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ESEA Map Poll
91
#91
6 Frags +

this is your chance

https://www.youtube.com/watch?v=K-1V7v7WzCE&feature=kp

#votegpit

this is your chance

[youtube]https://www.youtube.com/watch?v=K-1V7v7WzCE&feature=kp[/youtube]

#votegpit
92
#92
5 Frags +

cp_sunshine remains, map rotation will be the same

cp_sunshine remains, map rotation will be the same
93
#93
-1 Frags +

RIP gpit dreams
next season i suppose

RIP gpit dreams
next season i suppose
94
#94
-8 Frags +

this is retarded

you vote to remove sunshine

then you put it right back in the map pool?

bullshit 8(

this is retarded

you vote to remove sunshine

then you put it right back in the map pool?

bullshit 8(
95
#95
1 Frags +

While I think it wouldn't help the bigger scheme of things currently, perhaps if you ever get a better voting system, don't let the replacement map be an option on the 2nd poll. Redundant as all hell.

While I think it wouldn't help the bigger scheme of things currently, perhaps if you ever get a better voting system, don't let the replacement map be an option on the 2nd poll. Redundant as all hell.
96
#96
3 Frags +
defyi'm really curious as to why people are praising sunshine so much, it would be nice to hear some actual thoughts instead of just 'its good' , i'd personally like to see the raw stages of sunshine before everything was added, and by everything i mean all the useless clutter/objects surrounding the map, the size of the map is fine and in transition to each point it works but there is so much shit on the map that should just be scrapped

http://puu.sh/abaUB/9eaa688dc6.png

since I am assuming the dropbox links are dead I'd be willing to upload any version of the map that I have.

That being said I agree that the map is overly cluttered with props and details specifically the flanks. I think the map could use a large amount of cleaning to remove some of the excess details and save a bit of file size and optimize the map slightly in turn. The only other major complaint I have with the maps is the clipping on the roofs around mid, I think viaduct did it best by making the roof brush itself a func_illusionary or something and then just clipped off the top of the building.

[quote=defy]i'm really curious as to why people are praising sunshine so much, it would be nice to hear some actual thoughts instead of just 'its good' , i'd personally like to see the raw stages of sunshine before everything was added, and by everything i mean all the useless clutter/objects surrounding the map, the size of the map is fine and in transition to each point it works but there is so much shit on the map that should just be scrapped[/quote]

[img]http://puu.sh/abaUB/9eaa688dc6.png[/img]

since I am assuming the dropbox links are dead I'd be willing to upload any version of the map that I have.

That being said I agree that the map is overly cluttered with props and details specifically the flanks. I think the map could use a large amount of cleaning to remove some of the excess details and save a bit of file size and optimize the map slightly in turn. The only other major complaint I have with the maps is the clipping on the roofs around mid, I think viaduct did it best by making the roof brush itself a func_illusionary or something and then just clipped off the top of the building.
97
#97
8 Frags +

a better voting system could be this:

one poll to choose a map from the current pool to potentially be replaced

a second poll to choose a map to potentially enter the pool that is not in currently

then a final poll between the two winners of those polls, winner enters/remains in map pool

a better voting system could be this:

one poll to choose a map from the current pool to potentially be replaced

a second poll to choose a map to potentially enter the pool that is not in currently

then a final poll between the two winners of those polls, winner enters/remains in map pool
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