boulderWhat's the projectile physics like is what I'm wondering. Are they any different from the projectiles in tribes:ascend?
Everything in the game is a projectile. Even the sniper (which was hitscan and very OP in T:A).
The core Tribes weapons, the disc launcher (called ring launcher in this game), the grenade launcher, and the chaingun are in this game. In T:A the chain gun was well overutilized, it has been toned down in this game (and is also 100% inheritance which is different). The disc is a little faster and better overall, and the grenade launcher is leagues better. You hold 3 weapons as a light in this game, 4 as a medium (not yet in the game), 5 as a heavy. This is also different from T:A.
The biggest change over T:A is the lag compensation on all weapons and projectiles. If you are under 150ms ping (the current value, may be changed), it should feel like playing near 0 ping with all weapons. T:A only had lag compensation on hitscan weapons. Right now, cross-sea gameplay is happening frequently and works really well (NA vs EU anyone?).