 if you havent already, it will make it quite a bit clearer

Personally, I use hitscan tracers because I feel that I aim a bit better with them on, but I might consider disabling them in the future. Especially since I've realised the irony in trying to disable some random smoke and sparks for the sake of "removing distractions" when the tracers are arguably far more visually intrusive. :P

posted about 3 years ago
#3 [Query] Disabling hitscan impact effects in Q/A Help
zyehachttp://www.mediafire.com/file/i0ky489wicjvovb/NoBullutDust.vpk/file
I dont think you can get rid of the sparks but this should get rid of the dust cloud. Just put it in custom.

should look like this:
https://i.imgur.com/L1AbW36.jpg

I placed the vpk into my custom folder, but unfortunately it didn't have any visible impact on the game at all. Perhaps there might be some other mod/command within your config that helps disable the effect?

Thanks a lot anyway for the suggestion.

posted about 3 years ago
#1 [Query] Disabling hitscan impact effects in Q/A Help

Recently, I've noticed that upon firing at an enemy player with a hitscan weapon, a dust cloud effect is spawned in front of them, alongside several yellowish spark effects (as depicted in the screenshots linked below).

https://i.imgur.com/GtPrxys.jpg
https://i.imgur.com/EzLZdJ2.jpg

Anyway, I would like to know if it is possible to disable either of these two effects, as I have found that they can be rather distracting during gameplay. Any help would be greatly appreciated.

posted about 3 years ago