Caeli
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SteamID64 76561197994277297
SteamID3 [U:1:34011569]
SteamID32 STEAM_0:1:17005784
Country Japan
Signed Up June 7, 2013
Last Posted January 5, 2022 at 1:09 PM
Posts 421 (0.1 per day)
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#88 Mapchamp by Champ.gg in TF2 General Discussion

mapchamp eu is dead
it won't start, doesn't give any server info

posted about 7 years ago
#14 Unofficial modes that DESERVE adoption in TF2 General Discussion

saxton fucking hale

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posted about 7 years ago
#63 We seriously need more koth and a/d maps. in TF2 General Discussion
CollaideCaeliNobody wants to scrim on it.
Because ur dumb and ragequits in scrims, it's not because of the map

haha implying I was talking about me and my team.
Nobody wants to scrim on it = no team wants to play the map outside the official week when product is being played.
Feel free to ask team leaders or any member of any team in high if I've ever ragequited. I think it was mostly your fault for not being respectful to the teams you play against.

Not to mention your follow up attacking me personally, that was really impolite and I've never insulted you back.

posted about 7 years ago
#27 Why do so many people dislike cp_granary? in TF2 General Discussion
MarxistPushing out of last is a lot easier now than it used to be - and it still wasn't that bad before

But the old norm remains the same.

Your first heavy class into second has to go out of Z. The medic needs to follow them. You're now in position to outflank anybody who has gone in garage, or is looking to spam the left side shutter - or fight them directly in right yard - giving your team time to cap - not to mention that it's rather easy to kill anybody you meet in Z.

Then you just have the second heavier class go upper and clear lunchbox of anybody in there and eventually make their way out of garage and into right yard to assist your erstwhile combo. Epz not difficult.

But people make it super difficult by either ignoring garage or by having lemming impersonation contests on the point.

Granary is fine if you actually take a moment and don't play like a dummy. Not to mention that *most* mid--) second stalemates have multiple options to break - it's even just about the only map in the rotation which has a viable dry push route by flooding left through garage as long as nobody decides to stand around under the exit doorway.

Granary is unpopular because it's *slightly* different from the other 5 cp maps and so people blame the map for their own carelessness.

couldn't have summed it up better.
Last sentence is gold

People want to learn how to play product but cba to learn granary smh

posted about 7 years ago
#8 Why do so many people dislike cp_granary? in TF2 General Discussion
WRdot_back on 360 its all we had for 6v6 besides gpit. I never thought it was that bad or hated it but yeah stalemates are boring.smesistalemates are fun
Idk, it's provably just me but in my experience I haven't encountered noticably more on granary compared to other 5cp maps.

same here. I have been playing granary since forever and it never felt stalematey to me. I literally can't see any valid reason to discard such a great map for being different and not open.

posted about 7 years ago
#84 Mapchamp by Champ.gg in TF2 General Discussion

is there any possibility to try old maps such as freight, well or obscure?

posted about 7 years ago
#12 What are the problems with gpit and other ad maps? in Map Discussion
KavGravelpit in particular had some shit point design. B was way easier to hold than A and it was very hard for defense to switch between them (its made for pubs to have players at both points). The C area was massive and the height made it difficult to reach the point from many areas.

In fact Edifice made the point design better. It was very easy to switch around between A and B and the C tower was easier to push, so I don't see why we can't try it one season at least.

posted about 7 years ago
#44 We seriously need more koth and a/d maps. in TF2 General Discussion
unfCaelitwo of the best maps? might be in NA. In EU I can't think of a single person that likes product and isn't a sniper main. Nobody wants to scrim on it.

People dislike granary because you have to play it differently and it doesn't have a ''spire'' (just like sunshine, process...) and it's certainly not as stalematey as people usually say. In fact, no map has felt slow to me (except for reckoner last)

I got it, let's create a map where every point is a spire and additionally, scout-friendly with million props to jump on. Let's make soldier more useless than already is and let's play every map the same so I don't have to learn new ways on how to push a choke.

u dum

yea let's call people who have different opinions dumb.

posted about 7 years ago
#40 We seriously need more koth and a/d maps. in TF2 General Discussion
MenachemCaeli-product +bagel
-process +gpit/edifice

remove two of the best maps, add in one probably good map and one widely disliked map???????

remove granary. alternatively, remove every wall on the map

two of the best maps? might be in NA. In EU I can't think of a single person that likes product and isn't a sniper main. Nobody wants to scrim on it.

People dislike granary because you have to play it differently and it doesn't have a ''spire'' (just like sunshine, process...) and it's certainly not as stalematey as people usually say. In fact, no map has felt slow to me (except for reckoner last)

I got it, let's create a map where every point is a spire and additionally, scout-friendly with million props to jump on. Let's make soldier more useless than already is and let's play every map the same so I don't have to learn new ways on how to push a choke.

posted about 7 years ago
#36 Who are the best online players? in Off Topic

LuLu/infantilee`

posted about 7 years ago
#34 We seriously need more koth and a/d maps. in TF2 General Discussion

-product +bagel
-process +gpit/edifice

posted about 7 years ago
#30 TF2 update for 2/14/17 in TF2 General Discussion

great, scouts buffed AGAIN.
i swear, playing soldier is painful now.

posted about 7 years ago
#30 EU Team Elo is back in Projects
Raptor00XCaelihow was this game not taken into account for our team??
http://logs.tf/1640993

It looks like your opponents only had 3 people from the same team, at least on etf2l, so that might be the reason

well they played with the same roster on product and it actually got taken into account
http://logs.tf/1641024

PD: Also they are all registered on the same team (except for 1 of the scouts who was playing on alt probably)

posted about 7 years ago
#28 EU Team Elo is back in Projects

how was this game not taken into account for our team??
http://logs.tf/1640993

posted about 7 years ago
#128 Invite players in Open? in TF2 General Discussion

just bring divs back (ETF2L pls)

posted about 7 years ago
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