Upvote Upvoted 4 Downvote Downvoted
invisible textures
posted in Q/A Help
1
#1
2 Frags +

Hey guys,

look at this screen that my friend made: http://i.imgur.com/vuS2Bdj.jpg

For some reason the green arrow and the number "2" are completely invisble for me and I don't know why. If I use Chris' max quality config I can see them but I don't know the command that causes it. Does anyone know the command that's responsible for this?

Thanks in advance :)

Hey guys,

look at this screen that my friend made: http://i.imgur.com/vuS2Bdj.jpg

For some reason the green arrow and the number "2" are completely invisble for me and I don't know why. If I use Chris' max quality config I can see them but I don't know the command that causes it. Does anyone know the command that's responsible for this?

Thanks in advance :)
2
#2
3 Frags +

Damn, wish I could remember this command. It's responsible for hiding the numbers above entrances on cp_process second, too.

Damn, wish I could remember this command. It's responsible for hiding the numbers above entrances on cp_process second, too.
3
#3
cp_process, cp_metalworks
3 Frags +

r_renderoverlayfragment "1"

r_renderoverlayfragment "1"
4
#4
3 Frags +
atmoDamn, wish I could remember this command. It's responsible for hiding the numbers above entrances on cp_process second, too.

Yeah you're right, and it's been bothering me for a while :/

Scorpiouprisingr_renderoverlayfragment "1"

I love you, thanks so much!!

[quote=atmo]Damn, wish I could remember this command. It's responsible for hiding the numbers above entrances on cp_process second, too.[/quote]Yeah you're right, and it's been bothering me for a while :/

[quote=Scorpiouprising]r_renderoverlayfragment "1"[/quote]I love you, thanks so much!!
5
#5
0 Frags +
Scorpiouprisingr_renderoverlayfragment "1"

http://cs.buto.eu/guides/css_fps_cmd_overlay.php

[quote=Scorpiouprising]r_renderoverlayfragment "1"[/quote]

http://cs.buto.eu/guides/css_fps_cmd_overlay.php
6
#6
cp_process, cp_metalworks
1 Frags +
atmoScorpiouprisingr_renderoverlayfragment "1"
http://cs.buto.eu/guides/css_fps_cmd_overlay.php

If you're referring to the "FPS Killer" part, you should be aware that that website is very, very old. http://cs.buto.eu/

To be honest, with how fast computers are now (7-8 years from when that guide was written), instead of having the overlays affect your framerate at a level of 9fps, its probably closer to like 1-2. Additionally, while a lot of other technology in source has been much improved to take advantage of extra computing power, overlays are pretty much the same tech as back in 05-06. So basically, it doesn't fucking matter if you have overlays turned on or off, you are getting pretty much the same frames.

Unless your computer is some sort of sentient plant with wires shoved in its anus.

[quote=atmo][quote=Scorpiouprising]r_renderoverlayfragment "1"[/quote]

http://cs.buto.eu/guides/css_fps_cmd_overlay.php[/quote]

If you're referring to the "FPS Killer" part, you should be aware that that website is very, very old. http://cs.buto.eu/

To be honest, with how fast computers are now (7-8 years from when that guide was written), instead of having the overlays affect your framerate at a level of 9fps, its probably closer to like 1-2. Additionally, while a lot of other technology in source has been much improved to take advantage of extra computing power, overlays are pretty much the same tech as back in 05-06. So basically, it doesn't fucking matter if you have overlays turned on or off, you are getting pretty much the same frames.

Unless your computer is some sort of sentient plant with wires shoved in its anus.
Please sign in through STEAM to post a comment.