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CS:GO update for 12/10/21 (12/11/21 UTC, 1.38.1.2)
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Patch Notes
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Via the CS:GO blog:

Valve[MISC]
– Integrated latest Steamworks SDK.
– Adjusted Flashbang Dance Music Kit MVP anthem.
– Fixed an exploit.
– Various adjustments to controller support.

[MAPS]
County
– Fixed issue where players would spawn outside of playable area on warmup
– Fixed floating barrel
– Added clip brushes to prevent players from getting stuck while jumping

Basalt
– Simplified the path from T spawn to Green House
– Fixed some clipping issues (thanks Fnugz and BARS)
– Removed hurt trigger from the out of bounds area to allow for a relaxing swim
– Fixed missing sides on wood beams on A site
– Updated guest book
– Fixed some of the Icelandic texts (thanks mckakali)

Rumor has it:

- There are scattered reports of macOS and Linux users being unable to start the game after this update, possibly due to undocumented changes mentioned below. If you're experiencing this, please leave a comment below and make mention of whether you see any specific error messages (and what they are if so) or if you don't at all
- This has been fixed in update #2, but at the current cost of breaking textures on player models

- Chat wheels, if you have them set up, have a new look, and new behavior to match. Here's what they looked like before this update, and here is what they look like now
- One of the main behavior changes you'll notice is that they now have animations. Additionally, chat wheels can now double as a ping key if you release your key/button quickly; danger ("!") pings also work the same way if you do that twice in quick succession. See a quick clip of them in action here:

https://www.youtube.com/watch?v=zHdf1b-fi_w

- For those of you that don't like chat wheels doubling as pings if released quickly, there currently isn't a way to switch that new behavior off

- Redesigned chat wheels aren't the only new circular thing you'll see. Also contained in this update are 3 new radial menus that share a similar look & animations, which you can bind to a key through the console to try out:
- "+quickbuyradial", plus a weapon category (pistols, heavyweapons, smgs, rifles, gear, grenades), brings up a quick-buy menu:

https://i.imgur.com/6Bd0vep.png

- "+quickgearradial" brings up a quick-switch menu for knives and the Zeus x27:

https://i.imgur.com/LDKqE68.png

- and "+quickgrenaderadial" brings up a quick-switch menu for equipped grenades:

https://i.imgur.com/EYPAY1S.png

- A few stray under-the-hood engine strings indicative of a rendering system selector hint that support for Vulkan could arrive sooner than later
- This would most likely be through the use of DXVK as was the case with Portal 2 when it had Vulkan support stapled on this way near the start of this year; and it appears that this will be the case again in CS:GO with the addition of a new .so library, "libdxvk_d3d9.so", for users running Linux
- Further evidence is in the form of a -vulkan launch option, which at the moment causes the game to silently crash to desktop when invoked (at least on Windows; if you're a Linux gamer, try it and see what happens)
- If you check on the window title of the game (through methods such as taskbar thumbnails/Aero Peek, Alt-Tab/Win-Tab, or Task Manager), you'll also see one of those three strings ("Direct3D 9", "OpenGL", "Vulkan") beside it for whichever rendering system the game is currently using (thanks to Killa on the SteamDB Discord instance for pointing this one out)

- Here's a peek at the controller-related additions/tweaks mentioned above (cough Steam Deck is coming, after all)

- Missions for the remaining weeks of Operation Riptide, those being weeks 13, 14, 15, and 16, have been configured, including strings, assorted bot logic, and the game's item schema

- Not to be outdone by all of the above, this update has also got localization file updates containing new and updated translations. These are made possible with the help of dedicated Translators Like You - Thank You

- Size is ~130 MB

Via [url=https://blog.counter-strike.net/index.php/2021/12/36575/]the CS:GO blog[/url]:

[quote=Valve][MISC]
– Integrated latest Steamworks SDK.
– Adjusted Flashbang Dance Music Kit MVP anthem.
– Fixed an exploit.
– Various adjustments to controller support.

