https://clips.twitch.tv/TallShortHyenaAMPTropPunch-R0MqAhk-cs5xhNWo
Account Details | |
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SteamID64 | 76561198043635085 |
SteamID3 | [U:1:83369357] |
SteamID32 | STEAM_0:1:41684678 |
Country | Finland |
Signed Up | May 20, 2014 |
Last Posted | September 13, 2022 at 4:46 PM |
Posts | 375 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.4 Scout, 2.2 Solly |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Razer Viper Ultimate |
Keyboard | CM Masterkeys Pro S MX Brown |
Mousepad | Glorious XXL Extended |
Headphones | AKG K-271 MKII |
Monitor | BenQ XL2411Z |
I'm all up for the shorter round timer, I like it.
But for EU, we don't normally* calculate our rounds won or lost anywhere and we only care about whether we win or lose, so I don't see the winlimit itself mattering that much if one of the key parts of this new ruleset is to also reduce garbage time.
Instead I'd say that "mp_windifference_min" could rather be in use for EU so that you could still have the comeback potential from a 5-4 situation for example, whilst it already ends the match in a 5-1 situation when it's only a dream anymore for a team to make 4 or even 5 rounds at that point. The main reason why I could see this being reasonable to use is because ETF2L would still keep the same timelimit on from the start, so it's not the same as with RGL where you have another 30 minutes to play after one team has gotten 3 rounds.
But I also do realize that the main reason to even create this ruleset is to finally have a similar ruleset for both regions, which in my opinion requires for both leagues to also run a similar scoring system. RGL can keep their 1 map matches and ETF2L can have 2 map officials but either both should start counting rounds won or only care about maps won and lost.
* Only for the last possible result for tiebreakers, but I'm pretty sure it has only been used less than 5 times in the past 20+ seasons.
One of the strangest reasons I've witnessed for refusing to upload was because someone who got their demos requested had not logged in to ETF2L for couple years and didn't want to break that offline streak to upload couple demos
The person in question hasn't logged in there since but they did play last year
HL players really do have it easy these days when years ago there were only 2 HL seasons a year as well which always overlapped with 6v6 seasons
Back when HL had over 100 teams that is
sv_restrict_aspect_ratio_fov 0
I know that it's set to 0 on ETF2L configs, don't know what it's like for RGL.
twiikuuI understand that my position means my actions and words aren't without consequences but my opinions on the game design aspect of the game, as strong as they may be, have yet to influence the ETF2L admins to my knowledge. In this case, this "trick" was presented to me by ETF2L admins and I was asked to see if it was possible to patch out, so I imagine that they already had their mind set about it.
I'll accept a PR rewording the description, or I'll get to it next time I can work on the plugin.
Fair enough, I also only became aware afterwards that getting a fix to this was indeed requested by ETF2L at first, so I do want to apologize for calling you out when it wasn't necessary.
Even then I don't recall spotting this mechanic from being used in any official game before, so testing out whether a fix to it works doesn't really help anything other than ensuring that it cannot be done, instead of actually becoming aware of the pros and cons of the mechanic itself.
Can we also talk about how picking up mediguns while having an active charge would've been the biggest new thing to the comp side since pyro got nerfed after Jungle Inferno but twiikuu just passes it off as an exploit?
Much love for putting in the effort to make it a variable though
Why couldn't that be tested in the cup as well now that people are aware of it?
MongIusti is currently running on [...] no dedicated graphics
MongHe is running [...] a Radeon 6570
?
From RC5 patch notes:
Phi- Last has been moved forward a bit.
---- Can still move spawns back if necessary, but it'll be a lot of work, so might have to happen at a later date
I'm assuming that with this you added an extension for the steep slope to push the last point forward, which is a fine idea to do in the end, but it's pretty frustrating for the most part that people can just capture the point from it as it's usually enough far away from stickybombs if placed in front of the point that they don't deal any damage for the players capturing the point from the back. I understand that pushing the glass walls can be a tedious work to do potentially so I hope that there is a workaround for the issue. What I mean by it is the orange area in the image here, blue is the complete capture area of the point.
https://i.imgur.com/uPAx83M.jpg
I wouldn't instantly say that pushing the last point back is the only answer here, but it is the easiest one to pull off I'd imagine. But I still feel like it's an unnecessary addition for the last point to be able to capture the point from a spot not directly marked to be of the point itself anymore with the yellow and black lines surrounding it, even on Process for example you can't simply capture the point just by being anywhere on the railings surrounding the point, hence why I find this to be an odd addition on the map.
Hunter_2_0who the fuck is subbing to esl_csgo
It's 99.9% ad revenue I guess, additionally they also have ads running almost all of the time when doing reruns and people still watch those too
eddiieeHe was being sarcastic my friend
My bad, carry on
Wackyfireballif only prec had some way of notifying you that it was recording
It always has been possible? Albeit it is rather subtle when it happens but it's better than nothing
You can get these commands to show up when you type "prec_info" to console
"prec_notify" = "1" ( def. "1" )
- Notify when started/stoped recording and setting bookmarks
0 - show message in console
1 - displays message in team chat
2 - displays message in hud
"prec_sound" = "1"
- Play sound when start/stop recording (1 - on ,0 - off)
MenachemWhy does Valve think it's a good idea to perform maintenance at the exact time people are getting home from work to play games, instead of early in the day?
Because it's daily the timing of the day when least amount of people are online in Steam?
https://steamdb.info/app/753/graphs/
It says rc5 in the chat for the demo recording, here you go
https://cdn.discordapp.com/attachments/540158533681807361/890025221850017832/cp_sunshine_rc5.zip
Here's rc4 as well as a bonus, I don't have rc6 however or anything even older
https://cdn.discordapp.com/attachments/540158533681807361/890025179269460028/cp_sunshine_rc4.zip