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HUD combo
posted in Q/A Help
1
#1
0 Frags +

I'm sure someone covered how to do this somewhere, sometime, but I couldn't find it in half an hour, so I don't care if it has been anymore.

I'm trying to figure out how to get the damage pulse circle from KBNHUD to work with other HUDs. I've messed around with copying various combinations of ClientScheme.res hudlayout.res and animations_tf.txt, and at one point got it so that the overlay showed up and pulsed, but wasn't scale-able. So basically, if you can explain what I'd need to copy out of KBNHUD into another to make it work, or if you think it's quicker, just give me a copy of yA_HUD with the damage circle overlay, I'd be appreciative.

yA_HUD if you haven't seen it. http://teamfortress.tv/forum/thread/8336-yahud/1

I'm sure someone covered how to do this somewhere, sometime, but I couldn't find it in half an hour, so I don't care if it has been anymore.

I'm trying to figure out how to get the damage pulse circle from KBNHUD to work with other HUDs. I've messed around with copying various combinations of ClientScheme.res hudlayout.res and animations_tf.txt, and at one point got it so that the overlay showed up and pulsed, but wasn't scale-able. So basically, if you can explain what I'd need to copy out of KBNHUD into another to make it work, or if you think it's quicker, just give me a copy of yA_HUD with the damage circle overlay, I'd be appreciative.

yA_HUD if you haven't seen it. http://teamfortress.tv/forum/thread/8336-yahud/1
2
#2
3 Frags +

I will look into adding it myself tomorrow, I'll post on the main thread when I'm done :)

I will look into adding it myself tomorrow, I'll post on the main thread when I'm done :)
3
#3
1 Frags +

https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg

https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg
4
#4
1 Frags +

https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg

https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg
5
#5
1 Frags +
ninjazzI will look into adding it myself tomorrow, I'll post on the main thread when I'm done :)

Thanks, didn't want to clog up the original thread.

Bokorhttps://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg

The problem with this method is that I'm talking about an animated crosshair overlay that changes color. I tried this, and might have missed something, but it still didn't scale for me.

[quote=ninjazz]I will look into adding it myself tomorrow, I'll post on the main thread when I'm done :)[/quote]

Thanks, didn't want to clog up the original thread.

[quote=Bokor]https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg[/quote]
The problem with this method is that I'm talking about an animated crosshair overlay that changes color. I tried this, and [i]might[/i] have missed something, but it still didn't scale for me.
6
#6
2 Frags +

https://github.com/whayay/yA_HUD_custom_tweaks

fog's crosshairs (from KNHUD) are included in there. You will need to add the lines from the two files to hudanimations_tf.txt and hudlayout.res

You will need the new Clientscheme file though, since I had to describe the fonts there as well.

To use this for other HUDs you will have to add the font to the clientscheme.

https://github.com/whayay/yA_HUD_custom_tweaks

fog's crosshairs (from KNHUD) are included in there. You will need to add the lines from the two files to hudanimations_tf.txt and hudlayout.res

You will need the new Clientscheme file though, since I had to describe the fonts there as well.

To use this for other HUDs you will have to add the font to the clientscheme.
7
#7
0 Frags +

You have to copy lines from HudAnimations_tf.txt aswell. I can't tell you which ones because I've only done colour changes on hit but pulse animations should be in there as well. Just search for the name of your crosshair and copy & paste all the lines.

You have to copy lines from HudAnimations_tf.txt aswell. I can't tell you which ones because I've only done colour changes on hit but pulse animations should be in there as well. Just search for the name of your crosshair and copy & paste all the lines.
8
#8
0 Frags +

look for in hudanimations_tf.txt for
event DamagedPlayer

just gotta add

Animate crosshairFieldName FgColor "255 20 147 255" Accel 0.0 0.0
Animate crosshairFieldName FgColor "255 255 255 255" Accel 0.3 0.0

look for in hudanimations_tf.txt for
event DamagedPlayer

just gotta add

Animate crosshairFieldName FgColor "255 20 147 255" Accel 0.0 0.0
Animate crosshairFieldName FgColor "255 255 255 255" Accel 0.3 0.0
9
#9
0 Frags +

Hey, sorry to delay response, thanks a bunch ninjazz, crosshair works like a charm. Great work on the HUD. Having used to for a couple matches now, I'm really into it. Big ups for the quick updating! Appreciate it lots.

Hey, sorry to delay response, thanks a bunch ninjazz, crosshair works like a charm. Great work on the HUD. Having used to for a couple matches now, I'm really into it. Big ups for the quick updating! Appreciate it lots.
10
#10
1 Frags +
mastiffHey, sorry to delay response, thanks a bunch ninjazz, crosshair works like a charm. Great work on the HUD. Having used to for a couple matches now, I'm really into it. Big ups for the quick updating! Appreciate it lots.

Cheers dude, I'm glad that so many people like it!

[quote=mastiff]Hey, sorry to delay response, thanks a bunch ninjazz, crosshair works like a charm. Great work on the HUD. Having used to for a couple matches now, I'm really into it. Big ups for the quick updating! Appreciate it lots.[/quote]
Cheers dude, I'm glad that so many people like it!
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