sola
Account Details
SteamID64 76561198048497381
SteamID3 [U:1:88231653]
SteamID32 STEAM_0:1:44115826
Country Fiji
Signed Up November 30, 2014
Last Posted June 23, 2019 at 12:50 PM
Posts 1137 (0.3 per day)
Game Settings
In-game Sensitivity 3.8
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
16:9
Refresh Rate
144
Hardware Peripherals
Mouse mionix naos 7000
Keyboard noppoo choc mini 84
Mousepad steelseries qck+
Headphones superlux 6588b
Monitor asus vge2478
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#17 Guide to Streaming with 2 Computers (2PC Setup) in Q/A Help
MR_SLINkounterpartsSlin, if you have a capture card around, if you could make a video or something describing this and showing how to set it up rather than just explaining why its good and not showing how to really utilize it besides settings. Thanks man! c:I'm not sure what you're asking for here, but I did my best to make a video talking about my setup:

http://youtu.be/jRy71pjGv_0?list=PLQ-oNjz9WriOEslp-QzLIJRHmbF2ma6iY

Please let me know if you have additional questions.

I was more looking like, how to set it up, but its cool I found a guide online

Quick question, I use a USB Mic, would I use a splitter to have my microphone go into both OBS and Ingame, also, would this work with like a Happauge,

posted about 9 years ago
#23 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
TendaMonstakounterpartsWhats happening is that Valve wants us to play the game they intended. We as players turned demo in to this powerhouse class that did a ton of damage, and used stickies offensively. Demo was intended as far as Im aware to be area control, where he would just spam into a choke, not move with his team and make a ton of space. I personally liked the nerf, yes they nerfed stickies, but they also buffed demo in general, that damage variance and the fact that pills were inconsistent damage annoyed me. But, to every man their own. I think Valve had good intentions with this update. But, I think that it was the most logical of any nerf they couldve applied imo.
According to the old comentary:
Sticky bombs have an additional complexity on top of this: they use the distance modification for the first 5 seconds of their life, and then turn it off. This is because it's generally a dual purpose weapon: used offensively like a rocket launcher, and defensively to create traps.(Wade Schin) The Demoman is the most versatile combat class capable or rapidly switching from strong offensive pushes to defensive area denial. He has the only indirect fire capability in the game allowing him to take out Sentry Guns around the corner and his sticky bombs give him the ability grenade jumping ability similar to that of the Soldiers' rocket jumps. His sticky bombs can also prevent enemies from moving through doorways, cover a retreat, and cover control points even when the Demoman is somewhere else.
Judging by this they damn well knew he was a powerhouse and your statement is erroneous.

Thanks for clearing that up! I never listened to the commentary, thanks!

posted about 9 years ago
#51 If you can code, please read. in Off Topic
DatakounterpartsDataHerganDataunfyou're going super fucking emo over this Data

you have noone to blame but yourself for the success/failure of your own projects, stop deflecting like an obsessed fucking child

Have i been blaming other people?

yes
http://i.imgur.com/J7dmfbx.jpg

The fact that no one really wanted to see eSource in the first place shows "no support from the community".
Am I blaming TF.TV? No. I dont understand why everyone is so butthurt.

A hell of a lot of people wanted to see this take off, Youre thread was super popular and a lot of people were hyped including myself, the reason people are so butthurt is because we had all this faith in you, and you had no faith in eSource, thats why.

Tell me how much faith you have after staff walking out on you because of "past experiences". I was 13 when my first "bad experience" happened.

If you believe in eSource as a idea, rather than a group of people you should have a lot of faith, if it isnt something youre passionate about youre doing something wrong, take up coding yourself, do anything you can to help, theres tons of free resources online to teach how to code, it seemed like you just sat there telling people how you wanted it and not putting much heart into it yourself.

posted about 9 years ago
#43 If you can code, please read. in Off Topic
DataHerganDataunfyou're going super fucking emo over this Data

you have noone to blame but yourself for the success/failure of your own projects, stop deflecting like an obsessed fucking child

Have i been blaming other people?

yes
http://i.imgur.com/J7dmfbx.jpg

The fact that no one really wanted to see eSource in the first place shows "no support from the community".
Am I blaming TF.TV? No. I dont understand why everyone is so butthurt.

A hell of a lot of people wanted to see this take off, Youre thread was super popular and a lot of people were hyped including myself, the reason people are so butthurt is because we had all this faith in you, and you had no faith in eSource, thats why.

posted about 9 years ago
#36 If you can code, please read. in Off Topic

If you want this thread to close, just admit you were wrong and everyone will probably accept it.

posted about 9 years ago
#14 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
kounterpartsmustardoverlordkounterpartsWhats happening is that Valve wants us to play the game they intended. We as players turned demo in to this powerhouse class that did a ton of damage, and used stickies offensively. Demo was intended as far as Im aware to be area control, where he would just spam into a choke, not move with his team and make a ton of space. I personally liked the nerf, yes they nerfed stickies, but they also buffed demo in general, that damage variance and the fact that pills were inconsistent damage annoyed me. But, to every man their own. I think Valve had good intentions with this update. But, I think that it was the most logical of any nerf they couldve applied imo.
I agree with you that this nerf was logical in terms of fitting in with Valve's original vision of the game.

