wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 13, 2025 at 6:36 PM
Posts 872 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 ⋅⋅ 43 44 45 46 47 48 49 ⋅⋅ 59
#1 CS:GO PRERELEASE update for 9/20/16 (1.35.4.9rc) in CS2 General Discussion

Via the CS:GO blog:

ValveThe following changes are in the “1.35.4.9rc” CS:GO Beta depot.
[NETWORKING]
– Allowing wider range for network channel bandwidth rate setting representing allowed game traffic to client:
— Increased default rate to 196608 which will accommodate users with internet connections of 1.5 Mbps or better.
— Players can increase their rate setting up to 786432 to represent 6 Mbps surge bandwidth allowed, but must be aware that requesting high surge bandwidth may cause packet loss if their ISP or network hardware drops packets at a high surge rate.
[SMOKE]
– Flying smoke grenades no longer have a half-second restriction after a bounce before subsequent bounce can extinguish a molotov.
– Smoke grenades bouncing off a surface not directly on fire will not extinguish a molotov.
– Smoke grenades can no longer stick under a hot surface to extinguish a molotov.
– Smoke can still extinguish fires in a smoke volume even if the emitting smoke grenade rests behind an obstacle.
[MISC]
– Fixed a bug where players could double crouch jump higher than designed height.
– Fixed a bug where players would not be able to uncrouch in the air.

Rumor has it:

- KillahInstinct has a list of the new options for the networking changes on reddit

- Both of the previous prerelease branches have been destroyed, so if you were on those, you'll be sent back to the public branch when Steam picks up that they've been destroyed

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.4.9rc"
- If you don't see this branch offered, restart Steam
- To opt in for servers: run "+app_update 740 -beta 1.35.4.9rc" in SteamCMD
- Features that rely on Valve's servers may be unavailable

- SteamDB GameTracking services will be completely unavailable as it only keeps eyes on the public branch - be aware

- Size is ~15 MB

posted about 8 years ago
#1 CS:GO update for 9/16/16 (9/17/16 UTC, 1.35.4.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[Gameplay]
– The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
– When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
– If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
– Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
– The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
– First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
– Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.
– Molotovs are no longer extinguished by smokes that are significantly below them, so now it is possible to smoke inside hut on Nuke and throw a molotov on top of hut, or smoke under palace balcony on Mirage and throw a molotov on balcony floor.
– Molotovs are no longer extinguished by smokes that are above the fire height.
– Molotovs no longer spread under closed doors.
– Smoke grenades no longer get stuck in player clips when they extinguish flames upon bouncing off a wall.
[Sound]
– Increased fidelity and reduced distortion for fire sounds for AWP, SSG 08, G3SG1 and SCAR-20.
– Added unique reload, distant and draw sounds for SSG 08, G3SG1 and SCAR-20.
– Gunshot tails for AWP, SSG 08, G3SG1 and SCAR-20 no longer remain at the position they were fired, and instead more accurately spread over the environment.
[Maps]
– Latest version of de_cache, minor bug fixes.
[Misc]
Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
– Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.

Rumor has it:

- Feel free to take a listen to the new AWP/SSG 08/G3SG1/SCAR-20 sounds on YouTube:

https://www.youtube.com/watch?v=70Ly5QnMXY0

- Yes, ESEA's gonna be broken as it usually is after updates - you'll need to wait on them to get things going again

- Script changes for the new (auto-)sniper sound changes and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/b24b081a8383e636bd954ca7cd34df5211154851

- As there's still a small trickle of these people, slowly but surely as Redstone 1 rolls out: if you're intending on reporting issues (don't be afraid, you never know if you're not the only one!), and you happen to be on Windows 10, please make mention of whether or not you're on Redstone 1/the "Anniversary Update" as not all issues may be caused by this update itself (or the previous one), but by Redstone 1
- Unsure of whether or not you're on Redstone 1? Search for "winver", and if "OS Version" is 1607, you're on Redstone 1. Otherwise, if it says 1511, you're still on Threshold 2
- It's strongly advisable though that due to how bug-riddled Redstone 1 continues to be that you take any and all available steps to hold off on the Threshold 2 to Redstone 1 jump for a week or two while issues are slowly but surely fixed
- I'll leave this notice out by mid-October as most Redstone 1-related issues should have been ironed out by then, either by Microsoft or by you

- Size is ~50 MB

posted about 8 years ago
#4 TF2 update for 9/15/16 in TF2 General Discussion
Rybkaare all the esea matches today gonna be delayed again because of the esea client

