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If Scout was limited to 1 in 6s?
31
#31
-5 Frags +
d_bwhy not just 5v5

heck lets just play arena respawn :D

[quote=d_b]why not just 5v5[/quote]
heck lets just play arena respawn :D
32
#32
4 Frags +
Mumad_bwhy not just 5v5heck lets just play arena respawn :D

lol

[quote=Muma][quote=d_b]why not just 5v5[/quote]
heck lets just play arena respawn :D[/quote]
lol
33
#33
-18 Frags +

I think on midfights you'd see a Rock-Paper-Scissors mechanic develop where teams either run Pyro, Sniper, or Heavy in different ways.

Sniper for going for med picks, take 'em out and withdraw to 2nd and repush hard with the advantage

Pyro for blindside protection of the medic (that is, watch the side the Pocket isn't looking)

Heavy for "Look at me, I have the most annoying gun in the game, LOOK AT ME!" - In essence, Heavy absorbs a ton of focus away from other elements who can flank during the fight.

So the idea is: Sniper beats Pyro, Pyro beats Heavy, Heavy beats Sniper.

Spy and Engie are impractical in the sense that their abilities are gimmicks, mids are too chaotic for spy to get anywhere close for stabs and Engie takes too long to even get a Level 1 Sentry up.

The days of a perfect wipe (6 kills vs. 0 deaths) will be gone as whoever plays this new Support position will immediately suicide on cap to change to a more desirable class for the push into Last.

The end result is the metagame slows down for an reason that's not conducive to good gameplay, therefore I don't think removing a 2nd scout would be the best course of action.

I think on midfights you'd see a Rock-Paper-Scissors mechanic develop where teams either run Pyro, Sniper, or Heavy in different ways.

Sniper for going for med picks, take 'em out and withdraw to 2nd and repush hard with the advantage

Pyro for blindside protection of the medic (that is, watch the side the Pocket isn't looking)

Heavy for "Look at me, I have the most annoying gun in the game, LOOK AT ME!" - In essence, Heavy absorbs a ton of focus away from other elements who can flank during the fight.

So the idea is: Sniper beats Pyro, Pyro beats Heavy, Heavy beats Sniper.

Spy and Engie are impractical in the sense that their abilities are gimmicks, mids are too chaotic for spy to get anywhere close for stabs and Engie takes too long to even get a Level 1 Sentry up.

The days of a perfect wipe (6 kills vs. 0 deaths) will be gone as whoever plays this new Support position will immediately suicide on cap to change to a more desirable class for the push into Last.

The end result is the metagame slows down for an reason that's not conducive to good gameplay, therefore I don't think removing a 2nd scout would be the best course of action.
34
#34
23 Frags +
LKincheloeSo the idea is: Sniper beats Pyro, Pyro beats Heavy, Heavy beats Sniper.

pardon

[quote=LKincheloe]
So the idea is: Sniper beats Pyro, Pyro beats Heavy, Heavy beats Sniper.
[/quote]
pardon
35
#35
3 Frags +

heavy beats sniper guys

know dat
know dat

heavy beats sniper guys

know dat
know dat
36
#36
6 Frags +
LKincheloestuff

speaking from experience, running pyro to mid in 6s is almost always highly impractical because of how rare it is to get a reflect kill on a bombing soldier (which is what people think would be the best use for a pyro at mid) if the soldier has any sort of brain/sense of timing whatsoever, pyros can get easily overrun by things as simple as shooting 2 rockets at different intervals, and you need to be constantly buffed to maintain any relevance (which takes heals away from more important classes). coupled with how quickly you run out of ammo on the flamethrower in 6s and a lack of ammo on most mids, running pyro to mid more often than not gives the other team an easier time, especially since you cant really even do anything out of close range except spam reflects. heavy would rely too much of the other team being braindead, has little to no movement, and cant survive without 450, so no. sniper would probably be the only viable option to send to mid, at least in my opinion, since sniper is almost always a superior class to both pyro and heavy, and counters both of them

[quote=LKincheloe]stuff[/quote]

speaking from experience, running pyro to mid in 6s is almost always highly impractical because of how rare it is to get a reflect kill on a bombing soldier (which is what people think would be the best use for a pyro at mid) if the soldier has any sort of brain/sense of timing whatsoever, pyros can get easily overrun by things as simple as shooting 2 rockets at different intervals, and you need to be constantly buffed to maintain any relevance (which takes heals away from more important classes). coupled with how quickly you run out of ammo on the flamethrower in 6s and a lack of ammo on most mids, running pyro to mid more often than not gives the other team an easier time, especially since you cant really even do anything out of close range except spam reflects. heavy would rely too much of the other team being braindead, has little to no movement, and cant survive without 450, so no. sniper would probably be the only viable option to send to mid, at least in my opinion, since sniper is almost always a superior class to both pyro and heavy, and counters both of them
37
#37
-9 Frags +

Have the combo be Pocket Heavy, Demo, Combo Scout and have the flank be two roamers for extra spam and the flank scout.

