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koth_forklift
1
#1
0 Frags +

I've been working on this map off and on for a few years and am ready to get some solid feedback and focused testing. I am available most evenings (6:00-10:00 CDT), but please feel free to playtest without me.

If you'd like to contact me directly, you can add me on Steam or send me a DM on Twitter.

Current Version: koth_forklift_b2a

Links:
TF2Maps.net Thread
.bsp download

https://i.imgur.com/FNLK0An.jpg

https://i.imgur.com/HHeqbB3.jpg

https://i.imgur.com/105yZQZ.jpg

https://i.imgur.com/zjfkS7j.jpg

https://i.imgur.com/v6ZT74p.jpg

https://i.imgur.com/y5MCRyG.jpg

I've been working on this map off and on for a few years and am ready to get some solid feedback and focused testing. I am available most evenings (6:00-10:00 CDT), but please feel free to playtest without me.

If you'd like to contact me directly, you can add me on [url=http://steamcommunity.com/id/dmberry4]Steam[/url] or send me a DM on [url=https://twitter.com/Grizz1yBerry]Twitter[/url].

[b]Current Version:[/b] koth_forklift_b2a

[b]Links:[/b]
[url=https://tf2maps.net/threads/forklift.22108/]TF2Maps.net Thread[/url]
[url=http://tf2maps.net/downloads/forklift.732/download?version=12937].bsp download[/url]

[img]https://i.imgur.com/FNLK0An.jpg[/img]
[img]https://i.imgur.com/HHeqbB3.jpg[/img]
[img]https://i.imgur.com/105yZQZ.jpg[/img]
[img]https://i.imgur.com/zjfkS7j.jpg[/img]
[img]https://i.imgur.com/v6ZT74p.jpg[/img]
[img]https://i.imgur.com/y5MCRyG.jpg[/img]
2
#2
3 Frags +

The map looks pretty damn good. From what I saw while going through this with Benroads, there's only a few issues that should probably be addressed.

http://puu.sh/a2F2G/7cf7350f6d.jpg
This spot can cover basically the entire map. It's a damn big sightline for snipers. The area that I'm standing here could probably be covered up.

http://puu.sh/a2Ff7/e8795054cb.jpg
This opening into the spawn area is really open too. A sniper on this balcony could easily abuse it. Covering up the balcony/patio-like area in the last suggestion would probably fix this nicely.

http://puu.sh/a2FuP/3b2db24080.jpg
The spawn doesn't have to be that far back. The spawn doors could be moved up to the open doors and the map would still play out just fine.

Other than that, I really like how everything else about the map flows together. You should definitely get some people to play the map and test it before any major changes are made.

The map looks pretty damn good. From what I saw while going through this with Benroads, there's only a few issues that should probably be addressed.

http://puu.sh/a2F2G/7cf7350f6d.jpg
This spot can cover basically the entire map. It's a damn big sightline for snipers. The area that I'm standing here could probably be covered up.

http://puu.sh/a2Ff7/e8795054cb.jpg
This opening into the spawn area is really open too. A sniper on this balcony could easily abuse it. Covering up the balcony/patio-like area in the last suggestion would probably fix this nicely.

http://puu.sh/a2FuP/3b2db24080.jpg
The spawn doesn't have to be that far back. The spawn doors could be moved up to the open doors and the map would still play out just fine.

Other than that, I really like how everything else about the map flows together. You should definitely get some people to play the map and test it before any major changes are made.
3
#3
0 Frags +

Thanks for getting back with me so quickly. All of those issues are ones I've been trying to figure out how to remedy. That sightline is a nasty one, for sure.

I might move the spawn up (something I've been experimenting with in all the changes), but I would like to get it tested beforehand.

Thanks for getting back with me so quickly. All of those issues are ones I've been trying to figure out how to remedy. That sightline is a nasty one, for sure.

