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Ultiduo_Champions (Ultiduo with a Twist!)
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"Ladies and gentlemen, 2v2, Red versus Blue, Live and Uncensored for your viewing pleasure!"

Welcome to to Ultiduo_Champions
A stadium-themed 90-degree map with a Power-Up™!
You can find the TF2 maps link here!

Screenshots:
Opening Shot
Mid Point Layout
Blue Side
From Red Spawn
Inside Blu Spawn
Top-Down

(I created a new thread for Champions because it is an entirely new map after its latest re-work)
Champions is a 90-degree mirrored map that comes with an item that when picked up, gives the user 4 seconds of crits.
"But wait that's just a gimmick!"
Now hold on, we've actually done our best to make this balanced.
The Power-Up™ can only be picked up by the team that does not have the capture point, and respawns in 35 seconds. Capping again will reset the spawn timer for the Power-Up™ and switch the team that can pick it up.

Here's how the Kritz Power-Up™ works:

  • The match begins - the Power-Up™ is disabled for both teams
  • One team captures the point (We'll say it was Red for example)
  • Red caps, the doors to the Power-Up™ raise open
  • From the time Red caps, the Power-Up™ will spawn in 35 seconds, and only Blue can collect it.
  • Blue collects the Power-Up™, they get 4 seconds of CRITS
  • The Power-Up™ respawns again in 35 seconds, unless Blue caps.
  • Repeat until someone wins.

The Power-Up™ spawns slow enough that there's a good amount of time for a vanilla fight - it's only when the point has been held for at least 30 seconds that the equalizer comes out. Once it spawns, the defending team not only has to defend the point, but also defend the Power-Up™ at the same time.

Playtesting has been a blast! For one the Power-Up™ spawns just a little ahead of the typical time for an ubercharge, so the defending team just needs to keep the other team from the Power-Up™ just long enough to build a charge, after which countering the crits is super easy. But the crits also offers an easier way to force the ubercharge so the other team doesn't sit on it for two minutes! And what's great too is that the medic can pick up the Power-Up™ too, and there have been some insane moments with crit ubersaw hits so that maybe that would make playing medic on this map a bit more exciting.
The crits are also not totally unavoidable too; even if the other team picks it up there's still plenty of opportunities to dodge the crits around the mid-point-nipple. Also worth mentioning is that there is not place on this map accessible to the soldier and not the medic - in other words wherever one goes the other may follow (With some precise jumping of course)

So if you're up for Ultiduo with a bit of a spin, give this a try! It's super fun I promise!

[i]"Ladies and gentlemen, 2v2, Red versus Blue, Live and Uncensored for your viewing pleasure!"[/i]

[b]Welcome to to Ultiduo_Champions[/b]
A stadium-themed 90-degree map with a [b]Power-Up™[/b]!
You can find the TF2 maps link [url=https://tf2maps.net/threads/champions.38861/#post-496991]here![/url]

[b][u]Screenshots:[/u][/b]
[url=https://tf2maps.net/attachments/20221003235706_1-jpg.188858/]Opening Shot[/url]
[url=https://tf2maps.net/attachments/20221003235641_1-jpg.188859/]Mid Point Layout[/url]
[url=https://tf2maps.net/attachments/20221003235638_1-jpg.188860/]Blue Side[/url]
[url=https://tf2maps.net/attachments/20221004000011_1-jpg.188851/]From Red Spawn[/url]
[url=https://tf2maps.net/attachments/20221003235905_1-jpg.188853/]Inside Blu Spawn[/url]
[url=https://tf2maps.net/attachments/20221003235832_1-jpg.188855/]Top-Down[/url]

(I created a new thread for Champions because it is an entirely new map after its latest re-work)
[b]Champions[/b] is a 90-degree mirrored map that comes with an item that when picked up, gives the user 4 seconds of crits.
[i]"But wait that's just a gimmick!"[/i]
Now hold on, we've actually done our best to make this balanced.
The Power-Up™ can only be picked up by the team that [i]does not[/i] have the capture point, and respawns in 35 seconds. Capping again will reset the spawn timer for the Power-Up™ and switch the team that can pick it up.

Here's how the Kritz Power-Up™ works:
[list]
[*] The match begins - the Power-Up™ is disabled for both teams
[*] One team captures the point (We'll say it was Red for example)
[*] Red caps, the doors to the Power-Up™ raise open
[*] From the time Red caps, the Power-Up™ will spawn in 35 seconds, and only Blue can collect it.
[*] Blue collects the Power-Up™, they get 4 seconds of CRITS
[*] The Power-Up™ respawns again in 35 seconds, unless Blue caps.
[*] Repeat until someone wins.
[/list]

The Power-Up™ spawns slow enough that there's a good amount of time for a vanilla fight - it's only when the point has been held for at least 30 seconds that the equalizer comes out. Once it spawns, the defending team not only has to defend the point, but also defend the Power-Up™ at the same time.

[b]Playtesting[/b] has been a blast! For one the Power-Up™ spawns just a little ahead of the typical time for an ubercharge, so the defending team just needs to keep the other team from the Power-Up™ just long enough to build a charge, after which countering the crits is super easy. But the crits also offers an easier way to [i]force[/i] the ubercharge so the other team doesn't sit on it for two minutes! And what's great too is that the medic can pick up the Power-Up™ too, and there [i]have[/i] been some insane moments with crit ubersaw hits so that maybe that would make playing medic on this map a bit more exciting.
The crits are also not totally unavoidable too; even if the other team picks it up there's still plenty of opportunities to dodge the crits around the mid-point-nipple. Also worth mentioning is that there is not place on this map accessible to the soldier and not the medic - in other words wherever one goes the other may follow (With some precise jumping of course)

So if you're up for Ultiduo with a bit of a spin, give this a try! It's super fun I promise!
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#2
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