wickedplayer494
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SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 19, 2025 at 6:11 PM
Posts 873 (0.2 per day)
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#1 MAJOR TF2 update for 12/22/14 (Smissmas 2014) in TF2 General Discussion

Via the TF2 blog:

ValveHappy Smissmas 2014!

- All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
- Added 29 Limited community-contributed winter items to the Nice crate
- Added new Limited Festive weapons to the Naughty crate
- Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
- Added Naughty and Nice winter keys to the Mann Co. Store.
- Naughty and Nice winter crates cannot be opened after February 16th, 2015.
- Premium Players will receive a Secret Saxton to give to another player
- Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants

WEAPONS

Added The Iron Bomber

- Demoman Grenade Launcher
- Grenades do not bounce or roll
- Damage radius reduced by 20%
- Grenades that self-detonate deal 10% less damage
- Added The Iron Bomber to the Store, Craft list and item drop list

Added The Quickiebomb Launcher

- Demoman Stickybomb Launcher
- Stickybomb arm time reduced by 0.2 seconds
- Stickybombs can destroy enemy stickybombs
- Charge time decreased by 50%
- Stickybombs fizzle after 2 seconds
- 15% damage penalty
- 25% clip size
- Added The Quickiebomb Launcher to the Store, Craft list and item drop list

Added The Panic Attack

- Multiclass Shotgun
- 34% Faster reload time
- Hold fire to load up to 4 shells
- Fire rate increases as health decreases
- Weapon spread increases as health decreases
- Added The Panic Attack to the Store, Craft list and item drop list

Demoman Changes

- Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
- Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

Grenade Launcher

- Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.

Stickybomb Launcher

- Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
- Stickybombs now have a more visible trail while traveling through the air
- Stickybombs arm particle is slightly more visible

Loose Cannon

- Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
- Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

Loch-n-Load

- Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.
- Removed +25% self-damage penalty
- Added -25% radius penalty
- Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
- Loch-n-load grenades no longer visually tumble when fired

Bootlegger / Ali Baba's Wee Booties

- Added +25% Demo Charge meter on charge kill

Tide Turner

- Added Penalty: Taking damage while shield charging reduces remaining charging time
- Kills while charging now only add 75% meter on charge kills instead of 100%

Scottish Resistance

- It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100

Scottsman Cutter

- Movement speed penalty now only applies when weapon is active

Claidheamh More

- Added +25% Demo Charge meter on charge kill

GAME MODE

- Added New game mode Mannpower! to TF2 Beta Maps
- The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. (Feedback is highly encouraged.)
- Contains 8 permanent power ups players can find in the map.
- Players can only hold 1 permanent power up at a time.
- Killing a player with a permanent power up forces the power up to drop.
- Contains 1 temporary power that can be found in the map.
- use the ‘dropitem’ command to drop the currently held permanent power up.
- Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
- Mannpower Beta plays a modified version of Capture the Flag that requires your team’s flag to be at base in order to capture the enemy flag.
- Touching your flag will instantly return it to base.
- Currently supported on Maps ctf_foundry and a modified ctf_gorge.
- Instant Respawns enabled
- Random critical attacks disabled
- Players spawn with 6 seconds of invulnerability

GENERAL

- MvM : Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour
- MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
- Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
- Fixed a client crash related to the material system
- Removed the Giftapult from the store and added a crafting recipe for it
- Updated the equip_region for The Beastly Bonnet
- Updated the localization files
- Removed the map restriction on players in karts respawning ghost teammates when they touch them

Amended from the 12/23/14 (12/24/14 UTC) update:

Valve- Added LBTF2 and FBTF tournament medals
- Reduced the amount of self-damage received from the Loose Cannon

Rumor has it:

- Our old friendly schema teardown person, TheAnthal, has a list of all the new festives

- ElderLolz of Facepunch has a compilation image:

http://puu.sh/dFP2A.png

- Per Trade.TF, cosmetics added are NOT craftable (but will have craft numbers), the new non-festive weapons ARE craftable (but do NOT have craft numbers)

- Raw item schema: http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=a94aeb7070c274ee6a47461b3b320b093affe9db

- Strings: https://github.com/SteamDatabase/GameTracking/commit/aaf827f63d4efc545edab289767933bed81675c0

