Arie
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SteamID64 76561197960497430
SteamID3 [U:1:231702]
SteamID32 STEAM_0:0:115851
Country Netherlands
Signed Up October 13, 2012
Last Posted March 27, 2024 at 6:23 AM
Posts 695 (0.2 per day)
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#1013 Formula 1 Megathread in Off Topic
Surnywith how cobbled together this vegas track seems I hope nobody fucking dies in race
not that I'd know cause there's no way my ass is getting up at 7am to watch what could be the worst race of the season because they chose to do it at the worst time of day possible

Aged like guacamole

posted 4 months ago
#182 serveme.tf - free server reservations in Projects

Heads up for those people using Malwarebytes. It falsely blocks most or all of the NA server IPs. Here are a couple of possible fixes:

  • Uninstall it, just use Windows Defender
  • Add a "web exclusion" in Malwarebytes for the serveme server's IP you're trying to connect to
  • Use the SDR IP / connect string to connect the server
posted 4 months ago
#13 Disturbing trend among new players in TF2 General Discussion
bearodactylarie you should make a way to see logs calculated the same way sizzlingstats did (iirc it was no overkill damage, so killing someone at 1hp only gave you 1 extra damage on stats), would be cool to compare

The plugin serveme and everyone else uses for adding damage isn't mine, it's made by F2, I only mess with it for critical bugfixes like the one of this thread.
The plugin does already support what you want:

L 10/26/2023 - 21:48:19: "Cronjington Magoo ring<5><[U:1:99379422]><Red>" triggered "damage" against "soar<14><[U:1:385950415]><Blue>" (damage "76") (realdamage "18") (weapon "tf_projectile_rocket") (crit "mini") 

You did 76 damage here, but only 18 "realdamage".

The logs.tf spec states that it will use that realdamage, so the numbers you see on logs.tf should exclude overkill damage. If you'd like to compare your damage vs realdamage, that would need a change on the logs.tf website and a feature request to zoob.

posted 4 months ago
#7 Disturbing trend among new players in TF2 General Discussion

This will be my top priority this week.

edit: everything's right with the world

posted 4 months ago
#181 serveme.tf - free server reservations in Projects

Some updates related to map uploading:

  • The list of available maps is now shared between all regions.
  • A map uploaded in one region is instantly available on all servers in all regions
  • Servers will download a map if it's missing (thanks to Icewind's mapdownloader plugin) which can now download maps reliably over https thanks to steph's work on this sourcemod extension
  • The fast download for the servers is globally cached and available for anyone to use on their own server.

If you want to use the serveme.tf fast download for your personal server, you can now use this in your own server.cfg:

sv_downloadurl "https://fastdl.serveme.tf"

The list of all available maps is here: https://serveme.tf/maps

posted 5 months ago
#7 Need help with upgrading in Hardware

Not sure what's wrong with your motherboard, but if it's broken and still under warranty, RMA.

With some minor effort, your memory might just run at 3600Mhz (CL16 should be fine), Ryzens will like that. Staying on this motherboard and dropping in a 5800X3D will give you the highest gaming performance offered on this socket.
It will depend on the games you play and what kind of FPS you're looking for whether to upgrade the GPU as well.

posted 5 months ago
#6 rahThread: Imagine ping cut by 1/10 in TF2 General Discussion

Diameter of earth: 12.756km = 12.756.000 meters
Speed of light: ~300.000.000 meters per second
Delay to anywhere if you can just point straight at it through the earth, is at most: ~42.5ms
Ping is send+receive,so 85ms is the best you can do.

Developing neutrino-based transceivers is an exercise I'll leave up to the reader.

posted 6 months ago
#180 serveme.tf - free server reservations in Projects
Aelkyranyone else having issues with getting demos from serveme ? right now its broken for me (although demos.tf still works)

What doesn't work exactly?

posted 7 months ago
#178 serveme.tf - free server reservations in Projects

Some more improvements....

tl;dr
Better server updates, no more select/copy/paste from chat like a caveman for the SDR connect, MOTDs with reservation info.

