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capper tracers on any weapon* via weapon scripts
posted in Customization
1
#1
0 Frags +

i was able to get capper tracers on most weapons by replacing

"TracerEffect" "whatevs"

to

"TracerEffect"	"bullet_tracer_raygun"

should work on any server

example: https://i.imgur.com/Y5GNF4B.mp4

i was able to get capper tracers on most weapons by replacing [code]"TracerEffect" "whatevs"[/code] to [code]"TracerEffect" "bullet_tracer_raygun"[/code]
should work on any server

example: https://i.imgur.com/Y5GNF4B.mp4
2
#2
6 Frags +

Figured I'd look for uses in 6s
(WARNING: Probably bannable. Definitely shouldn't be allowed for altering sniper rifles)

I'd not use this for scouts because it'd be a laser show
It doesn't work for sentries
Sentries have no weapon txt file. tf_weapon_wrench and tf_weapon_robot_arm are just the melee attributes

It works for heavy
tf_weapon_minigun has a "tracer_effect" attribute. red has yellow tracers, blue has green tracers

It does "not" work for snipers
Sniper rifles have no "tracer_effect" attribute. tf_weapon_sniperrifle, tf_weapon_sniperrifle_classic and tf_weapon_sniperrifle_decap are just copies of eachother. So the code for the classic's, machina's and hitman's heatmaker tracers are handled elsewhere.
However, in the screenshot, I added a tracer_effect line to the sniper rifle to see what'd happen.
It works offline! but once you join an actual server you get spammed with error particles. Do not use this. You might think "oh I can know where snipers are at all times now". Nope. It will flashbang you if you are close to ANY sniper, both enemy and friendly. And even at a distance it will block your view of the sniper by being very obstructive (and the sniper himself does not have that issue so you get shot at)

Figured I'd look for uses in 6s
(WARNING: Probably [url=https://i.imgur.com/SIxF3lq.png]bannable[/url]. Definitely shouldn't be allowed for altering sniper rifles)

I'd not use this for scouts because it'd be a laser show
It doesn't work for sentries
Sentries have no weapon txt file. tf_weapon_wrench and tf_weapon_robot_arm are just the melee attributes

It works for [url=https://i.imgur.com/XhH4Ko9.png]heavy[/url]
tf_weapon_minigun has a "tracer_effect" attribute. red has yellow tracers, blue has green tracers

It does "not" work for [url=https://i.imgur.com/vhH4k4G.png]snipers[/url]
Sniper rifles have no "tracer_effect" attribute. tf_weapon_sniperrifle, tf_weapon_sniperrifle_classic and tf_weapon_sniperrifle_decap are just copies of eachother. So the code for the classic's, machina's and hitman's heatmaker tracers are handled elsewhere.
However, in the screenshot, I added a tracer_effect line to the sniper rifle to see what'd happen.
It works offline! but once you join an actual server you get spammed with error particles. Do not use this. You might think "oh I can know where snipers are at all times now". Nope. It will flashbang you if you are close to ANY sniper, both enemy and friendly. And even at a distance it will block your view of the sniper by being very obstructive (and the sniper himself does not have that issue so you get shot at)
3
#3
7 Frags +
Tobbut once you join an actual server you get spammed with error particles. Do not use this. You might think "oh I can know where snipers are at all times now". Nope. It will flashbang you if you are close to ANY sniper, both enemy and friendly.

in 2012 something happened to my game that made every explosion spam those red x's all over my screen, and because I was a noob I didn't know how to fix it and just played like that for months lol

[quote=Tob]but once you join an actual server you get spammed with error particles. Do not use this. You might think "oh I can know where snipers are at all times now". Nope. It will flashbang you if you are close to ANY sniper, both enemy and friendly.[/quote]

in 2012 something happened to my game that made every explosion spam those red x's all over my screen, and because I was a noob I didn't know how to fix it and just played like that for months lol
4
#4
3 Frags +
-snowTobbut once you join an actual server you get spammed with error particles. Do not use this. You might think "oh I can know where snipers are at all times now". Nope. It will flashbang you if you are close to ANY sniper, both enemy and friendly.
in 2012 something happened to my game that made every explosion spam those red x's all over my screen, and because I was a noob I didn't know how to fix it and just played like that for months lol

coincidentally a cfg.tf pack i downloaded last week actually did the same for sniper rifles.
I played a full scrim with it and got flashbanged multiple times because it was sniper v sniper on product.
it's the reason I instantly made a post here to tell ppl it's horrible

can't imagine how it'd be like to play w that for a long time

[quote=-snow][quote=Tob]but once you join an actual server you get spammed with error particles. Do not use this. You might think "oh I can know where snipers are at all times now". Nope. It will flashbang you if you are close to ANY sniper, both enemy and friendly.[/quote]

in 2012 something happened to my game that made every explosion spam those red x's all over my screen, and because I was a noob I didn't know how to fix it and just played like that for months lol[/quote]
coincidentally a cfg.tf pack i downloaded last week actually did the same for sniper rifles.
I played a full scrim with it and got flashbanged multiple times because it was sniper v sniper on product.
it's the reason I instantly made a post here to tell ppl it's horrible

can't imagine how it'd be like to play w that for a long time
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