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making your tf2 look blocky again
posted in Customization
1
#1
0 Frags +

http://i.imgur.com/KrbCZcc.jpg

Not many of you remember, but before 26.10.12 patch, tf2 with Chris' maxframes config had nice blocky textures + rocket smoke/explosions (SCREENSHOTS with LOD Bias and without)
This update broke the textures, but me and Digi found a trick to bring it back.

1. Script for mat_filterlightmaps 0, so you dont need to press a bind every map.
Goes into your class configs:

//mat_filterlightmaps 0
mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"

2.

mat_filtertextures 0

in your autoxec.

3.

sv_cheats 1

in your autoexec, to load cheat commands on game startup.

4. For blocky rocket trails/explosions:

+mat_showlowresimage 1

(big thanks to Digi for finding this)
in your lauch options, placing that command into autoexec doesnt work for some reason.

5. Enjoy minecraft-like tf2.

[img]http://i.imgur.com/KrbCZcc.jpg[/img]
Not many of you remember, but before [url=http://wiki.teamfortress.com/wiki/October_26,_2012_Patch]26.10.12[/url] patch, tf2 with Chris' maxframes config had nice blocky textures + rocket smoke/explosions ([url=http://imgur.com/a/ANKMf]SCREENSHOTS[/url] with LOD Bias and without)
This update broke the textures, but me and Digi found a trick to bring it back.

1. Script for mat_filterlightmaps 0, so you dont need to press a bind every map.
Goes into your class configs:
[code]//mat_filterlightmaps 0
mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"[/code]

2. [code]mat_filtertextures 0[/code]
in your autoxec.

3.[code]sv_cheats 1[/code] in your autoexec, to load cheat commands on game startup.

4. For blocky rocket trails/explosions:
[code]+mat_showlowresimage 1[/code] (big thanks to Digi for finding this)
in your lauch options, placing that command into autoexec doesnt work for some reason.

5. Enjoy minecraft-like tf2.
2
#2
12 Frags +

<3

<3
3
#3
9 Frags +

http://cloud-4.steampowered.com/ugc/487825736855435468/49BB8C7EC1E80DFF9FF4C2C952F90741BCB5C182/

holy shit

[img]http://cloud-4.steampowered.com/ugc/487825736855435468/49BB8C7EC1E80DFF9FF4C2C952F90741BCB5C182/[/img]
holy shit
4
#4
2 Frags +

edit: ty

edit: ty
5
#5
2 Frags +

@jake_des
it looks like that because you are on a local server, join a normal one

@jake_des
it looks like that because you are on a local server, join a normal one
6
#6
1 Frags +
vanitasThis unbinds my move keys whenever I use it, I tried binding it to the same key but it still wouldnt let me move. Help

mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"

[quote=vanitas]This unbinds my move keys whenever I use it, I tried binding it to the same key but it still wouldnt let me move. Help[/quote]

mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"
7
#7
5 Frags +

have not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.

have not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.
8
#8
3 Frags +
CheesyMacgyverhave not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.

Should not be banned cause it was there before and does not give you any advantages, doesnt give better framerate either. Just different look.

[quote=CheesyMacgyver]have not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.[/quote]
Should not be banned cause it was there before and does not give you any advantages, doesnt give better framerate either. Just different look.
9
#9
cp_granary_pro
1 Frags +

what are you LOD Bias settings to get it to look like that?

what are you LOD Bias settings to get it to look like that?
10
#10
7 Frags +

For people who use a null cancelling script this SHOULD work:

bind w +mfwd
bind a +mleft
bind s +mback
bind d +mright
alias +mfwd "-back;+forward;mat_filterlightmaps 0;alias checkfwd +forward"
alias +mback "-forward;+back;mat_filterlightmaps 0;alias checkback +back"
alias +mleft "-moveright;+moveleft;mat_filterlightmaps 0;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;mat_filterlightmaps 0;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