Have the combo be Pocket Heavy, Demo, Combo Scout and have the flank be two roamers for extra spam and the flank scout.
38
#38
3 Frags +
CyntroHave the combo be Pocket Heavy, Demo, Combo Scout and have the flank be two roamers for extra spam and the flank scout.threadIf Scout was limited to 1 in 6s?
[quote=Cyntro]Have the combo be Pocket Heavy, Demo, Combo[b] Scout [/b]and have the flank be two roamers for extra spam and the flank [b]scout.[/b][/quote]
[quote=thread]If Scout was limited to 1 in 6s?[/quote]
39
#39
-3 Frags +

mm should be 5v5 koth tbh

no rollouts and simpler for the matchmaking scrubs and easier to find a game cause lower player count

mm should be 5v5 koth tbh

no rollouts and simpler for the matchmaking scrubs and easier to find a game cause lower player count
40
#40
4 Frags +

honestly the best thing valve could do for mm is make it copy the existing 6's class limits

honestly the best thing valve could do for mm is make it copy the existing 6's class limits
41
#41
11 Frags +
LKincheloe stupidest shit post 2015

http://www.ugcleague.com/players_page.cfm?player_id=76561198000024718

[quote=LKincheloe] stupidest shit post 2015[/quote]

http://www.ugcleague.com/players_page.cfm?player_id=76561198000024718
42
#42
4 Frags +

You know, I'm always open for trying new formats out. But honestly having 1 less scout would make the game way more stalemate-y. Scouts punish people for being out of position without team support. Just my immediate first thought without trying it.

You know, I'm always open for trying new formats out. But honestly having 1 less scout would make the game way more stalemate-y. Scouts punish people for being out of position without team support. Just my immediate first thought without trying it.
43
#43
8 Frags +

All teams running permanent snipers sounds awful, with stalemates going for ages because a pick on the opposing sniper isn't enough to push. The only other option seems to be running a heavy that protects the med, which would mean you basically push 5 on 6, meaning you'd need even more picks to make a push possible, with fewer classes to get it.

Let's not.

All teams running permanent snipers sounds awful, with stalemates going for ages because a pick on the opposing sniper isn't enough to push. The only other option seems to be running a heavy that protects the med, which would mean you basically push 5 on 6, meaning you'd need even more picks to make a push possible, with fewer classes to get it.

Let's not.
44
#44
3 Frags +

It would probably make shotgun pocket a thing again as well since one scout to deny two soldiers doesn't sound really conceivable.

It would probably make shotgun pocket a thing again as well since one scout to deny two soldiers doesn't sound really conceivable.
45
#45
0 Frags +
owlYeah p sure if you have a good sniper on your team it'll be sniper most of the time and if you don't it'll be heavy or pyro

Full time sniper is only viable if your team has an amazing sniper.

[quote=owl]Yeah p sure if you have a good sniper on your team it'll be sniper most of the time and if you don't it'll be heavy or pyro[/quote]

Full time sniper is only viable if your team has an amazing sniper.
46
#46
6 Frags +
LKincheloeSo the idea is: Sniper beats Pyro, Pyro beats Heavy, Heavy beats Sniper.

What drugs are you on?

[quote=LKincheloe]
So the idea is: Sniper beats Pyro, Pyro beats Heavy, Heavy beats Sniper.

[/quote]

What drugs are you on?
47
#47
4 Frags +
sorsaowlYeah p sure if you have a good sniper on your team it'll be sniper most of the time and if you don't it'll be heavy or pyro
Full time sniper is only viable if your team has an amazing sniper.

inb4 iM vs nR grand final i58

[quote=sorsa][quote=owl]Yeah p sure if you have a good sniper on your team it'll be sniper most of the time and if you don't it'll be heavy or pyro[/quote]

Full time sniper is only viable if your team has an amazing sniper.[/quote]
inb4 iM vs nR grand final i58
48
#48
0 Frags +
sorsaowlYeah p sure if you have a good sniper on your team it'll be sniper most of the time and if you don't it'll be heavy or pyro
Full time sniper is only viable if your team has an amazing sniper.

