PumLiberty launcher seems fine; it's already capable of 2-shotting medics at decent range.
Pyro runs faster than medic now; not sure if intended.
It is, Pyro is very weak without airblast, and since i find airblast to be a bit broken, i buffed pyro and nerfed airblast
You probably nerfed it a little too hard. There are other ways to fix airblast (the way it does targetting, having it not reset momentum, etc.) that make it a better fit for the game. It's probably bad for pubs as suggested.
+50% pushback force on the backburner puts it at half of the previous force, not 84% of it.
When i say -16% i mean that thats the difference between Stock and Backburner
It's still not clear what you mean. -16% relative to new stock? No, the backburner is buffed. -16 relative to old stock? Then it's +150%.
You're removing the main point of the back scratcher: that it lets the pyro play on the flank when there are no medics. Might want to reconsider the change.
How about lowering from 75% from healers to 50% from original stats
It's fine as is.
Overdose becomes a little too good with suggested change, might need testing. Also goes against current game philosophy of only having changes apply with held/visible items. (See changes to bushwhacka, pocket pistol, etc.)
Also note this for the amputator.
Guess that philosophy makes sense, maybe the gun could be seen somewhere in the medic model?
Otherwise I guess i'll change it to up to +15% speed but requires the gun out, and amputator from +3 to +5
Other than the shields and the sniper backpacks, every general item only has effects while it is held. Overdose is fine as-is.
Sleeper needs a nerf, not a buff.
How so? Lacking headshotting isnt hard enough?
If it's dumb enough to be banned in highlander for power level reasons, it's dumb enough to merit a nerf, not a buff.
Suggested change to the danger shield is terrible; punishes quickscoping even harder (uncharged headshot does 120), while leaving charged up bodyshot->peek unaffected. A better change would be to simply increase critical damage taken, reversing the problem.
Yet by that you lose the "immunity" to quick-scopes, which is the main point of the gun
It is universally agreed that the DDS is not well-designed in that regard; if you get headshot and are unbuffed, you should die. An unlock shouldn't stop that.