1. We changed the way we do server updates. Previously we checked the server version just as your reservation started, and told it to update itself if it was out of date. This was annoying for two reasons. First this meant the server had to fully shutdown and restart to get the update from steam, which can be slow due to congestion. It can also overload the machine hosting the gameservers with the disk and network getting trashed when many gameservers update at once.
Second, sometimes the gameservers took multiple restarts/updates to fully get to the latest version. So when that happened, after waiting for your reservation to launch you got greeted with the "Server is running an older version of the game" message.
So now we handle all the updates as soon as they come out. We stop making new reservations on servers that are not yet updated and start updating a few servers per machine at once. Games in progress are not disturbed and can finish their match on the old version of TF2.

2. There's now an in-game menu to switch between a direct connection and Valve's VPN connection, SDR. Type !sdr to open this menu.

3. Added MOTDs to all servers. This MOTD shows who made the reservation, its setttings and has convenient buttons to copy the connect, SDR connect and STV connect to your clipboard. If it's your reservation and you are logged in you can also control and RCON the server from this screen.

4. Fixed broken redirects after logging in. The site forgot where you were after signing in with steam, now it remembers where you were and redirects you back like it's 2011.

posted 7 months ago
#177 serveme.tf - free server reservations in Projects

Just a small QoL update. A button to copy the settings of your previous reservation and make a new one. You can also right click this button and share this URL. It will only copy server config, whitelist and first map, not your rcon.

https://fakkelbrigade.eu/i/1689706927.jpg

posted 8 months ago
#176 serveme.tf - free server reservations in Projects

I think the steam docs and the announcement put it quite well:

Steam Datagram Relay (SDR) is Valve's virtual private gaming network. Using our APIs, you can not only carry your game traffic over the Valve backbone that is dedicated for game content, you also gain access to our network of relays. Relaying the traffic protects your servers and players from DoS attack, because IP addresses are never revealed. All traffic you receive is authenticated, encrypted, and rate-limited. Furthermore, for a surprisingly high number of players, we can also find a faster route through our network, which actually improves player ping times.

https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay

First, relaying traffic anonymizes it, protecting both gameservers and clients from denial-of-service attacks. Furthermore, because routing decisions are made dynamically by the client, if a relay becomes unavailable, clients can switch to a different relay within seconds, perhaps at a different point-of-presence if necessary. For an attacker to disrupt gameplay, they must mount an attack large enough to overwhelm multiple data centers.

Second, clients can select a route that gets off of the public Internet and onto our dedicated links as early as possible. On our backbone we can ensure that the routing is optimal, since we have peered with over 2,500 ISPs.

https://steamcommunity.com/groups/steamworks/announcements/detail/1791775741704351698

I don't know if enabling SDR on the server with -enablefakeip delists them from the master server list, since we typically run "hide_server 1" on all gameservers anyway.

posted 8 months ago
#174 serveme.tf - free server reservations in Projects

A small update, which could help if you experience a bad connection, poor routing or live further from the servers. All servers now support connecting through SDR (basically Valve's gaming VPN), in addition to direct connections.
So if you are on a server and have packet loss or unexpected high pings, type "!sdr" in chat to get the SDR connect info.

Just paste that in the TF2 console to connect to the same server, but this time through SDR.

As an example, this helped lower my ping to one of the Chicago servers, the first row is me on SDR, with a private SDR IP, the second row is me on a direct connection to the server:

https://fakkelbrigade.eu/i/1687541374.jpg

posted 9 months ago
#42 RGL PUGs Public Alpha in Projects
cukei7.4 GB of api requests in 5 hours...? respect.

edit: its this function btw
Show Content

https://fakkelbrigade.eu/i/1686909078.jpg

There's also a queues endpoint which gets polled once a minute. It appears to return a list of all matches ever played and all the players in those matches and the pug histories of those players. While it probably just should return the current queues.

http://fakkelbrigade.eu/i/1686908740.jpg

So that's become a 1.7MiB JSON with 80k lines. It gets loaded 5 times after opening the site.

posted 9 months ago
#334 Logs.tf match stats in Projects
Yoshi_Basically I want to rename each pattern like "na.serveme.tf #516006: RED vs BLU" to "TF2Pugs.com - (pug id)"

You could set "logstf_title" through RCON after your serveme.tf reservation starts.

Uploading duplicates is what TF2Center does.

posted 9 months ago
#41 biggest valve fuckups in TF2 General Discussion

Changing the steam id format from STEAM_0:1:123456 to [U:1:123456] during i52.
Releasing a TF2 server update that accidentally required CPUs with AVX instructions

posted 10 months ago
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