Jynxii
Account Details
SteamID64 76561198041097057
SteamID3 [U:1:80831329]
SteamID32 STEAM_0:1:40415664
Country England
Signed Up July 9, 2013
Last Posted April 17, 2024 at 10:17 AM
Posts 540 (0.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080or 1024x768
Refresh Rate
144
Hardware Peripherals
Mouse Logitech g403 wireless
Keyboard Corsair k65
Mousepad Steelseries QCK+
Headphones Yep
Monitor  
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#2 TimusTheCat in Videos

ok?

posted about 6 years ago
#33 psa to dm players in TF2 General Discussion

but youre only improving if you have a good k/d in dm!!!!

posted about 6 years ago
#2 great pranks in Off Topic

no

posted about 6 years ago
#4 esea code begging in TF2 General Discussion

good samaritan b4nny

posted about 6 years ago
#6 Privacy/Streamer HUD? in Customization

it was budhud

posted about 6 years ago
#1161 PugChamp in Projects

i am also think that website not working!

posted about 6 years ago
#5671 stream highlights in Videos

https://clips.twitch.tv/TrustworthyFlirtyWalletDBstyle

posted about 6 years ago
#10 Hard and soft in TF2 General Discussion

soft is smooth mouse motions while hard is jerky and flicky movements

posted about 6 years ago
#223 nerf pyro in TF2 General Discussion
4812622Are we balancing for the skill floor now? Medic is significantly easier than Pyro with a much lower skill ceiling. Building Sentry Guns also takes zero skill. And Spy is capable of instagibbing any class if they don't play around Spy existing. Competitive 6v6 has never balanced with the mindset of protecting low level players from their idiocy. I hope that will never change.

I am by no means a low level player, medic requires brain > pyro doesnt. spy dies after getting one kill > pyro doesnt. Sentry guns cant get ubered and run into an entire enemy team > pyro can. Competitive tf2 is balanced around keeping the players' skills as the focal point and removing aspects of the game that give large advantages with little to no effort or counterplay (i.e wrangler, Sydney sleeper). Pyro gets rewarded for being within 5ft of an enemy that isnt invulnerable. I know that it does get used as a scapegoat for things going poorly in game quite often, but when almost every single tf2 player that has any understanding of the game (even pubbers) complain about it being too easy and unfun to play against, simply saying 'git gud press S XD' isnt enough to quell the frustrations that it will continue to bring.

posted about 6 years ago
#4 Help me! in TF2 General Discussion

remove all your custom files to see if they are the cause

posted about 6 years ago
#4 Hard and soft in TF2 General Discussion

pretty sure MikeyA was a pretty hard aimer

posted about 6 years ago
#221 nerf pyro in TF2 General Discussion
4812622Jynxiisolo ubering a standard class against a pyro means you lose once the uber has ended because he can obliterate anyone but another pyro who kills him first. Fun.
No, because the Phlog Pyro's Medic popped much earlier.

If you take it a step forward and say, "well, what if the defending team lets the Pyro walk onto point uncontested?" And the answer to that would be, "Then they would have a much better chance of capping last if the Pyro had airblast, and that defending team would have lost the cap to pre-JI Pyro anyway."

Im not refuting that we shouldnt have lost the round, im just astounded that you can possibly think a pyro instagibbing any class in the game with such little effort is healthy for competitive gameplay

posted about 6 years ago
#219 nerf pyro in TF2 General Discussion

solo ubering a standard class against a pyro means you lose once the uber has ended because he can obliterate anyone but another pyro who kills him first. Fun.

posted about 6 years ago
#217 nerf pyro in TF2 General Discussion
4812622AlexandrosThe problem with pyro isn't that it's pyro. The problem isn't that it's completely unable to be countered. The problem is that far too much work and effort has to be put in to counter something that requires very little work and effort to use. The reason it's broken is that it basically guarantees a trade or better for any class in the game for little to no aim required, and the trade is assuming the class it's fighting hits every shot.
The trade is assuming that the class that is faster walks into range of a class that is slower. Going Pyro is not a guaranteed trade or people would sac on Pyro.

I don't understand how you can be so deluded. Have any of you actually played 6s Pyro for more than a handful of lives post-JI update? If you get a guaranteed trade every time you go in as Pyro, I have a spot on my Invite team for you.

Yes, killing people with the Flamethrower is easy if you get into range. What nobody seems to understand is that if you get into range of a slow, short range class with bad mobility you have already fucked up and deserve to die. You can apply everything you said about Pyro to talk about Engineer or Heavy, but neither of them are overpowered, because they're limited by their mobility, their range, and by the opposing team's capacity to not walk into their optimal range when they could just not do that. Not walking into range of a turtle class is not mechanically difficult, I have no doubt that every player on every team in Open has an S key.

Your suggestions are awful, but I'm not going to address them because they're irrelevant. I'm seriously questioning if you've ever touched Pyro if you think that giving him 40 ammo will fix anything though.

A pyro can be ubered and still do its full damage potential while moving at the max movement speed for that class, heavy has to spin up and slow himself down making him easy to run away from, and all of engineers effectiveness comes from his sentry is almost all cases. Those comparisons are useless to make and prove nothing for your argument.
Also I wouldnt really consider the powerjack move speed and the detonator jumping to be bad mobility
Pyro at this point is just an overwatch hero, meet him on his terms = you lose, no chance for error on the pryos part and no chance for outplay or recovery from the other player

posted about 6 years ago
#215 nerf pyro in TF2 General Discussion

To clear up the first clip in gink's video (im on the team that got owned on gully) we had a miscommunication between our pyro and our medic leading to him getting dropped which means we could have dealt with it better than we did. I'll give you that. But if a class it at the point at which a team has to have an 8 second solo uber (on the same class i.e pyro vs pyro) to counter it, then it has to be considered quite absurd

posted about 6 years ago
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