- Size is close to 100 MB

posted about 10 years ago
#1 TF2 update for 12/12/14 (12/13/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added the Cold Snap Coat to the End of the Line Community Crate
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the material system
- Fixed the backpack panel not highlighting the currently selected page number
- Fixed Halloween footstep spells being displayed for disguised Spies
- Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt
- Updated the materials for The Peacenik's Ponytail and added a new style
- Updated The Li'l Dutchman to fix a jiggle bone issue
- Updated The Ghost of Spies Checked Past to fix a jiggle bone issue
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files

Rumor has it:

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/9b2df1d885ab61fa873c4754d78cc1d075f2e79b

- Strings: https://github.com/SteamDatabase/GameTracking/commit/d7785d4838f44ee42e28b42745bebf6efec4d62a

- Size is ~20 MB

posted about 10 years ago
#1 TF2 update for 12/10/14 (12/11/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to the main menu
- Fixed the Engineer PDA being stored as the last weapon used
- Fixed the Objective leaderboard not updating for Objective ducks
- Updated the equip_region and bodygroup settings for some of the new cosmetic items

Rumor has it:

- Item schema update, which consists of just the fixes above: https://github.com/SteamDatabase/SteamTracking/commit/8f5dfb8037a0466c4d1218fbabf82f1257fa5162

- Files (these ones you likely won't see too much if at all on the surface): 1, 2

- Size is close to 10 MB

posted about 10 years ago
#1 TF2 update for 12/9/14 (12/10/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to the material system
- Fixed the Restore command not working properly in the backpack panel's context menu
- Fixed a crash in the item import tool
- Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
- Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling smoothly
- Updated the materials for the Hunter Heavy and the North Polar Fleece

Rumor has it:

- Notes were missing from the "MAJOR" (yeah it shouldn't really have been called that) 12/8/14 (12/9/14 UTC) update - these have been amended into and can be found at the thread for that update

- Sorry folks, still no Snowplow

- Here's a file (strings): https://github.com/SteamDatabase/GameTracking/commit/b949215800cb295405eb05cb651d37b52f974e2b

- Size is ~10 MB

posted about 10 years ago
#1 MAJOR TF2 update for 12/8/14 (12/9/14 UTC, End of in TF2 General Discussion

Via HLDS:

Valve- End of the Line Community Update has arrived!
- Check out the community-created movie and web page at http://www.teamfortress.com/endoftheline/
- The event will run through till January 5th, 2015, and includes finding ducks, duck statistics and friendly leaderboards.
- Added End of the Line Community Crate Key
- Added 21 cosmetic items featured from End of the Line
- Added Pyro Taunt - Pool Party
- Added multi-class melee weapon - The Crossing Guard
- Added Duck Journal and Duck Tokens for the End of the Line event
- Fixed The Swagman's Swatter and Tough Stuff Muffs not being held by the Sniper during the melee taunt
- Updated the crosshair to not draw while taunting

Amended from the 12/9/14 (12/10/14 UTC) update:

Valve- End of the Line Key, Duck Journal, and Duck Token sales support the End of the Line team
- Redesigned the backpack panel
- Clicking on an item creates a context menu that lists the valid actions for that item
- The context menu replaces the buttons that were used for interacting with items

Rumor has it:

- Expecting Snowplow? Unfortunately, it was cut from the update sort of at the last moment

- Don't burn your refined: the new stuff is currently NOT craftable, per Trade.TF

- Here's the full item schema: https://github.com/SteamDatabase/SteamTracking/commit/56c0c046ac726d51b089eaa9a70a7c8752a22b4a

- Files:

- Strings: https://github.com/SteamDatabase/GameTracking/commit/9f4b3f5e3383a1ae14760946f1372bf097aca21d

- GC protobufs (for developers working with the GC directly or through SteamKit): https://github.com/SteamDatabase/GameTracking/commit/d660da8a2c698820738ad405c0aa67ee39bc927c

- Size is ~200 MB

posted about 10 years ago
#1 TF2 update for 12/3/14 (12/4/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added the TF Tomb Contest 2014 winners
- Jungle Booty, Crown of the Old Kingdom, and Tomb Readers
- Added a new promo item, Brimstone
- Updated the localization files

Rumor has it:

- Item schema update (just the above): https://github.com/SteamDatabase/SteamTracking/commit/13eb34bb732ee7310d9634f501f0eb1550a5035a

- jimmydorry provides backpack icons on reddit: http://www.reddit.com/r/tf2/comments/2o7j2r/tf2_update_for_12314_12414_utc/cmkgtaq

