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my new hud.
posted in Customization
1
#1
103 Frags +

http://rawr.am/tf2hud/ - Website.
https://github.com/omp/tf2hud - GitHub page (download here).
http://steamcommunity.com/groups/tf2hud - Steam group (announcements).

I am no longer providing support in this thread. Go to the GitHub issue tracker if you have an issue, suggestion or question.

[url]http://rawr.am/tf2hud/[/url] - Website.
[url]https://github.com/omp/tf2hud[/url] - GitHub page (download here).
[url]http://steamcommunity.com/groups/tf2hud[/url] - Steam group (announcements).

[b]I am no longer providing support in this thread. Go to the [url=https://github.com/omp/tf2hud/issues]GitHub issue tracker[/url] if you have an issue, suggestion or question.[/b]
2
#2
-45 Frags +

screenshots? IM AUTISTIC

screenshots? IM AUTISTIC
3
#3
3 Frags +
Mangachuscreenshots?

It's on the page, but I guess I can post them here as well.

http://i.imgur.com/1ihbg.jpg -- target id, charge meter.
http://i.imgur.com/CEnVn.jpg -- low health.
http://i.imgur.com/5Bget.jpg -- buffed health, medic target id.
http://i.imgur.com/ed1YQ.jpg -- scoreboard.
http://i.imgur.com/M2qP5.jpg -- disguise status, tournament setup.
http://i.imgur.com/hGVWW.jpg -- tournament spectator, inspect panel, kill feed.

[quote=Mangachu]screenshots?[/quote]
It's on the page, but I guess I can post them here as well.

http://i.imgur.com/1ihbg.jpg -- target id, charge meter.
http://i.imgur.com/CEnVn.jpg -- low health.
http://i.imgur.com/5Bget.jpg -- buffed health, medic target id.
http://i.imgur.com/ed1YQ.jpg -- scoreboard.
http://i.imgur.com/M2qP5.jpg -- disguise status, tournament setup.
http://i.imgur.com/hGVWW.jpg -- tournament spectator, inspect panel, kill feed.
4
#4
0 Frags +

theyre there

okay that was ninjad hwo do i delete posts

theyre there

okay that was ninjad hwo do i delete posts
5
#5
0 Frags +

Very well done. I love the clean look on the scoreboard.

Very well done. I love the clean look on the scoreboard.
6
#6
0 Frags +

I like this.

I like this.
7
#7
-1 Frags +

nvm

nvm
8
#8
0 Frags +

looks really nice.

looks really nice.
9
#9
2 Frags +

I'll be giving it a go as medic.

I'll be giving it a go as medic.
10
#10
0 Frags +
masterfulPlease tell me this works on 4:3. I love this hud.

Okay, I just tested it using a 4:3 aspect ratio.

As I suspected, the only significant problem is the scoreboard. As it is too wide for a 4:3 ratio, the rightmost bit containing kills/assists/deaths/etc. gets cut off. I can eventually create an alternative scoreboard for you. Until then, you can revert to the default TF2 scoreboard by deleting the ScoreBoard.res file.

The other problem is the chat area overlapping with the health info. It is very easy to relocate the chat box to fix this. Change the xpos and ypos values for the "HudChat" element in BaseChat.res. For example, changing both to 0 will move the chat to the top-left corner of the screen.

I did not do a thorough test with every possible HUD element, but I checked any other obvious possibilities of overlap and everything seemed fine. You can try it out and let me know how it is; I'll be glad to fix any problems you come across.

[quote=masterful]Please tell me this works on 4:3. I love this hud.[/quote]
Okay, I just tested it using a 4:3 aspect ratio.

As I suspected, the only significant problem is the scoreboard. As it is too wide for a 4:3 ratio, the rightmost bit containing kills/assists/deaths/etc. gets cut off. I can eventually create an alternative scoreboard for you. Until then, you can revert to the default TF2 scoreboard by deleting the ScoreBoard.res file.

The other problem is the chat area overlapping with the health info. It is very easy to relocate the chat box to fix this. Change the xpos and ypos values for the "HudChat" element in BaseChat.res. For example, changing both to 0 will move the chat to the top-left corner of the screen.

I did not do a thorough test with every possible HUD element, but I checked any other obvious possibilities of overlap and everything seemed fine. You can try it out and let me know how it is; I'll be glad to fix any problems you come across.
11
#11
0 Frags +
BUICKI'll be giving it a go as medic.

Sounds good.

The charge percentage and meter currently turn green at 100%. If you look in ClientScheme.res, you will actually see two colours, OmpMedicCharge1 and OmpMedicCharge2. These have the same value, but if you change one of them, it will fade back and forth between the two. (I personally find it distracting, but I left the option there.)

[quote=BUICK]I'll be giving it a go as medic.[/quote]
Sounds good.

The charge percentage and meter currently turn green at 100%. If you look in ClientScheme.res, you will actually see two colours, OmpMedicCharge1 and OmpMedicCharge2. These have the same value, but if you change one of them, it will fade back and forth between the two. (I personally find it distracting, but I left the option there.)
12
#12
10 Frags +

Ill be showcasing this HUD tonight in my match vs LG

http://www.twitch.tv/pyyyour

@11:30 EST

Ill be showcasing this HUD tonight in my match vs LG

http://www.twitch.tv/pyyyour

@11:30 EST
13
#13
0 Frags +

HUD looks great. I think addition of some basic HUD crosshair would be a nice addition.