I might move the spawn up (something I've been experimenting with in all the changes), but I would like to get it tested beforehand.
4
#4
-3 Frags +

i'd love it if you could add unique spots in which soldiers could hide in (from a 6s pov) or demos could sticky trap

otherwise #2 has a lot of great points

oh yeah, i have a feeling that at your first screenshot op it looks similar to an official tf2 map, let me try to find the name

edit: found it, cp_gorge???

i'd love it if you could add unique spots in which soldiers could hide in (from a 6s pov) or demos could sticky trap

otherwise #2 has a lot of great points

oh yeah, i have a feeling that at your first screenshot op it looks similar to an official tf2 map, let me try to find the name

edit: found it, cp_gorge???
5
#5
1 Frags +

ah yes you fixed this piece of brilliance good work

ah yes you fixed this piece of brilliance good work
6
#6
1 Frags +
hitherei'd love it if you could add unique spots in which soldiers could hide in (from a 6s pov) or demos could sticky trap

otherwise #2 has a lot of great points

oh yeah, i have a feeling that at your first screenshot op it looks similar to an official tf2 map, let me try to find the name

edit: found it, cp_gorge???

Haha, yes it's been compared to Gorge a lot. The bridge is nearly identical to Gorge's second. That on top of the Gorge theme really draws a lot of comparisons.

wareyaah yes you fixed this piece of brilliance good work

Not "fixed," but definitely headed in the right direction. :)

[quote=hithere]i'd love it if you could add unique spots in which soldiers could hide in (from a 6s pov) or demos could sticky trap

otherwise #2 has a lot of great points

oh yeah, i have a feeling that at your first screenshot op it looks similar to an official tf2 map, let me try to find the name

edit: found it, cp_gorge???[/quote]

Haha, yes it's been compared to Gorge a lot. The bridge is nearly identical to Gorge's second. That on top of the Gorge theme really draws a lot of comparisons.

[quote=wareya]ah yes you fixed this piece of brilliance good work[/quote]
Not "fixed," but definitely headed in the right direction. :)
7
#7
-4 Frags +
GrizzlyBerryhitherei'd love it if you could add unique spots in which soldiers could hide in (from a 6s pov) or demos could sticky trap

otherwise #2 has a lot of great points

oh yeah, i have a feeling that at your first screenshot op it looks similar to an official tf2 map, let me try to find the name

edit: found it, cp_gorge???

Haha, yes it's been compared to Gorge a lot. The bridge is nearly identical to Gorge's second. That on top of the Gorge theme really draws a lot of comparisons.
wareyaah yes you fixed this piece of brilliance good workNot "fixed," but definitely headed in the right direction. :)

Ok.

This map reminds me of a mix of cp_intermodel, cp_gorge, cp_granary, and koth_lakeside

omg idk im just looking at these screenshots

edit: oh god im starting to think this could be a payload or 5cp map HELP

[quote=GrizzlyBerry][quote=hithere]i'd love it if you could add unique spots in which soldiers could hide in (from a 6s pov) or demos could sticky trap

otherwise #2 has a lot of great points

oh yeah, i have a feeling that at your first screenshot op it looks similar to an official tf2 map, let me try to find the name

edit: found it, cp_gorge???[/quote]

Haha, yes it's been compared to Gorge a lot. The bridge is nearly identical to Gorge's second. That on top of the Gorge theme really draws a lot of comparisons.

[quote=wareya]ah yes you fixed this piece of brilliance good work[/quote]
Not "fixed," but definitely headed in the right direction. :)[/quote]

Ok.

This map reminds me of a mix of cp_intermodel, cp_gorge, cp_granary, and koth_lakeside

omg idk im just looking at these screenshots

edit: oh god im starting to think this could be a payload or 5cp map HELP
8
#8
5 Frags +

Hey everyone, I'm back. I've been fiddling around with this map off and on for several months now and have finally come back with a new version. I have updated the original post with the most recent links and screenshots.

What I really need now is playtesting and feedback. As I mention in my post, my schedule right now is a bit inconsistent, so I might not be able to attend many playtests, but I would really love to hear some opinions on the map. I tested once with some UGC players and the results were mostly positive. Unfortunately, I have been unable to schedule another test.

