Goldilocks
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SteamID64 76561198030485893
SteamID3 [U:1:70220165]
SteamID32 STEAM_0:1:35110082
Country Belgium
Signed Up January 21, 2017
Last Posted December 29, 2017 at 9:50 AM
Posts 1 (0 per day)
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#29 koth_cannery in Map Discussion

Don't know if this is still being worked on, but I figured I might as well leave some feedback.

It was a fun map to play on, all the height variations come together pretty well. However, there is one insane sniper sightline that makes attacking the point feel near impossible. If a sniper stands on the ramp behind the point and looks towards the main choke, the attackers can only rotate from left to right by going all the way to their spawn area.

Also, the flank route on the left is a really good way to go to the point without being seen by a sniper, but once you get past the first building it's entrance doesn't feel like a logical path because it's located behind everyone. Simply moving that door to the wall on the side might fix it, by making it more visible.

posted about 6 years ago