For people who use a null cancelling script this SHOULD work:

bind w +mfwd
bind a +mleft
bind s +mback
bind d +mright
alias +mfwd "-back;+forward;mat_filterlightmaps 0;alias checkfwd +forward"
alias +mback "-forward;+back;mat_filterlightmaps 0;alias checkback +back"
alias +mleft "-moveright;+moveleft;mat_filterlightmaps 0;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;mat_filterlightmaps 0;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
11
#11
3 Frags +

For people using null cancelling script:

//null-cancelling movement script + mat_filterlightmaps 0
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

mat_filterlightmaps 1
alias +mfwd "-back;+forward;alias checkfwd +forward;mat_filterlightmaps 0"
alias +mback "-forward;+back;alias checkback +back;mat_filterlightmaps 0"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;mat_filterlightmaps 0"
alias +mright "-moveleft;+moveright;alias checkright +moveright;mat_filterlightmaps 0"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
For people using null cancelling script:
[code]//null-cancelling movement script + mat_filterlightmaps 0
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

mat_filterlightmaps 1
alias +mfwd "-back;+forward;alias checkfwd +forward;mat_filterlightmaps 0"
alias +mback "-forward;+back;alias checkback +back;mat_filterlightmaps 0"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;mat_filterlightmaps 0"
alias +mright "-moveleft;+moveright;alias checkright +moveright;mat_filterlightmaps 0"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""[/code]
12
#12
1 Frags +

You guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

EDIT: above method doesn't work, however the method below does:

1. Make a lightmaps.cfg, with entry:

mat_filterlightmaps "1"

2. Make a default.cfg, with entries:

exec lightmaps
mat_filterlightmaps "0"

3. Make sure all class configs have the entry "exec default".

My maxframes.cfg also has mat_filterlightmaps "0", if that makes a difference.

You guys don't have to rebind your movement keys.

[s]Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/s]

EDIT: above method doesn't work, however the method below does:

1. Make a lightmaps.cfg, with entry:[code]mat_filterlightmaps "1"[/code]
2. Make a default.cfg, with entries:[code]exec lightmaps
mat_filterlightmaps "0"[/code]
3. Make sure all class configs have the entry "exec default".

My maxframes.cfg also has mat_filterlightmaps "0", if that makes a difference.
13
#13
0 Frags +
EricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

good idea

fix: doesnt work
tried putting

mat_filterlightmaps 1
exec lightmaps.cfg

into class configs

lightmaps.cfg = mat_filterlightmaps 0

[quote=Eric]You guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]
good idea

fix: doesnt work
tried putting
[code]mat_filterlightmaps 1
exec lightmaps.cfg[/code]
into class configs

lightmaps.cfg = mat_filterlightmaps 0
14
#14
0 Frags +
EricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.

[quote=Eric]You guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]

or just put mat_filterlightmaps/textures 0 into your class cfgs.
15
#15
0 Frags +
karppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.

wont work that way

[quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]

or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way
16
#16
0 Frags +
QuikkarppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way

has worked for me for a couple of months now

[quote=Quik][quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]

or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way[/quote]

has worked for me for a couple of months now
17
#17
0 Frags +
karppohQuikkarppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way

has worked for me for a couple of months now

you need to set mat_filterlightmaps to 1 first and then back to 0

[quote=karppoh][quote=Quik][quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]

or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way[/quote]

has worked for me for a couple of months now[/quote]
you need to set mat_filterlightmaps to 1 first and then back to 0
18
#18
-10 Frags +

Just googled "mat_filterlightmaps" and found ton of threads about this:
http://teamfortress.tv/thread/14446/chris-maxframes
http://teamfortress.tv/thread/14994/mat-mat
http://teamfortress.tv/thread/13465/worse-graphics
and more...

