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Weird 3D effect with transparent viewmodels
posted in Q/A Help
1
#1
0 Frags +

Title is self explanatory.
When I enable r_drawviewmodel 0 and move my mouse around a weird 3D after image arises.
I have all relevant settings needed to fix it but to no avail.

mat_motion_blur_enabled 1
mat_motion_blur_strength 0
mat_disable_bloom
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
glow_outline_effect_enable 0

https://i.imgur.com/vyV0oK0.jpg

https://i.imgur.com/5aIoyks.jpg

https://i.imgur.com/WpAv9Fi.jpg

Title is self explanatory.
When I enable r_drawviewmodel 0 and move my mouse around a weird 3D after image arises.
I have all relevant settings needed to fix it but to no avail.

mat_motion_blur_enabled 1
mat_motion_blur_strength 0
mat_disable_bloom
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
glow_outline_effect_enable 0

[img]https://i.imgur.com/vyV0oK0.jpg[/img]
[img]https://i.imgur.com/5aIoyks.jpg[/img]
[img]https://i.imgur.com/WpAv9Fi.jpg[/img]
2
#2
3 Frags +

The transparent viewmodels are possible by adding an invisible overlay over your entire screen combined with motion blur. My guess is that you need viewmodels enabled still because otherwise the overlay causes the motion blur to freak out (despite strength 0) causing this effect

Perhaps a way to fix this would be placing the transparency overlay into the achievement tracker or 3D class model files. You can toggle these 2 HUD files on and off so you'd be able to combine that command with r_drawviewmodel. This way you'd be able to switch to having no viewmodels and turn off the overlay to avoid the issue
(that's just a theory. I don't mess with HUDs much but I see no reason why it wouldn't be possible)

The transparent viewmodels are possible by adding an invisible overlay over your entire screen combined with motion blur. My guess is that you need viewmodels enabled still because otherwise the overlay causes the motion blur to freak out (despite strength 0) causing this effect

Perhaps a way to fix this would be placing the transparency overlay into the achievement tracker or 3D class model files. You can toggle these 2 HUD files on and off so you'd be able to combine that command with r_drawviewmodel. This way you'd be able to switch to having no viewmodels and turn off the overlay to avoid the issue
(that's just a theory. I don't mess with HUDs much but I see no reason why it wouldn't be possible)
3
#3
1 Frags +

This isnt usually the case though.
I've only noticed this effect after doing a clean reinstall of tf2 and redoing my graphics config.
https://pastebin.com/STVvtU0P
I basically switched from comanglias to mastercomfig.

This isnt usually the case though.
I've only noticed this effect after doing a clean reinstall of tf2 and redoing my graphics config.
https://pastebin.com/STVvtU0P
I basically switched from comanglias to mastercomfig.
4
#4
0 Frags +

I'd ask about that in Mastercomm's thread. I'm not familiar with all the commands that influence this type of thing.

What I suggested probably circumvents the issue if you cannot find the command(s) causing it

I'd ask about that in Mastercomm's thread. I'm not familiar with all the commands that influence this type of thing.

What I suggested probably circumvents the issue if you cannot find the command(s) causing it
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