Anyone who is interested in testing, please let me know! I would really like to get this thing off the ground and see where I can take it, but I need your help! Thanks again, guys.

Hey everyone, I'm back. I've been fiddling around with this map off and on for several months now and have finally come back with a new version. I have updated the original post with the most recent links and screenshots.

What I really need now is playtesting and feedback. As I mention in my post, my schedule right now is a bit inconsistent, so I might not be able to attend many playtests, but I would really love to hear some opinions on the map. I tested once with some UGC players and the results were mostly positive. Unfortunately, I have been unable to schedule another test.

Anyone who is interested in testing, please let me know! I would really like to get this thing off the ground and see where I can take it, but I need [b]your[/b] help! Thanks again, guys.
9
#9
0 Frags +

Sweet! I like the idea of a rotational symmetry koth map. People have talked about having more koth maps at least as options for map pools. This is one that has potential if people are able to play it and give feedback.

Sweet! I like the idea of a rotational symmetry koth map. People have talked about having more koth maps at least as options for map pools. This is one that has potential if people are able to play it and give feedback.
10
#10
2 Frags +
GrizzlyBerry What I really need now is playtesting and feedback.

Screenshots

You can stand on the edge of this roof on both RED and BLU sides. Also not sure if intentional but there's a gap in the main building allowing you to see either into spawn or onto the point from this same position. Haven't found anything else yet but I'll update if I do.

[quote=GrizzlyBerry] What I really need now is playtesting and feedback.[/quote]

[url=http://imgur.com/a/RNfUU]Screenshots[/url]

You can stand on the edge of this roof on both RED and BLU sides. Also not sure if intentional but there's a gap in the main building allowing you to see either into spawn or onto the point from this same position. Haven't found anything else yet but I'll update if I do.
11
#11
1 Frags +
couch_sitterScreenshots

You can stand on the edge of this roof on both RED and BLU sides. Also not sure if intentional but there's a gap in the main building allowing you to see either into spawn or onto the point from this same position. Haven't found anything else yet but I'll update if I do.

Awesome, thanks for downloading the map and checking it out. I didn't realize there was a clipping issue with that roof. I'll get that checked out asap.

As for the gap, that's from my skybox brush. A lot of official maps has that as well, you just don't notice because you're never up that high. When I get into the detailing phase, I'll be sure to take care of it. Thank you, though! Really nice to know you took the time to look over the map that thoroughly.

[quote=couch_sitter]
[url=http://imgur.com/a/RNfUU]Screenshots[/url]

You can stand on the edge of this roof on both RED and BLU sides. Also not sure if intentional but there's a gap in the main building allowing you to see either into spawn or onto the point from this same position. Haven't found anything else yet but I'll update if I do.[/quote]
Awesome, thanks for downloading the map and checking it out. I didn't realize there was a clipping issue with that roof. I'll get that checked out asap.

As for the gap, that's from my skybox brush. A lot of official maps has that as well, you just don't notice because you're never up that high. When I get into the detailing phase, I'll be sure to take care of it. Thank you, though! Really nice to know you took the time to look over the map that thoroughly.
12
#12
3 Frags +

Just pushed out an update for this map today. If anyone is interested in playtesting, please let me know. I would love to be around to watch/hear, so if anyone would like to schedule something, just say so. I'm available Sunday - Saturday 8pm-1am EST. Just leave a comment here or add me on Steam.

If for some reason I can't make the playtest, or the time is inconvenient, I'd still love to get any feedback I can. Demos and recordings of voice chat are always awesome. Thank you!

- Grizzly

TF2Maps.net Thread
.bsp download
.bz2 download

Just pushed out an update for this map today. If anyone is interested in playtesting, please let me know. I would love to be around to watch/hear, so if anyone would like to schedule something, just say so. I'm available Sunday - Saturday 8pm-1am EST. Just leave a comment here or add me on Steam.