Just googled "mat_filterlightmaps" and found ton of threads about this:
http://teamfortress.tv/thread/14446/chris-maxframes
http://teamfortress.tv/thread/14994/mat-mat
http://teamfortress.tv/thread/13465/worse-graphics
and more...
19
#19
0 Frags +
QuikkarppohQuikkarppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way

has worked for me for a couple of months now
you need to set mat_filterlightmaps to 1 first and then back to 0

my autoexec has set them to 1, and my class cfgs force them to 0

[quote=Quik][quote=karppoh][quote=Quik][quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]

or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way[/quote]

has worked for me for a couple of months now[/quote]
you need to set mat_filterlightmaps to 1 first and then back to 0[/quote]

my autoexec has set them to 1, and my class cfgs force them to 0
20
#20
0 Frags +
xero

My guide does not require to press a bind every time map changes.
Adds blocky rocket smoke/explosions which trick was just found today by Digi.

[quote=xero][/quote]
My guide does not require to press a bind every time map changes.
Adds blocky rocket smoke/explosions which trick was just found today by Digi.
21
#21
-1 Frags +
karppohQuikkarppohQuikkarppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way

has worked for me for a couple of months now
you need to set mat_filterlightmaps to 1 first and then back to 0

my autoexec has set them to 1, and my class cfgs force them to 0

do you exec autoexec every map change?

[quote=karppoh][quote=Quik][quote=karppoh][quote=Quik][quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]

or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way[/quote]

has worked for me for a couple of months now[/quote]
you need to set mat_filterlightmaps to 1 first and then back to 0[/quote]

my autoexec has set them to 1, and my class cfgs force them to 0[/quote]
do you exec autoexec every map change?
22
#22
-2 Frags +

http://puu.sh/97rkF/750439a106.jpg

fucked up pretty hard

[img]http://puu.sh/97rkF/750439a106.jpg[/img]
fucked up pretty hard
23
#23
3 Frags +

Works great, thanks for this.

Works great, thanks for this.
24
#24
2 Frags +

love u so much

love u so much
25
#25
1 Frags +

Do you have to load a local server for this to work

Do you have to load a local server for this to work
26
#26
1 Frags +

thank you so much based quik ive been waiting for someone to find a fix for this

edit: this is unreal rofl. from my laptop, windows arent even transparent

thank you so much based quik ive been waiting for someone to find a fix for this

edit: this is unreal rofl. from my laptop, windows arent even transparent
27
#27
0 Frags +

my game looks kinda funky when I launch it
http://puu.sh/97Dm0/7196051155.png
http://puu.sh/97DnQ/d3e8633b24.png
but then I join a local or pub server and its back to normal
http://puu.sh/97DjL/5e932f3c83.png
I dont really mind it,its still has the blocky textures but just wondering if I did something wrong or if thats how its supposed to be when its launched

my game looks kinda funky when I launch it
http://puu.sh/97Dm0/7196051155.png
http://puu.sh/97DnQ/d3e8633b24.png
but then I join a local or pub server and its back to normal
http://puu.sh/97DjL/5e932f3c83.png
I dont really mind it,its still has the blocky textures but just wondering if I did something wrong or if thats how its supposed to be when its launched
28
#28
1 Frags +

well, what about putting the class configs to set the lightmaps/textures to 1, and then, when opening scorebord like this

bind "TAB" "+BOARD";
alias "+BOARD" "+showscores; net_graph 2; net_graphpos 1; mat_filtertextures 0; mat_filterlightmaps 0""
alias "-BOARD" "-showscores; net_graph 1; net_graphpos 1"

will that work?

well, what about putting the class configs to set the lightmaps/textures to 1, and then, when opening scorebord like this
[quote]bind "TAB" "+BOARD";
alias "+BOARD" "+showscores; net_graph 2; net_graphpos 1; mat_filtertextures 0; mat_filterlightmaps 0""
alias "-BOARD" "-showscores; net_graph 1; net_graphpos 1"[/quote]
will that work?
29
#29
6 Frags +

This crap is awesome, nvm the rest.

This crap is awesome, nvm the rest.
30
#30
12 Frags +

Does this actually increase fps?

Does this actually increase fps?
1 2 3 4
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