[MAPS]
County
– Fixed issue where players would spawn outside of playable area on warmup
– Fixed floating barrel
– Added clip brushes to prevent players from getting stuck while jumping

Basalt
– Simplified the path from T spawn to Green House
– Fixed some clipping issues (thanks Fnugz and BARS)
– Removed hurt trigger from the out of bounds area to allow for a relaxing swim
– Fixed missing sides on wood beams on A site
– Updated guest book
– Fixed some of the Icelandic texts (thanks mckakali)[/quote]

Rumor has it:

- There are scattered reports of macOS and Linux users being unable to start the game after this update, possibly due to undocumented changes mentioned below. [s]If you're experiencing this, please leave a comment below and make mention of whether you see any specific error messages (and what they are if so) or if you don't at all[/s]
- This has been fixed in update #2, but at the current cost of breaking textures on player models

- Chat wheels, if you have them set up, have a new look, and new behavior to match. Here's what they looked like [url=https://i.imgur.com/urT86RL.png]before this update[/url], and [url=https://i.imgur.com/MvnLz74.png]here is what they look like now[/url]
- One of the main behavior changes you'll notice is that they now have animations. Additionally, chat wheels can now double as a ping key if you release your key/button quickly; danger ("!") pings also work the same way if you do that twice in quick succession. See a quick clip of them in action here: [youtube]https://www.youtube.com/watch?v=zHdf1b-fi_w[/youtube]
- For those of you that don't like chat wheels doubling as pings if released quickly, there currently isn't a way to switch that new behavior off

- Redesigned chat wheels aren't the only new circular thing you'll see. Also contained in this update are 3 new radial menus that share a similar look & animations, which you can bind to a key through the console to try out:
- "+quickbuyradial", plus a weapon category (pistols, heavyweapons, smgs, rifles, gear, grenades), brings up a quick-buy menu: [img]https://i.imgur.com/6Bd0vep.png[/img]
- "+quickgearradial" brings up a quick-switch menu for knives and the Zeus x27: [img]https://i.imgur.com/LDKqE68.png[/img]
- and "+quickgrenaderadial" brings up a quick-switch menu for equipped grenades: [img]https://i.imgur.com/EYPAY1S.png[/img]

- [b]A few stray [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/6b60eb15007fa012bf890a573ea148dfd218537d#diff-5802d01b5b541966a5e11c605f5d91244ef74ed60dc57b3a56046d57fdf1707dR5613]under[/url]-[url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/6b60eb15007fa012bf890a573ea148dfd218537d#diff-5802d01b5b541966a5e11c605f5d91244ef74ed60dc57b3a56046d57fdf1707dR8472]the[/url]-[url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/6b60eb15007fa012bf890a573ea148dfd218537d#diff-5802d01b5b541966a5e11c605f5d91244ef74ed60dc57b3a56046d57fdf1707dR10806]hood[/url] engine strings indicative of a rendering system selector hint that support for Vulkan could arrive sooner than later[/b]
- This would most likely be through the use of [url=https://github.com/doitsujin/dxvk]DXVK[/url] as was the case with Portal 2 when it had Vulkan support stapled on this way near the start of this year; [b]and it appears that this [url=https://steamdb.info/depot/734/history/?changeid=M:7603695600515050040]will be the case again in CS:GO with the addition of a new .so library, "libdxvk_d3d9.so", for users running Linux[/url][/b]
- Further evidence is in the form of [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/6b60eb15007fa012bf890a573ea148dfd218537d#diff-9c9056005c6daf452dae2f94c8553f96da4769c30bd08c542f683d52fa2435d5R235]a -vulkan launch option[/url], which at the moment causes the game to silently crash to desktop when invoked (at least on Windows; if you're a Linux gamer, try it and see what happens)
- If you check on the window title of the game (through methods such as taskbar thumbnails/Aero Peek, Alt-Tab/Win-Tab, or Task Manager), you'll also see one of those three strings ("Direct3D 9", "OpenGL", "Vulkan") beside it for whichever rendering system the game is currently using (thanks to Killa on the SteamDB Discord instance for pointing this one out)

- Here's a peek at the [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/6b60eb15007fa012bf890a573ea148dfd218537d#diff-5159496a4ffd56ffc769a604fd7a6756507b6eef99268656072ad6a6b0d1e04eR1]controller-related additions/tweaks[/url] mentioned above ([i]cough[/i] Steam Deck is coming, after all)

- Missions for the remaining weeks of Operation Riptide, those being weeks 13, 14, 15, and 16, have been configured, including [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/6b60eb15007fa012bf890a573ea148dfd218537d#diff-548c1817211f1942e214c5679f5ccd9fc6e8af5918bd8d06ef70b7888b48a37dR5668]strings[/url], assorted bot logic, and the game's [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/6b60eb15007fa012bf890a573ea148dfd218537d#diff-a1fd1e93d7e355f5ae16d0944710424acc8c2d5fad9368e51495ea89124e5f07R83526]item schema[/url]

- Not to be outdone by all of the above, this update has also got [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/6b60eb15007fa012bf890a573ea148dfd218537d]localization file updates[/url] containing new and updated translations. These are made possible with the help of dedicated [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]

- Size is ~130 MB
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