Dave_
Account Details
SteamID64 76561197998468071
SteamID3 [U:1:38202343]
SteamID32 STEAM_0:1:19101171
Country United States
Signed Up August 20, 2012
Last Posted September 9, 2018 at 8:29 PM
Posts 851 (0.2 per day)
Game Settings
In-game Sensitivity 3.2
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
120Hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Ducky Zero Shine Zone MX Blue
Mousepad Razer Goliathus Control Alpha
Headphones Beyerdynamic DT880 250ohm + PS Sprout
Monitor BenQ XL2720T
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#47 mge_training_v8_beta1 in TF2 General Discussion
flippersDave_Justin and I are currently working to fix whatever bugs we find present. As of now, we've fixed the invisible wall on gpit B and the death glitch with the beige room and sign. The problem is, I really don't have the means to test this out, so please post EVERYTHING that is wrong with it.

http://dl.dropbox.com/u/104031378/TF2/mge_training_v8_beta2.bsp

dave the map isnt working for me all i see is black

You need sourcemod to play the map, otherwise the spawns won't work.

Also, as of now, gpit B has been replaced with gpit C (from am_variety_b10). The spawns just need to be added in. And we're considering replacing koth_waste_mid (somewhere down the line) with dm_whiskas (depends) (just the HP/ammopacks will be removed). The water in whiskas will probably be removed unless someone says otherwise.

http://files.gamebanana.com/img/ss/maps/_26598-.jpg

http://files.gamebanana.com/img/ss/maps/_26599-.jpg

posted about 11 years ago
#45 mge_training_v8_beta1 in TF2 General Discussion
ndustAre you guys ever gonna fix grey bridge and porch on spire?

What's wrong with the two?

PheeshDave, when you decompile a map it doesn't do it perfectly. A lot of the brush errors you are experiencing are likely the result of the decompile process, and not present in the original vmf. (it can happen with decompiling valve maps too)

Yeah, I was talking to lange about that; it took a lot to get my decompiled version to be semi-working. Just got the files from justin, edited some stuff, and had him compile it (my HAMMER won't compile properly for some reason on his map).

PlatinumRemove waste - put process 2. Gpit C is probably more valuable than B because people are constantly flooding into C having scrappy ass DM fights whereas B is typically coordinated pushes one after the other. Just my 2 cents. Thanks lange for all your hard work!

Yeah, it'd be nice to have Gpit C instead. I could probably be lazy and decompile an ammomod map from the kammomod days and take gpit out of it if I really wanted to (or just take the map).

posted about 11 years ago
#39 mge_training_v8_beta1 in TF2 General Discussion

Justin and I are currently working to fix whatever bugs we find present. As of now, we've fixed the invisible wall on gpit B and the death glitch with the beige room and sign. The problem is, I really don't have the means to test this out, so please post EVERYTHING that is wrong with it.

http://dl.dropbox.com/u/104031378/TF2/mge_training_v8_beta2.bsp

posted about 11 years ago
#34 mge_training_v8_beta1 in TF2 General Discussion
kirbydave pls respond

Hi. Sorry, my computer has been frozen for the last few hours trying to compile this map. I was talking about the person that made the changes from v7 to v8 first of all; there's so many issues with it, such as invalid models and problems with the brushes. While I don't know everything about HAMMER, this is definitely not my first time using the program, and run across a lot of errors in that time, but never have I been able to break the brush cap (it's ridiculously large). I don't see how the original maker was able to compile it because he broke the brush cap, which causes any normal copy of Source Multiplayer SDK to say that the file was not found every time you run the compiler.

If you don't want me fixing these bugs, just tell me and I can cancel my compilation to save my cpu cycles.

posted about 11 years ago
#23 mge_training_v8_beta1 in TF2 General Discussion
MightyMeDave_1) Server lag
2) I see some stupid sign every time I die
3) Spawns are bad

I'm going to see if I can decompile the map and fix this.

U don't need to decompile the map to fix the spawns, they are part of mgemod_spawns.cfg where u can just set the xyz coordinates to wherever you want to respawn

I decompiled the map to fix the invisible wall on gpit B and the annoying sign bug when you die. It's still compiling the map after 2+hrs. Also, it was a pain in the ass working on this, since the idiot who made it used too many brushes (it would error if you recompiled it). It should be up within the next few hours since the map is so poorly optimized.

Also, can someone upload the new MGE spawns config and the one from v7? I can merge the two so no spawns are unchanged on the classic arenas.

posted about 11 years ago
#8 mge_training_v8_beta1 in TF2 General Discussion

1) Server lag
2) I see some stupid sign every time I die
3) Spawns are bad

I'm going to see if I can decompile the map and fix this.

posted about 11 years ago
#3 SODMG Looking For Players in Recruitment (looking for team)

I saw these guys shit on Cheeriss's team on her stream. She got really mad but they were GOOD.

posted about 11 years ago
#10 grillz in TF2 General Discussion

Byte is really cool from what I've seen/heard from him in mumble/mixes. I don't know about grillz; I mean he doesn't say much so...

posted about 11 years ago
#12 Any interest from IM/Invite players in Newbie Mix? in TF2 General Discussion
Saltysally1serious offers only / no shirtbirds.

ok

posted about 11 years ago
#45 Good Dm Scout settings in TF2 General Discussion

Common Misconceptions
1) Asking for someone's sensitivity will NOT help
2) Asking for someone's crosshair will NOT help
3) Asking for someone's netcode/cfg will NOT help (seriously there's like no difference between cl_interp 0 or .02 or .0299 or .03 or .033 if your ping is decent, unless you play with lag compensation off)
4) Changing your sensitivity on an off day
5) Aiming with your keyboard will not make you better, but, at the same time, don't stand still
6) Lowering your sensitivity will NOT make your aim better (unless it's at 1"/360 or some retarded setting)

Instead
1) Don't change your sensitivity
2) If you have a mouse you like, KEEP it
3) If you have a mousepad that you like, KEEP it (unless you're me and you wear through mousepads every few weeks/months, then get a hard pad = problem solved)
4) cl_interp 0 or cl_interp .0299 or cl_interp .0227 (use 0 if your ping is good ie:15ms) / rate 60000 / cl_cmdrate 66 / cl_updaterate 66 / cl_smooth 0 (or 1 if you see things jitter)
3) Keep everything as consistent as possible. Don't change your hud, it doesn't make a big difference, but that's one more thing you have to get used to

Also not using push to talk is really nice, less shit to worry about when you're ingame = more (useful???) comms

posted about 11 years ago
#20 nemo lft s13 in Recruitment (looking for team)

easily IM+

posted about 11 years ago
#68 THE GREAT TF.TV SENSITIVITY THREAD in TF2 General Discussion
jp_Actual Sensitivity differs pending on fov.

No it doesn't.

8.8"/360
600dpi
3.1 ingame
6/11 windows
no accel

posted about 11 years ago
#226 Account Hacked in TF2 General Discussion

you won't be missed

posted about 11 years ago
#4 dingo's rap single [freash] #New #HiPHoP in Off Topic

http://www.twitch.tv/langeh/b/336649759
3:05:20 / 3:41:00

posted about 11 years ago
#268 THE GREAT TF.TV CHALLENGE in Off Topic

http://i.imgur.com/mBT1jcG.jpg

posted about 11 years ago
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