If for some reason I can't make the playtest, or the time is inconvenient, I'd still love to get any feedback I can. Demos and recordings of voice chat are always awesome. Thank you!

- Grizzly

[url=http://forums.tf2maps.net/showthread.php?t=22108]TF2Maps.net Thread[/url]
[url=https://dl.dropboxusercontent.com/u/43055362/TF2/koth_grizzly_a19.bsp].bsp download[/url]
[url=https://dl.dropboxusercontent.com/u/43055362/TF2/koth_grizzly_a19.bsp.bz2].bz2 download[/url]
13
#13
2 Frags +

Original post has been updated with new screenshots and links.

Tested this map on the TF2Maps.net server the other day and was fortunate enough to get some feedback from some of the members as well as the maker of cp_sunshine, Phi. I've made a major change by removing the doors connecting the side routes. This gets ride of the crazy flanks, so hopefully the map will play a little better.

As always, I'm looking for teams willing to playtest, so if you are interested, please post a comment here or message me on Steam. I should be available every night from 8pm-1am EST except for Tuesdays and Wednesdays. Thank you guys!

Oh! And I'm still trying to figure out a name. Suggestions welcome! :)

- Grizzly

TF2Maps.net Thread
.bsp download
.bz2 download

Original post has been updated with new screenshots and links.

Tested this map on the TF2Maps.net server the other day and was fortunate enough to get some feedback from some of the members as well as the maker of cp_sunshine, Phi. I've made a major change by removing the doors connecting the side routes. This gets ride of the crazy flanks, so hopefully the map will play a little better.

As always, I'm looking for teams willing to playtest, so if you are interested, please post a comment here or message me on [url=http://steamcommunity.com/id/dmberry4]Steam[/url]. I should be available every night from 8pm-1am EST [b][u]except[/u][/b] for Tuesdays and Wednesdays. Thank you guys!

Oh! And I'm still trying to figure out a name. Suggestions welcome! :)

- Grizzly

[url=http://forums.tf2maps.net/showthread.php?t=22108]TF2Maps.net Thread[/url]
[url=https://dl.dropboxusercontent.com/u/43055362/TF2/koth_grizzly_a21.bsp].bsp download[/url]
[url=https://dl.dropboxusercontent.com/u/43055362/TF2/koth_grizzly_a21.bsp.bz2].bz2 download[/url]
14
#14
0 Frags +

Looks pretty neat, middle kind of reminds me of gorge which was hands down my favourite map when I was learning to play the game
EDIT: I just actually read the read and realized that the comparison to gorge had already been made several times.

Looks pretty neat, middle kind of reminds me of gorge which was hands down my favourite map when I was learning to play the game
EDIT: I just actually read the read and realized that the comparison to gorge had already been made several times.
15
#15
10 Frags +

Been awhile since I've posted an update here. I didn't do a very good job of keeping track of the updates, so let's consider this a fresh start. Looking to get this playtested. I'm available most evenings (6:00-10:00 CDT) for playtesting, but you are welcome to test without me as well. Appreciate any feedback I can get. Thanks!

If you'd like to contact me directly, you can add me on Steam or send me a DM on Twitter.

https://i.imgur.com/zjfkS7j.jpg

Links:
TF2Maps.net Thread
.bsp download

Been awhile since I've posted an update here. I didn't do a very good job of keeping track of the updates, so let's consider this a fresh start. Looking to get this playtested. I'm available most evenings (6:00-10:00 CDT) for playtesting, but you are welcome to test without me as well. Appreciate any feedback I can get. Thanks!

If you'd like to contact me directly, you can add me on [url=http://steamcommunity.com/id/dmberry4]Steam[/url] or send me a DM on [url=https://twitter.com/Grizz1yBerry]Twitter[/url].

[img]https://i.imgur.com/zjfkS7j.jpg[/img]

[b]Links:[/b]
[url=https://tf2maps.net/threads/forklift.22108/]TF2Maps.net Thread[/url]
[url=http://tf2maps.net/downloads/forklift.732/download?version=12937].bsp download[/url]
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