CounterLife
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SteamID32 STEAM_0:1:8805099
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Signed Up June 23, 2014
Last Posted June 23, 2014 at 1:00 PM
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#1 Models stuck at lower LOD in Customization

Hello,

I am using Chris' Max Frames cfg with a few customizations and I have encountered a weird problem.

When I execute the cfg file, the weapon viewmodels "stuck" at their first lower LOD model.

I have checked r_rootlod, it's at 0 so it can't cause this problem. When I set r_lod to 0 it works, but it eats too much FPS. Even in the options menu it says the model details are at high, but they are actually at normal.

Can someone tell me what's happening here? Thanks in advance.

EDIT: Ok, this is kinda of embarassing. Turns out I forgot the - in front of the 1 in r_lod 1. So, it's supposed to be r_lod -1.

posted about 10 years ago
#131 TF2 benchmarks in TF2 General Discussion

2639 frames 34.433 seconds 76.64 fps (13.05 ms/f) 4.001 fps variability

CPU: AMD FX-4300 @ Stock (CPU parking disabled)
GPU: Asus GTX 760 DirectCU II OC @ 1134 MHz
Driver ver.: 337.88
DirectX 8
Modified Chris DX9 .cfg (Facial animations enabled, ragdolls enabled, Gibs disabled, Windows Aero enabled, shadows disabled, model and texture details at high/very high, sound quality is high)
Fullscreen 1650 x 1050

Special notes: Demo was sped up on some parts for me too.
------------------------------------------------------------------------
Edit 1:

2639 frames 34.549 seconds 76.38 fps (13.09 ms/f) 3.839 fps variability

^ With Windows Aero disabled and cl_threaded_bone_setup set to 1 (was 0 before)

oddly enough, I get a bit less FPS.
------------------------------------------------------------------------
Edit 2:

2639 frames 27.929 seconds 94.49 fps (10.58 ms/f) 5.233 fps variability

^ Windows Aero still disabled, cl_thearded_bone_setup back to 0, ragdolls entirely disabled.

gave me a good FPS boost, ragdolls really seem to eat alot of FPS.

posted about 10 years ago