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CS:GO update for 10/28/16 (10/29/16 UTC, 1.35.5.6)
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Patch Notes
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Via the CS:GO blog:

Valve[MISC]
– In-game friends requests will show no more than 4 friend requests, sorted by Steam profile level.
– Fixed a case when users could fail to reconnect to a competitive match after restarting their game while experiencing issues logging in to Steam.
– Max Acceptable Matchmaking Ping setting can now be set as low as 25 ms
— If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.
— If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting. In this case, the player will also see the best possible matchmaking ping while searching, along with an indicator if datacenters are offline for maintenance in their region.
– Long clan tags containing Unicode characters in the end will now correctly truncate without showing a corrupt last character.
– Sound effects emitted by killed player now correctly spatialize in killer replay.
Reduced reverb on weapons and footsteps to fix misleading sound positioning.
– Fixed the missing graffiti effect for R.I.P.I.P. graffiti when sprayed on horizontal surfaces.
– Added lag compensation for teammates when playing with “teammates are enemies” game rules.
– Fixed a vgui bug where an additional character after selection was always copied to clipboard (thanks Justin)

Rumor has it:

- Plenty of additional piping has been added for the Steam Datagram system, which has been in beta for a little while now, as well as new strings for matchmaking tooltips: https://github.com/SteamDatabase/GameTracking/commit/72ad67863464c18e2617d46b6bf78c887c8f1bb3
- Wondering about the Steam Datagram system, or want to opt in? See /u/FletcherDunn's post from around a week ago for details

- Also on the Steam Datagram front though not entirely in the scope of this update (but is still worth mentioning anyway):
- A new routing cluster is available (or will be quite soon) in Amsterdam, Netherlands. Keep in mind that routing clusters =/= the location of the actual server of your game.
- For US Southeast/Atlanta users, the system was disabled there yesterday due to an issue, "until we [Valve] can fix the problem"

- Regarding that vgui fix, here's how simple it is. Software engineering: it's a tough business.

- Low violence variants of Operation Bloodhound coins were added as part of this update as part of ongoing preparation for a Perfect World publishing of CS:GO in mainland China. Here's the Gold coin as it appears in the rest of the world, and the skull-less Gold coin when inside of Perfect World influence. Thanks to SebbaNPAJ of reddit for the tip!
- Want to try out Perfect World influence yourself, but don't have the cash to buy a plane ticket to China just to go to a net cafe there? Add "-perfectworld" to your launch options, then start the game (this will work for versions of the game going back to and including the Infernew update on 10/13/16 (10/14/16 UTC)). Don't worry, your language won't get set to Chinese, it'll remain the same. Have a look around, and check out your Bloodhound coin in your inventory if you've got one, and notice how it uses the LV version. Note that restrictions outlined in RHI last update will also apply just as if you were naturally inside of Perfect World influence, most notably the developer console being disabled, so remember to remove "-perfectworld" when you want to go back to normal
- Note that the absence of certain blog elements also mentioned in last update's RHI is not specific to Chinese languages, that also applies to English too, as well as all other supported languages due to "?perfectworld" being in the URL. That said, the blog defaults to Chinese in-game

- Script changes, which consists mostly of a lot of adding "+"s. GameTracking was previously choking on a medium-size Dota 2 update that happened earlier tonight that added a new treasure for it. This CS:GO update managed to get it to spit the diff of the Dota stuff out, so you'll see it lumped in with all of the CS:GO stuff that happened here tonight (and you can use it to independently verify things for yourself on that side too, which you should do!). Beware though, both of these combine to make a slow scrolling experience: https://github.com/SteamDatabase/GameTracking/commit/b6e5c51309fbb6fb12b87fa0e722de86ad5b7761

- Size is ~20 MB

Via [url=http://blog.counter-strike.net/index.php/2016/10/16846/]the CS:GO blog[/url]:

[quote=Valve][MISC]
– In-game friends requests will show no more than 4 friend requests, sorted by Steam profile level.
– Fixed a case when users could fail to reconnect to a competitive match after restarting their game while experiencing issues logging in to Steam.
– Max Acceptable Matchmaking Ping setting can now be set as low as 25 ms
— If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.
— If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting. In this case, the player will also see the best possible matchmaking ping while searching, along with an indicator if datacenters are offline for maintenance in their region.
– Long clan tags containing Unicode characters in the end will now correctly truncate without showing a corrupt last character.
– Sound effects emitted by killed player now correctly spatialize in killer replay.
– [B]Reduced reverb on weapons and footsteps to fix misleading sound positioning.[/B]
– Fixed the missing graffiti effect for R.I.P.I.P. graffiti when sprayed on horizontal surfaces.
– Added lag compensation for teammates when playing with “teammates are enemies” game rules.
– Fixed a vgui bug where an additional character after selection was always copied to clipboard (thanks Justin)[/quote]

Rumor has it:

- Plenty of additional piping has been added for the Steam Datagram system, which has been in beta for a little while now, as well as new strings for matchmaking tooltips: [url]https://github.com/SteamDatabase/GameTracking/commit/72ad67863464c18e2617d46b6bf78c887c8f1bb3[/url]
- Wondering about the Steam Datagram system, or want to opt in? See /u/FletcherDunn's post [url=https://www.reddit.com/r/GlobalOffensive/comments/580lxa/steam_datagram_relay_beta/]from around a week ago[/url] for details

- Also on the Steam Datagram front though not entirely in the scope of this update (but is still worth mentioning anyway):
- A new routing cluster is available (or will be quite soon) [url=https://github.com/SteamDatabase/SteamTracking/commit/8d39ffe40b0b82641ee8dcdc2b657c234f251def]in Amsterdam, Netherlands[/url]. Keep in mind that routing clusters =/= the location of the actual server of your game.
- For US Southeast/Atlanta users, [url=https://www.reddit.com/r/GlobalOffensive/comments/59ql2l/disconnected/d9ak7um/]the system was disabled there[/url] yesterday due to an issue, "until we [Valve] can fix the problem"

- Regarding that vgui fix, [url=https://github.com/sigsegv-mvm/source-sdk-2013/commit/9191fd0afa875cdd383d7befc3c6ab808f9e4299]here's how simple it is.[/url] Software engineering: it's a tough business.

- Low violence variants of Operation Bloodhound coins were added as part of this update as part of ongoing preparation for a Perfect World publishing of CS:GO in mainland China. Here's [url=http://i.imgur.com/hfif5fX.png]the Gold coin as it appears in the rest of the world[/url], and [url=http://i.imgur.com/6rvYzZk.png]the skull-less Gold coin when inside of Perfect World influence[/url]. Thanks to SebbaNPAJ of reddit for the tip!
- Want to try out Perfect World influence yourself, but don't have the cash to buy a plane ticket to China just to go to a net cafe there? Add "-perfectworld" to your launch options, then start the game (this will work for versions of the game going back to and including the Infernew update on 10/13/16 (10/14/16 UTC)). Don't worry, your language won't get set to Chinese, it'll remain the same. Have a look around, and check out your Bloodhound coin in your inventory if you've got one, and notice how it uses the LV version. Note that restrictions outlined [url=http://www.teamfortress.tv/37206/cs-go-update-for-10-25-16-10-26-16-utc-1-35-5-5]in RHI last update[/url] will also apply just as if you were naturally inside of Perfect World influence, most notably the developer console being disabled, so remember to remove "-perfectworld" when you want to go back to normal
- Note that the absence of certain blog elements also mentioned in last update's RHI is not specific to Chinese languages, that also applies to English too, as well as all other supported languages due to "?perfectworld" being in the URL. That said, the blog defaults to Chinese in-game

- Script changes, which consists mostly of a lot of adding "+"s. GameTracking was previously choking on a medium-size Dota 2 update that happened earlier tonight that added a new treasure for it. This CS:GO update managed to get it to spit the diff of the Dota stuff out, so you'll see it lumped in with all of the CS:GO stuff that happened here tonight (and you can use it to independently verify things for yourself on that side too, which you should do!). Beware though, both of these combine to make a slow scrolling experience: [url]https://github.com/SteamDatabase/GameTracking/commit/b6e5c51309fbb6fb12b87fa0e722de86ad5b7761[/url]

- Size is ~20 MB
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