If ESEA breaks with every update as it seems to do with CS:GO, then there's a possibility.

posted about 8 years ago
#1 TF2 update for 9/15/16 in TF2 General Discussion

Via HLDS:

Valve- Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
- Fixed regression that prevented valid building placements

Rumor has it:

- Low-level changes for the crouch fix: https://github.com/SteamDatabase/GameTracking/commit/82f5baf14bfd323437e6e16605a0449190c5a316
- No, these aren't the bonus ducks you're probably thinking about, in case you think Valve's preparing for Scream Fortress

- Size is ~5 MB

posted about 8 years ago
#1 TF2 update for 9/14/16 in TF2 General Discussion

Via HLDS:

Valve- Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb
- Fixed being able to damage enemies through gates with the Cow Mangler 5000
- Fixed an exploit related to placing buildings outside of the playable space

Rumor has it:

- Size is ~10 MB

- You should also be aware that the Steam Subscriber Agreement was amended as early as late on 9/9/16
- You can view what changed involving the new SSA here, which now includes a dedicated COPPA clause (no users under 13) which may or may not have been sparked by recent scandals, minor language alterations involving beta/prerelease software, and clarifications for dispute resolution in the European Union
- Continued use of Steam constitutes your acceptance of the new terms

posted about 8 years ago
#1 CS:GO PRERELEASE update for 9/14/16 (1.35.4.7rc2) in CS2 General Discussion

Via the CS:GO blog:

ValveThe following changes are in the “1.35.4.7rc2” CS:GO Beta depot.
[Misc]
– Fixed firstperson/thirdperson desync during crouch-spam cooldown.
– Fixed firstperson camera jolts during grenade throws and strafing.
– Fixed ‘jittery’ players when viewed from thirdperson camera.

Rumor has it:

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.4.7rc2"
- If you don't see this branch offered, restart Steam
- To opt in for servers: run "+app_update 740 -beta 1.35.4.7rc2" in SteamCMD
- As was reported previously, some features that rely on Valve's servers may be unavailable

- SteamDB GameTracking services will be completely unavailable as it only keeps eyes on the public branch - be aware, but even if it did keep eyes on alternate branches, there likely wouldn't be anything of particular significance with this update

- Size opting in directly from RC1 is close to 10 MB, size opting in from the public branch is ~15 MB

- You should also be aware that the Steam Subscriber Agreement was amended as early as late on 9/9/16, which includes minor language alterations to a clause dealing with beta/prerelease software
- You can view the rest of what changed involving the new SSA here, which now includes a dedicated COPPA clause (no users under 13) which may or may not have been sparked by recent scandals, and clarifications for dispute resolution in the European Union
- Use of the prerelease branch, as well as continued use of the rest of Steam, constitutes your acceptance of the new terms

posted about 8 years ago
#7 TF2 update for 9/12/16 (9/13/16 UTC) in TF2 General Discussion
RainofLightDoomLordRainofLightValve- Fixed Pyros griefing teammates by attacking them with the flamethrower
how is that even fixable?
do the flames turn invisible if they're covering your screen for too long now?
OP went through the trouble of finding and posting the link, maybe you should click it.
pretty sure the link was an edit made after I wrote that

or I just didn't see it

It's been in RHI for a little while now.

posted about 8 years ago
#1 TF2 update for 9/12/16 (9/13/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed an exploit related to not respawning in the spawn room at the beginning of Casual and Competitive matches
- Fixed Pyros griefing teammates by attacking them with the flamethrower
- Fixed Medics getting a permanent speed boost after healing a charging Demoman
- Fixed Medics getting the Demoman's charging speed when using Mediguns other than The Quick-Fix
- Fixed the Strange Razorback double-counting the number Spies shocked
- Fixed a bug related to the Sniper's zoom and taunting
- Fixed players being able to pick-up the PASS Time jack while they are stunned
- Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties.

