Couldn't tell where one song ended and another began. I'm a huge monkeys fan and won't be listening to it again for a long time
Account Details | |
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SteamID64 | 76561198056790920 |
SteamID3 | [U:1:96525192] |
SteamID32 | STEAM_0:0:48262596 |
Country | United Kingdom |
Signed Up | December 17, 2015 |
Last Posted | May 14, 2024 at 11:59 AM |
Posts | 373 (0.1 per day) |
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In-game Sensitivity | 1.5 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
280hz |
Hardware Peripherals | |
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Mouse | XLite Wireless |
Keyboard | Quickfire TK |
Mousepad | Qck+ |
Headphones | AudioTechnica M50 |
Monitor | ASUS something |
Give turbotabs a sparkling weapon
planck
- Due to the fact that the basher has a bleed effect you can hit yourself to 140-150 and have a couple of seconds to have your scatter out before you need to hit yourself again (if you think it matters that much). That being said the weapon switch speed is almost negligible so my last statement doesn't even matter.
- A pocket scout dying actually does matter. If the roamer sacs and kills your pocket scout it leaves you no opportunity for a counter sac or trade depending on what you want to do. Having that opportunity could lead to a force/another pick giving you room to push.
- And I didn't say the scout would be caught out by a dry push, it just means you have an unhealthy scout to fight whoever is trying to dry push (which doesn't need to be the case at all).
This is theory crafting at the olympic level
Vis
It is down to the spam classes to not let people through chokes easily but it happens
But it is the scouts fault that he's low on hp and taking resources from his team
Again it's not hard to maintain around 150-170 hp whilst building, at no point should you lose your buff
VisThey go half hp because it's easier to just hold M1 4-5 times than constantly maintaining as highest hp as possible while still building
I understand why they do it and yeah it is easier to do it like that
But the problem is as a medic when the enemy team decides to dry push or sac somebody and you have a 80hp pocket scout who is bleeding and feel compelled to heal him
Plus it's not that difficult to maintain 150 constant hp
I have to explain this a lot during pugs and I'm astounded how many people don't know how to do it
To build Uber you must be less than 142.5% of your maximum potential hp
This means you do not need to lose your buff whilst building
Optimum health for building are as follows
Scout - Below 177
Soldier - Below 284
Demo - Below 248
https://wiki.teamfortress.com/wiki/%C3%9CberCharge
To work it out for any other class - 1.425 x (base health of chosen class)
Thanks
Caelihttp://www.teamfortress.tv/38944/how-many-languages-do-you-know
with the amount of aids threads and repeats is it that bad to update a year old post
and how do you know them?
(yes I understand most people in Europe speak at least 2)
MikeMathttps://steamuserimages-a.akamaihd.net/ugc/912416928321465217/031C60A7F72F1C4D454FF44615CF133FB571387D/
Gorgeous
mattystopperhttps://clips.twitch.tv/FreezingPeacefulHerbsPeteZaroll
I've never been so confused
https://clips.twitch.tv/SincereJoyousAubergineTwitchRaid
Tf2 has brought me out my shell and given me so much confidence, not to mention some of my best people i've ever met and best experiences i've ever had have revolved around this beautiful game. Anxiety in general has plummeted ever since I started using this game as an excuse to travel
It's all Tim's fault