https://www.twitch.tv/amppisss/clip/ShyCharmingOilMau5-XYyVrXFCoQhEzANO
Account Details | |
---|---|
SteamID64 | 76561198084621380 |
SteamID3 | [U:1:124355652] |
SteamID32 | STEAM_0:0:62177826 |
Country | Finland |
Signed Up | April 13, 2013 |
Last Posted | October 12, 2024 at 3:06 PM |
Posts | 181 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 0.7 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | ZOWIE EC2-A |
Keyboard | Steelseries 6gv2 |
Mousepad | Steelseries QcK+ |
Headphones | QPAD QH-90 |
Monitor | BenQ 24" XL2411Z |
Welcome to the new home of high level 6v6 pick-up games in Europe!
Key Features:
• Ranked PUGs with captains selecting teams.
• Captain Nomination: Players can nominate captains to ensure suitable team leaders.
Upcoming Features / Events :
• Beta Elo Trial: Limited-time trial starting Saturday at 12:00 PM, ending on September 1st at midnight.
• Open PUGs: First-come, first-serve games on September 1st.
• Strict Join Policy: You must join within 5 minutes, or risk a ban.
• Season Elo Resets: Resets will occur opposite the ETF2L season. Previous rankings, including beta results, will be recorded on player profiles.
Public Playtest:
• Thursday (today), 4:20 PM: Join us for a public playtest. Your feedback is valuable!
We look forward to seeing you at the playtest tonight and appreciate any feedback you can provide!
On paper tf2pickup.eu was a good replacement for tf2.online but in hindsight its completely ruined high level pugging in eu. The automatic hidden elo based balancing on tf2pickup.eu doesn't really work and I don't think its actually even possible to make it work properly. The only way to create good balanced pugs is a pick/ban system.
I also think there should be a 5 minute join timer. U shouldn't have to wait 15 minutes for people to join the server because someone had to do their laundry after they readied up? Also it tends to be the same people who are always late to join those games, there should be a system that bans you after you fail to join within a given timeframe enough times.
Ready up -> join server -> play. 5 minutes is more than enough time to do that
And please make it use mumble. Discord voice is garbage bloatware that makes ur game lag
Cheat feed makes the game infinitely more fun to watch. I wish we used it in EU. It doesn't matter if it sometimes makes you be able to guess that this sniper will hit headshots or this scout will pop off, I still want to see those moments from the players POV and not just in the killfeed
https://youtu.be/VzIZeT2ggfQ?feature=shared
I hope you guys enjoy <3
First they took badlands, now granary is gone. When will this end? I spent half my life perfecting my gameplay on these maps only to have it all taken away by fucking zoomers
I've wanted to make some promotional type videos for tf2 teams for a while now and I finally got around to actually creating something.
Initially I wanted to create a video like this for each team this season, but in hindsight that was obviously too big of a task to take on for this time frame. Hopefully I can make a video for all of the top3/4 teams this season and some kind of teaser for playoffs as well.
I hope you all like this idea and execution and I'll be trying to improve and make them better every time I make one of these.
The pick system definitely disincentivizes people from adding. Not just the noobies but also higher level players might have to wait 30min for a pug that they dont get picked in. In the past we had pickup2 for prem/div1 players and an open system on tf2pickup.net that would start as soon as 12 players added. We could have both of those on tf2.online, if copper would want to make that happen.
Imho though when you take current size of our scene into consideration, it would probably make the most sense to just turn tf2.online into an open system and prem players can have their own discords for higher level games.
Back in the day the argument was all about not seperating the pubbers too much from the competitive mode.
Now we are basically already playing promod with the gunbloats change.
Can't we just set fov limit to 120 while we are at it? It only breaks past 120fov afaik!
Any reason we aren't doing this?
This saturday we shall find out who is the ultimate MGE kingpin of high level european TF2.
Featuring some of the best aimers in the world, such as:
Silentes
Papi
Flick
mulaaa
Fancy
YeeHaw
Herr_P
& more!
- Start 17:00 cet
- Pricepool 50€, winner takes all
- Soldier only, gunboats only, shotgun allowed only if both players agree
- Bo3 Double elim knockout bracket
- Bo5 Finals
- Map pool
- Bland mid
- Spire
- Gully mid
- Gran mid
- Ammomod MGE
Will be streamed at twitch.tv/amppisss, casted by the highly talented Alexander "Wandum" Bøhme.
Tune in at 17:00 CET on saturday!
ShearsAMSI also appreciate any feedback on things you liked and/or didn't like, those things I can take into consideration as I begin to work on the i69 fragmovie as my next project. <3
AMS edits are always a treat to watch, and this one was no different! Loved the atypical song choice and production quality in particular.
Some personal nitpicks:
-Feels like the specific keyframing of ramping in and out of slow motion could use some more detail and attention in some places for optimal impact IMO, many times it felt slightly too abrupt or perhaps slightly mistimed. From the beginning to about 1:20 feels close to perfectly paced but after that it loses focus a little bit in some sections.
-Some of the transitions, smooths, and camerawork felt like they dragged a bit, or were perhaps filler to help pad out the length to match the length of the song. This might tie back into my first point about pacing.
-Could use a few more smooths where the camera isn't moving in a completely straight, linear path for variety
Many have told me they weren't a fan of the excessive velocity keyframing. I will admit I got lazier with syncing it precisely to the music later on in the movie, its good to hear you noticed that to get confirmation that people will indeed notice the distinction between a precise sync and a lazier one. :D
I appreciate the feedback very much! I will look into ways to create better & more diverse camera movement for stv smooths and use less velocity to not break the flow of the movie so much, and will spend more time getting the sync right.
Shameless bump to let you know I've added a DL link for higher quality viewing.
I also appreciate any feedback on things you liked and/or didn't like, those things I can take into consideration as I begin to work on the i69 fragmovie as my next project. <3