Or if you aren't allowed to use two scouts and you don't want to play heavy.

[quote=sorsa][quote=owl]Yeah p sure if you have a good sniper on your team it'll be sniper most of the time and if you don't it'll be heavy or pyro[/quote]

Full time sniper is only viable if your team has an amazing sniper.[/quote]

Or if you aren't allowed to use two scouts and you don't want to play heavy.
49
#49
-2 Frags +
owlsorsaowlYeah p sure if you have a good sniper on your team it'll be sniper most of the time and if you don't it'll be heavy or pyro
Full time sniper is only viable if your team has an amazing sniper.

Or if you aren't allowed to use two scouts and you don't want to play heavy.

Pyro or heavy is way better than sniper unless the sniper can consistently hit things. At least pyros can airblast and heavies can tank damage. Sniper is only the best class, IF your sniper can click at things succesfully.

[quote=owl][quote=sorsa][quote=owl]Yeah p sure if you have a good sniper on your team it'll be sniper most of the time and if you don't it'll be heavy or pyro[/quote]

Full time sniper is only viable if your team has an amazing sniper.[/quote]

Or if you aren't allowed to use two scouts and you don't want to play heavy.[/quote]

Pyro or heavy is way better than sniper unless the sniper can consistently hit things. At least pyros can airblast and heavies can tank damage. Sniper is only the best class, IF your sniper can click at things succesfully.
50
#50
-15 Frags +

You guys look like a bunch of nerds right now holy shit

You guys look like a bunch of nerds right now holy shit
51
#51
10 Frags +
GeknaiirYou guys look like a bunch of nerds right now holy shit

oh no i look like a nerd on this video game forum

pussy ass bitch

[quote=Geknaiir]You guys look like a bunch of nerds right now holy shit[/quote]

oh no i look like a nerd on this video game forum

pussy ass bitch
52
#52
0 Frags +
PellovleyLKincheloestuff
speaking from experience, running pyro to mid in 6s is almost always highly impractical because of how rare it is to get a reflect kill on a bombing soldier (which is what people think would be the best use for a pyro at mid) if the soldier has any sort of brain/sense of timing whatsoever, pyros can get easily overrun by things as simple as shooting 2 rockets at different intervals, and you need to be constantly buffed to maintain any relevance (which takes heals away from more important classes). coupled with how quickly you run out of ammo on the flamethrower in 6s and a lack of ammo on most mids, running pyro to mid more often than not gives the other team an easier time, especially since you cant really even do anything out of close range except spam reflects. heavy would rely too much of the other team being braindead, has little to no movement, and cant survive without 450, so no. sniper would probably be the only viable option to send to mid, at least in my opinion, since sniper is almost always a superior class to both pyro and heavy, and counters both of them

If you have the detonator and powerjack pyro can be like okay-ish on some mids (eg it's good for controlling process crates), but ya I agree sniper is gonna basically always be way better if you have somebody even semi decent playing it

[quote=Pellovley][quote=LKincheloe]stuff[/quote]

speaking from experience, running pyro to mid in 6s is almost always highly impractical because of how rare it is to get a reflect kill on a bombing soldier (which is what people think would be the best use for a pyro at mid) if the soldier has any sort of brain/sense of timing whatsoever, pyros can get easily overrun by things as simple as shooting 2 rockets at different intervals, and you need to be constantly buffed to maintain any relevance (which takes heals away from more important classes). coupled with how quickly you run out of ammo on the flamethrower in 6s and a lack of ammo on most mids, running pyro to mid more often than not gives the other team an easier time, especially since you cant really even do anything out of close range except spam reflects. heavy would rely too much of the other team being braindead, has little to no movement, and cant survive without 450, so no. sniper would probably be the only viable option to send to mid, at least in my opinion, since sniper is almost always a superior class to both pyro and heavy, and counters both of them[/quote]

If you have the detonator and powerjack pyro can be like okay-ish on some mids (eg it's good for controlling process crates), but ya I agree sniper is gonna basically always be way better if you have somebody even semi decent playing it
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