Hypnotize
Account Details
SteamID64 76561198058754493
SteamID3 [U:1:98488765]
SteamID32 STEAM_0:1:49244382
Country Italy
Signed Up January 11, 2014
Last Posted April 19, 2024 at 3:28 PM
Posts 591 (0.2 per day)
Game Settings
In-game Sensitivity 1.3 (20cm/360)
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Zowie S1
Keyboard Fnatic Rush G1 (Cherry Red)
Mousepad SteelSeries QCK
Headphones  
Monitor  
1 ⋅⋅ 37 38 39 40
#494 HUD editing: short questions, quick answers in Customization
DrJeremy1) Does anyone know the .res file that controls the taunt menu? I wanna make it look flat or shorter.

2) Is it possible to display the current weapon / slot in place of playermodel? Ex. showing "Grenade Launcher" instead of a 2D or 3D playermodel. I know people use crosshair switcher-esque scripts to show or hide viewmodels, but that's not what I'm looking for.

Thanks in advance.

the taunt menu .res file is HudMenuTauntSelection

posted about 9 years ago
#6 Custom menu background? (Post-SteamPipe) in Customization
TwitchHypnotizeput it in your custom hud folder (hud folder name/materials/console)
rename the backgrounds background_upward and background_upward_widescreen
you don't need to edit the mainmenuoverride file if i'm not wrong, at least this work for me

what wound up working for me was putting the vtfs in a tf\custom\my_custom_stuff\materials\console directory, and renaming them like you said.

The only issue I'm having now is that when I very first launch the game, the custom image looks perfect, but then after all the menu options and stuff load it becomes rather pixelated, any idea what would cause this? do I have to set some special settings when I convert it in vtfedit?

Is related to the "mat_picmip" command i think so if you have set it to 2 the image will be pixelated.
in the vtfedit after that you select the image, you have to uncheck the "generate mipmaps" box

And if you want the same image even when the background changes just create a text file called "chapterbackgrounds" with this inside:

"chapters"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}
"BackgroundMaps"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}

and put it in your hud scipt folder. I don't know if the CMYK hud already have it

posted about 9 years ago
#3 Custom menu background? (Post-SteamPipe) in Customization

put it in your custom hud folder (hud folder name/materials/console)
rename the backgrounds background_upward and background_upward_widescreen
you don't need to edit the mainmenuoverride file if i'm not wrong, at least this work for me

posted about 9 years ago
#197 M0rehud MvM. - the project in Customization
TakkuHey, is it about that this is unupdated, or how could I fix that when I put the cross on teammate, it sometimes shows health, sometimes something "%%" and when it shows the health, the third number isn't seen entirely and it's missing like fourth of it. Great hud anyways.

The health shown as "%" is a tf2 bug i think, is the same with every hud updated or not, and you can fix the third number adding the "HealthIconPanel" file and changing the wide value under "HealthIcon"

or just use tf_hud_target_id_disable_floating_health 1

posted about 9 years ago
#3 FPS Still Capped at 60 Since 9/10 Update in Q/A Help

if you are playing on fullscreen try the windowed mode

posted about 9 years ago
1 ⋅⋅ 37 38 39 40