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TF2 stuck on fast forward for local servers
posted in Q/A Help
1
#1
0 Frags +

I installed rayshud minimal and comangila's high end max fps config last night and saw an awesome fps boost with no trouble.

But today, starting up tr_rocket_shooting, it's like the game is on fast forward, or is on a higher than 66 tick rate. The round clock runs fast. I walk, shoot and fall too fast. Just a little, but enough to be very noticeable.

Only on local servers though. No problem in mge or pubs.

I've tried -autoconfig -default in launch options. I've tried looking for anything that would set the game to higher than 66 tick rate. Never seen anything like this problem before, and I've no idea where to begin.

Btw I run linux.

I installed rayshud minimal and comangila's high end max fps config last night and saw an awesome fps boost with no trouble.

But today, starting up tr_rocket_shooting, it's like the game is on fast forward, or is on a higher than 66 tick rate. The round clock runs fast. I walk, shoot and fall too fast. Just a little, but enough to be very noticeable.

Only on local servers though. No problem in mge or pubs.

I've tried -autoconfig -default in launch options. I've tried looking for anything that would set the game to higher than 66 tick rate. Never seen anything like this problem before, and I've no idea where to begin.

Btw I run linux.
2
#2
0 Frags +

WTF? This fixed it? (was busy fixing the no-bots-spawning problem)

sv_allow_point_servercommand always

WTF? This fixed it? (was busy fixing the no-bots-spawning problem)

sv_allow_point_servercommand always
3
#3
1 Frags +

easy to fix
enter these commands in console upon starting the server:
sv_cheats 1
host_timecale 1

EDIT: I responded after your post by 23 seconds but the reason it got fixed is because you restarted the server, not because of the bot command.

easy to fix
enter these commands in console upon starting the server:
sv_cheats 1
host_timecale 1

EDIT: I responded after your post by 23 seconds but the reason it got fixed is because you restarted the server, not because of the bot command.
4
#4
1 Frags +

So then, what caused it? I restarted my game 4 times while trying to fix it and it persisted through the restarts.

Is it a broken map? After moving to cp_reckoner then cp_badlands, the maps were rendering in fullbright, but restarting the server fixed that too. Is it the config?

Edit: Also host_timescale 1.0 was already there from the start.

Edit: After more testing, it seems to be the map. Good thing tr_juggle_final looks like a working update.

So then, what caused it? I restarted my game 4 times while trying to fix it and it persisted through the restarts.

Is it a broken map? After moving to cp_reckoner then cp_badlands, the maps were rendering in fullbright, but restarting the server fixed that too. Is it the config?

Edit: Also host_timescale 1.0 was already there from the start.

Edit: After more testing, it seems to be the map. Good thing tr_juggle_final looks like a working update.
5
#5
1 Frags +

It's not that specific map (although it could be a map issue still). Also restarting the game is different than restarting the server. Even though the console will tell you that host_timescale's value is set 1 I assure you that entering the command would fix it.

It's not that specific map (although it could be a map issue still). Also restarting the game is different than restarting the server. Even though the console will tell you that host_timescale's value is set 1 I assure you that entering the command would fix it.
6
#6
1 Frags +

nvm

nvm
7
#7
1 Frags +

I hope you weren't thinking I literally have a dedicated server instance running on my machine to connect to and knew I was hitting "create server" in the main menu. But regardless, I threw that command in my cfg in the hopes of preventing that again.

I hope you weren't thinking I literally have a dedicated server instance running on my machine to connect to and knew I was hitting "create server" in the main menu. But regardless, I threw that command in my cfg in the hopes of preventing that again.
8
#8
1 Frags +
BooopIs it because you're fps is going above 1000?

timedemo benchmark1 (from that benchmarking thread) gives 136 fps with 6 fps variance, up from 104 fps with 10 fps variance. But it's fixed now.

[quote=Booop]Is it because you're fps is going above 1000?[/quote]
timedemo benchmark1 (from that benchmarking thread) gives 136 fps with 6 fps variance, up from 104 fps with 10 fps variance. But it's fixed now.
9
#9
1 Frags +

ya if u run rocket shooting then every single player map u open will be fullbright because you are not connected to a sv pure 1/2 server so the weird lighting works

ya if u run rocket shooting then every single player map u open will be fullbright because you are not connected to a sv pure 1/2 server so the weird lighting works
10
#10
1 Frags +
SmytherI hope you weren't thinking I literally have a dedicated server instance running on my machine to connect to and knew I was hitting "create server" in the main menu. But regardless, I threw that command in my cfg in the hopes of preventing that again.

yes ofc I knew that. restarting the game (quitting tf2 and relaunching) is different than restarting the server (changing the map or simply changing to the same map again). I have no idea if having the command in your cfg would work however entering it manually does.

[quote=Smyther]I hope you weren't thinking I literally have a dedicated server instance running on my machine to connect to and knew I was hitting "create server" in the main menu. But regardless, I threw that command in my cfg in the hopes of preventing that again.[/quote]

yes ofc I knew that. restarting the game (quitting tf2 and relaunching) is different than restarting the server (changing the map or simply changing to the same map again). I have no idea if having the command in your cfg would work however entering it manually does.
11
#11
0 Frags +

if you are getting ober 1k fps it is a bit weird. host_timescale 1 fixes it for me when (has to have sv_cheats on)

if you are getting ober 1k fps it is a bit weird. host_timescale 1 fixes it for me when (has to have sv_cheats on)
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