- Files: https://github.com/SteamDatabase/GameTracking/commit/5063c0130b94700169eb81740ddeda507b6c2a48

- Size is ~5 MB

posted about 10 years ago
#15 TF2 update for 11/20/14 (11/21/14 UTC) in TF2 General Discussion
KevinIsPwnreddit told me this would be eotl. these are stairs.

reddit please

If there's no "MAJOR" wording in either the EWFU or the post itself, chances are very good that it isn't EOTL.

posted about 10 years ago
#1 TF2 update for 11/20/14 (11/21/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Additional improvements for client stability
- Added a check to prevent building in trigger_hurt areas
- Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
- Fixed not hearing localized audio while connected to a server using sv_pure
- Updated pl_upward
- Added stairs to forward Blue spawn underground
- Updated the trigger hurt in the outer cliff area to cover the bottom of the map

Rumor has it:

- mrmizx of reddit has a before/after of the BLU spawn: http://www.reddit.com/r/tf2/comments/2mxibt/tf2_update_for_112014_112114_utc/cm8iajl

- An unintended side effect of the new trigger hurt area in Upward is that it will also affect you even if noclip is on, so if you're hunting for the stairs or (ab)using admin powers and you're dying, this is why

- The Tomb Raider workshop tag has been removed from the language file: https://github.com/SteamDatabase/GameTracking/commit/1d0b25553554b9ff5f251d10029964ece365d9c0

- Size is ~50 MB

posted about 10 years ago
#1 TF2 update for 11/13/14 in TF2 General Discussion

Via HLDS:

Valve- Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity
- Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator
- Fixed a bug that allowed weapons to be equipped in invalid loadout slots

Note missed from the previous update:
- Fixed a rendering problem for Linux clients using AMD drivers

Rumor has it:

- HOLY SHIT IT'S EOTL: there's a new community crate added to the item schema. Have an xPaw link (which also has its image): http://www.reddit.com/r/tf2/comments/2m81k4/tf2_update_for_111314/cm1skpq

- Marlamin provides a close-up of the insides (potatoes? BONUS ducks?): http://facepunch.com/showthread.php?t=1436952&p=46483047&viewfull=1#post46483047

- Bonus item schema link (which is where the EOTL crate image comes from), which also includes a name and description change, as well as some release date modifications: https://github.com/SteamDatabase/SteamTracking/commit/e8d597d99a88c6f12ae97d048855ae45ef142c8a

- See or come across an exploit? Say something (directly to Valve)! Instead of abusing exploits for yourself, get them fixed in a responsible manner. Head to http://www.valvesoftware.com/email.php and select the TF Team entry. Be sure to provide reproduction steps as well (but don't disclose them in public until after things are fixed).

posted about 10 years ago
#1 TF2 update for 11/10/14 in TF2 General Discussion

Via HLDS:

Valve- Added a new promo item, The Nabler
- Fixed a client crash caused by using custom HUD files
- Updated the equip_region for Gone Commando and The Mann of the House
- Updated the Freedom Staff so Halloween Spells can be applied to it

Rumor has it:

- The Nabler does NOT appear to be the BoI: Rebirth promo, and is instead something from 3A per MUS: http://facepunch.com/showthread.php?t=1398764&p=46457829&viewfull=1#post46457829
- It's craftable too (and has numbers): http://www.trade.tf/items/updates
- Item schema update (just the equip region changes and The Nabler): https://github.com/SteamDatabase/SteamTracking/commit/5040713d27ad62a1cd0fc5166b225bf0617c6f85
- Size is ~25 MB

posted about 10 years ago
#1 TF2 update for 11/7/14 in TF2 General Discussion

Via HLDS:

Valve- Fixed a bug where players could be teleported to hell and not have visible bumper car
- Fixed a bug where Engineers could not pick up a building if the building was higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
- Added a red glow for player ghosts on team Red
- Updated rd_asteroid
- Continued art-pass process
- Updated sd_doomsday_event
- Fixed a timing issue with Merasmus's announcement of the tickets becoming available
- Updated koth_lakeside_event
- Fixed missing collision on a barrel near the capture point

Rumor has it:

- Also from Eric: "We're still looking into the problems with custom maps and soundscapes."
- Size is ~50 MB

posted about 10 years ago
#1 TF2 update for 11/5/14 (11/6/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
- Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker

Rumor has it:

- Size is ~25 MB

posted about 10 years ago
#1 TF2 update for 11/4/14 in TF2 General Discussion

Via HLDS:

Valve- Added the 'Tomb Raider' tag to the item import tool
- http://www.teamfortress.com/post.php?id=14855
- Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
- Players who previously purchased the bundle have automatically been granted the item
- Fixed a client crash that could happen while the server was changing maps
- Fixed the Teleport spell not appearing in Helltower
- Fixed rare spells appearing in regular Helltower spellbook pick-ups
- Fixed disguised Spies not displaying the correct health value to enemies
- Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
- Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
- Fixed maps not loading correctly in the SFM tool
- Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
- Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
- Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
- Updated bumper cars to deal damage when hitting players not in bumper cars
- Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
- Updated the equip_region for the Iron Fist
- Removed the smoke effect from the Tiny Texan
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
- Updated sd_doomsday_event
- Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
- Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
- Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
- Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
- Fixed players being able to construct buildings in the spawn areas
- Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
- Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map

Rumor has it:

- New main menu screens were added, Steel & Iron of Facepunch showcases all of them without menu elements (requires creating an account or logging in, GG Garry Newman): http://facepunch.com/showthread.php?t=1398764&p=46410955&viewfull=1#post46410955
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/b0203131adadded6b75d448b1fe8521ad9796841
- This just adds a "Robot Pyro Collectible Figure Promo" item
- SPOILER ALERT:

Show Content
No Binding of Isaac promos

- Size is ~50 MB

posted about 10 years ago
#110 Player skill rating added to the game in TF2 General Discussion
VaskieSomeone on the Facepunch forums who has leaked multiple updates so far (and has always been right so far) has leaked a couple of things:

I got no confirmation on any of the information, i just read it on Facepunch myself, hopefully it will be true, if not, here is so conspiracy

First, the following was added on yesterdays update:

"competitive_victory"
{
}

"competitive_skillrating_update"
{
"index" "short" // entindex of the player
"rating" "short" // skillrating
"delta" "short" // skillrating adjustment
}

(from resource/modevents.res)

Second, he said that the following is happening:

Competitive mode
New matchmaking and ranking

Verifying - testinglol is an extremely reliable source. I'm dead serious when I say that.

posted about 10 years ago
#1 TF2 update for 10/29/14 (10/30/14 UTC) in TF2 General Discussion

Via HLDS:

ValveScream Fortress VI has arrived!
Help Merasmus with his carnival!
Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
Scream Fortress VI runs until November 12, 2014
Added new Halloween map Carnival of Carnage
Merasmus will spread misfortune with server wide curses
Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
Alt-fire to speed boost your bumper car
Cast spells while driving
The collision force a bumper car receives increases as the car takes damage
Force is displayed in the bumper car HUD as a percentage
Ghosts can come back to life by touching a friendly bumper car
50 new Halloween-themed community cosmetics
6 new achievements

During Scream Fortress VI:
A Halloween Gift Cauldron is granted to all players who play during the event
Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
Previous Scream Fortress content is available in the Mann Co. Store

General :
Reduced the number of Fireball spells granted to 2
Updated the tf_spells_enabled ConVar
Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
Added rare spells to the general spell list, except Skeletons and Monoculus
Turning a player into a ghost now grants the attacker a kill credit
Players can now fly around as a ghost by holding the jump key
TargetID system
Now creates a floating health indicator over the target
Reduced size of nameplate
Added tf_hud_target_id_alpha ConVar to control the transparency
Fixed player voice transmissions not transmitting the last second of recording
Fixed a dedicated server crash when the autoexec.cfg contains a bind command
Fixed Unicode font performance and rendering issues for Mac clients
Fixed an exploit that allowed players to remove the ghost condition

Hammer :
Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview

Rumor has it:

- pikatf2 of reddit provides a screenshot of the bumper car UX and other findings from the schema: http://www.reddit.com/r/tf2/comments/2kq9da/major_tf2_update_for_102914_103014_utc_6th_annual/clnohzv
- The new map name is sd_doomsday_event
- There appears to be more Windows Server 2008 (R2) crashing issues per HLDS - if you operate a server under the 2008 environment, please relay any reports of crashing
- Item schema update: https://github.com/SteamDatabase/SteamTracking/compare/67462f9c24a3...c873211596f3
- Have a field day with this one folks! Use TF2B or similar
- Size is ~450 MB - metered users should be on alert

posted about 10 years ago
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