HUD looks great. I think addition of some basic HUD crosshair would be a nice addition.
14
#14
1 Frags +

this is amazing

but i'm dumb and don't know how to download this

this is amazing

but i'm dumb and don't know how to download this
15
#15
5 Frags +
kirbythis is amazing

but i'm dumb and don't know how to download this

Click the following button to get the latest version:

http://i.imgur.com/pHPhO.png

[quote=kirby]this is amazing

but i'm dumb and don't know how to download this[/quote]

Click the following button to get the latest version:

[img]http://i.imgur.com/pHPhO.png[/img]
16
#16
0 Frags +

thx

thx
17
#17
1 Frags +
ompmasterfulPlease tell me this works on 4:3. I love this hud.omp being an awesome guy

Thank you so much. I'll just use a scoreboard from a 4:3 compatibile hud for now, but if you ever get around to making a 4:3 scoreboard, please let me know, as your scoreboard is one of my favorite parts of this hud. Thank you for the help with the chat window as well.

[quote=omp][quote=masterful]Please tell me this works on 4:3. I love this hud.[/quote]
omp being an awesome guy[/quote]
Thank you so much. I'll just use a scoreboard from a 4:3 compatibile hud for now, but if you ever get around to making a 4:3 scoreboard, please let me know, as your scoreboard is one of my favorite parts of this hud. Thank you for the help with the chat window as well.
18
#18
0 Frags +

Looks very sleek, good work.

Looks very sleek, good work.
19
#19
3 Frags +

Also thank you for using github.

Also thank you for using github.
20
#20
0 Frags +

for 4:3 monitors, you could probably just put stats on the bottom like how it is on m0re's hud.

for 4:3 monitors, you could probably just put stats on the bottom like how it is on m0re's hud.
21
#21
0 Frags +

century gothic is so amazing

century gothic is so amazing
22
#22
0 Frags +

http://i.imgur.com/Lslja.jpg

this happens on round end, dunno if it's a res problem or just a hud problem

http://i.imgur.com/Lslja.jpg

this happens on round end, dunno if it's a res problem or just a hud problem
23
#23
0 Frags +
kirbyhttp://i.imgur.com/Lslja.jpg

this happens on round end, dunno if it's a res problem or just a hud problem

Hmm, probably resolution related as I haven't experienced it. Not sure what could be causing it but I'll try to figure it out.

[quote=kirby]http://i.imgur.com/Lslja.jpg

this happens on round end, dunno if it's a res problem or just a hud problem[/quote]
Hmm, probably resolution related as I haven't experienced it. Not sure what could be causing it but I'll try to figure it out.
24
#24
0 Frags +

awesome hud. has everything i wanted in one.

awesome hud. has everything i wanted in one.
25
#25
1 Frags +
trogAlso thank you for using github.

Of course, Git is amazing and more people should use it. Version control at its finest.

[quote=trog]Also thank you for using github.[/quote]
Of course, Git is amazing and more people should use it. Version control at its finest.
26
#26
0 Frags +

loving this hud alot. Thanks for sharing it.

loving this hud alot. Thanks for sharing it.
27
#27
0 Frags +
omptrogAlso thank you for using github.Of course, Git is amazing and more people should use it. Version control at its finest.

also at its standard

[quote=omp][quote=trog]Also thank you for using github.[/quote]
Of course, Git is amazing and more people should use it. Version control at its finest.[/quote]
also at its standard
28
#28
0 Frags +

Tried it today, unfortunately most of the fonts (scoreboard, death/kill notices on the top right corner, respawn timer for everyone on the left, though the last one might be a color issue) appear far too small to see comfortably for my resolution (1280x720).

Great design though, love how it looks.

Tried it today, unfortunately most of the fonts (scoreboard, death/kill notices on the top right corner, respawn timer for everyone on the left, though the last one might be a color issue) appear far too small to see comfortably for my resolution (1280x720).

Great design though, love how it looks.
29
#29
0 Frags +
skimTried it today, unfortunately most of the fonts (scoreboard, death/kill notices on the top right corner, respawn timer for everyone on the left, though the last one might be a color issue) appear far too small to see comfortably for my resolution (1280x720).

Great design though, love how it looks.

Hmm, you can try finding the following bit in ClientScheme.res and increasing the tall value by a bit to see if that helps. If you change it too much, some things might start cutting off, but I don't think a small change should cause any problems. (It should be the first specified font.)

		"Default"
		{
			"1"
			{
				"name"		"FuturaStd-Medium"
				"tall"		"9"
				"additive"	"0"
				"antialias" "1"
			}
		}

This should affect some of the fonts, particularly the scoreboard and death notices. However, other bits like the target IDs have the font specified manually. I'll do some more experiments with font sizes later.

[quote=skim]Tried it today, unfortunately most of the fonts (scoreboard, death/kill notices on the top right corner, respawn timer for everyone on the left, though the last one might be a color issue) appear far too small to see comfortably for my resolution (1280x720).

Great design though, love how it looks.[/quote]

Hmm, you can try finding the following bit in ClientScheme.res and increasing the tall value by a bit to see if that helps. If you change it too much, some things might start cutting off, but I don't think a small change should cause any problems. (It should be the first specified font.)

[code] "Default"
{
"1"
{
"name" "FuturaStd-Medium"
"tall" "9"
"additive" "0"
"antialias" "1"
}
}[/code]

This should affect some of the fonts, particularly the scoreboard and death notices. However, other bits like the target IDs have the font specified manually. I'll do some more experiments with font sizes later.
30
#30
0 Frags +

I'm loving the style, but the fonts are too small and require too much attention to read. 1920x1200

I'm loving the style, but the fonts are too small and require too much attention to read. 1920x1200
1 2 3 4 ⋅⋅ 17
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