Rumor has it:

- sigsegv__ (everyone's resident responsible bug reporter that allows Valve to take them out back) provides some additional insight on reddit into the flamethrower griefing bug that was fixed

- Only thing of real note in this GameTracking diff is the fact that the TF2Maps 72hr TF2Jam Summer Participant medal is now nameable, and a typo was fixed in The Black Watch's description, where "battalion" was misspelled as "batallion"

- Those changes are also reflected in the item schema update as well: https://github.com/SteamDatabase/SteamTracking/commit/1c958a9b23c1e3fb4884d224eba618955ad76745

- Size is ~15 MB

posted about 8 years ago
#1 OPTIONAL TF2 update for 9/9/16 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fix the Righteous Bison projectiles colliding with, but not impacting, some doors (ex. the BLU spawn doors of cp_mountainlab)
- Updated the localization files

Rumor has it:

- GC protobufs, and low-level things involving kicking people from lobbies: https://github.com/SteamDatabase/GameTracking/commit/3330f186c385e004f1ac16d7ce079d0a3eabbbfe

- This update is labelled as OPTIONAL for server operators

- Size is ~35 MB

posted about 8 years ago
#1 CS:GO PRERELEASE update for 9/9/16 (1.35.4.7rc) in CS2 General Discussion

Via the CS:GO blog:

ValveThe following changes are in the “1.35.4.7rc” CS:GO Beta depot.
[Gameplay]
– The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
– When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
– If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
– Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
– The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
– First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
– Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.
[Misc]
– Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
– Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.

Rumor has it:

- This prerelease update is a historic first for CS:GO, as it appears Valve has listened to those that want a beta branch in some form

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.4.7rc"
- If you don't see this branch offered, restart Steam
- To opt in for servers: run "+app_update 740 -beta 1.35.4.7rc" in SteamCMD

- SteamDB GameTracking services will be completely unavailable as it only keeps eyes on the public branch - be aware

- Size is ~15 MB

posted about 8 years ago
#1 TF2 update for 8/29/16 (8/30/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
- Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
- Added the Tip of the Hats 2016 community event medals
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files

Rumor has it:

- Medals for Tip of the Hats 2016 donors are divided up into three tiers: Jaunty Camper 2016, Jaunty Benefactor 2016, and Jaunty Trailblazer 2016
- Interested in making a donation? Head to http://tipofthehats.org/ for details

- Here's the rest of the item schema update

- New strings, and an early look at an upcoming item schema update: https://github.com/SteamDatabase/GameTracking/commit/51d7e79438331bad7cdb414a56f79edf4af48408

- Size is ~35 MB

posted about 8 years ago
#33 Dashner not attending i58 in TF2 General Discussion

Borders: dog shit at their best, dog shit at their worst. It's essentially one giant standoff where everyone has a gun pointed at everyone else.

posted about 8 years ago
#7 TF2 update for 8/23/16 in TF2 General Discussion
rowrowValve tryna scare us the week of i58 with an update

Watch as they update mid-tournament.

posted about 8 years ago
#1 TF2 update for 8/23/16 in TF2 General Discussion

Via HLDS:

Valve- Added "Party Hat" and "Noise Maker - TF Birthday" item grants to players who don't already have them during TF2's birthday
- Fixed some classes not displaying the particles when using the "Noise Maker - TF Birthday" item

Rumor has it:

- There was an item schema update though that modified Pomson 6000 attributes and adds Bonk! Atomic Punch's description to its Festive variant: https://github.com/SteamDatabase/SteamTracking/commit/1416e1951746bfcbda4d26a0c313ce846f7c3da5

- Size is ~5 MB

posted about 8 years ago
#1 TF2 update for 8/19/16 in TF2 General Discussion

Via the Steam store:

Valve- Fixed a common server crash that primarily occurred during Mann vs. Machine matches
- Fixed a memory leak for OS X and Linux clients

Rumor has it:

- vJill states that even despite a fix for OOM on Mac OS X/Linux, the OpenGL renderer used on those platforms still has a rough time with memory pressure. Recommendations include upgrading to Mac OS X El Capitan (10.11), and particularly on Intel HD Graphics, lowering texture resolution; Linux users should use 64-bit distros when possible and also use the newest mesa driver stack
- sigsegv__ revealed in a conversation with Valve that JohnS mentioned that it was discovered in CS:GO's branch of Source as well, and that this same fix should arrive there "shortly"
- vMcJohn clarified that this fix was stealth-shipped around a week or so ago in CS:GO

- Some MvM challenge names are now Properly Capitalized: https://github.com/SteamDatabase/GameTracking/commit/59b15e87aca56a4ac3d2e01efd88b9ae0a18285b

- And it looks like localization files for non-English languages got updated too

- Size is ~5 MB on Windows XP(!)/Vista/7/8/8.1/10, except close to 10 MB on Mac OS X/macOS

posted about 8 years ago
1 ⋅⋅ 43 44 45 46 47 48 49 ⋅⋅ 59