The problem is, who gives a fuck about Valve's original version of the game? I am willing to be a sizable number of people on these forums understand the way TF2, especially competitive TF2, works better than any Valve employee ever has or ever will. I am dead positive that I do, at least. Valve put pyro under "offensive", demo under "defensive", and sniper and medic both under "support", for fuck's sake.

In terms of describing this as an overall buff for demo, I think that that's extremely naive. Sure, if you make a list of the changes made both columns seem equally long, but they certainly do not carry the same weight.

I agree with you, but Valve was planning on nerfing demo for a while, If we bitch enough they will give us those stickies back (hopefully). But Im glad that it was done with more poise than just straight up making stickies do like 30 dmg. I agree that Valve probably doesn't know nor care that much about comp. But, if you want to get your stickies back, get some traction, do something about it, put this post on other outlets where valve seems to pay attention like reddit or something. Naive, maybe, but Im just voicing my opinion.

(Sorry double post)

posted about 9 years ago
#13 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
mustardoverlordkounterpartsWhats happening is that Valve wants us to play the game they intended. We as players turned demo in to this powerhouse class that did a ton of damage, and used stickies offensively. Demo was intended as far as Im aware to be area control, where he would just spam into a choke, not move with his team and make a ton of space. I personally liked the nerf, yes they nerfed stickies, but they also buffed demo in general, that damage variance and the fact that pills were inconsistent damage annoyed me. But, to every man their own. I think Valve had good intentions with this update. But, I think that it was the most logical of any nerf they couldve applied imo.
I agree with you that this nerf was logical in terms of fitting in with Valve's original vision of the game.

The problem is, who gives a fuck about Valve's original version of the game? I am willing to be a sizable number of people on these forums understand the way TF2, especially competitive TF2, works better than any Valve employee ever has or ever will. I am dead positive that I do, at least. Valve put pyro under "offensive", demo under "defensive", and sniper and medic both under "support", for fuck's sake.

In terms of describing this as an overall buff for demo, I think that that's extremely naive. Sure, if you make a list of the changes made both columns seem equally long, but they certainly do not carry the same weight.

I agree with you, but Valve was planning on nerfing demo for a while, If we bitch enough they will give us those stickies back (hopefully). But Im glad that it was done with more poise than just straight up making stickies do like 30 dmg. I agree that Valve probablydoesn't know nor care that much about comp. But, if you want to get your stickies back, get some traction, do something about it, put this post on other outlets where valve seems to pay attention like reddit or something. Naive, maybe, but Im just voicing my opinion.

posted about 9 years ago
#7 The demoman nerf: a semi-statistical analysis in TF2 General Discussion

Whats happening is that Valve wants us to play the game they intended. We as players turned demo in to this powerhouse class that did a ton of damage, and used stickies offensively. Demo was intended as far as Im aware to be area control, where he would just spam into a choke, not move with his team and make a ton of space. I personally liked the nerf, yes they nerfed stickies, but they also buffed demo in general, that damage variance and the fact that pills were inconsistent damage annoyed me. But, to every man their own. I think Valve had good intentions with this update. But, I think that it was the most logical of any nerf they couldve applied imo.

santababythe game was good with regular stickies and unmarked equalizers esp with how good scouts are now

splitting up the equalizer and escape plan was eh with me but the mark for death makes no sense, if youre that low theres no reason for mark for death, youre going to be 90% of the time anyway lol.

posted about 9 years ago
#76 How did you come up with your name in Off Topic

i was sitting around because my old name got boring and i was playing maplestory and noticed putting k's instead of c's was cool and this

https://www.youtube.com/watch?v=tFjNH9l6-sQ

posted about 9 years ago
#26 selling a bunch of electronics/computer stuff in Hardware

PM me about the CPU Cooler

posted about 9 years ago
#3 Guide to Streaming with 2 Computers (2PC Setup) in Q/A Help

Slin, if you have a capture card around, if you could make a video or something describing this and showing how to set it up rather than just explaining why its good and not showing how to really utilize it besides settings. Thanks man! c:

posted about 9 years ago
#75 Disquse's HUD Fixes in Customization

Hyped for the Egg HUD update :D

posted about 9 years ago
#17 Newbie Mixes in Events
slicrickgamingI am still attempting to figure out my main... I like scout and demo, and am alternating between them. Should I just choose one, or keep on alternating for now? I'm slightly leaning to scout right now.

Whatever you feel like you have the most fun playing, if youre not having fun, youre not playing to your full potential. c:

posted about 9 years ago
#18 Florida Lan is back for 2015 in TF2 General Discussion

Also, I think that it specifically being HL makes no sense, because the other one was supposed to be for both, and had to be 6s only due to a problem, not focused on it, and I think a HL only LAN would exclude some players, it should be both from my perspective.

posted about 9 years ago
#15 Florida Lan is back for 2015 in TF2 General Discussion

Im planning on carpooling with my friends at 4am to avoid traffic lol, but approx. time frame this will be happening?

posted about 9 years ago
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