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SteamID64 76561198083197998
SteamID3 [U:1:122932270]
SteamID32 STEAM_0:0:61466135
Country Canada
Signed Up August 24, 2015
Last Posted July 8, 2016 at 1:08 PM
Posts 41 (0 per day)
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#92 the unpugable maps in TF2 General Discussion

I feel like I should say that mappers feel inclined to avoid working on maps for competitive because it's an incredibly difficult audience to design for. Mapping is a pretty major time commitment, and aiming it at competitive means that you have to put in that much more effort and put up with a lot more bullshit for, most of the time, fewer results. Making a map for pub play allows you a lot more creative options and a lot more resources for testing.

posted about 8 years ago
#63 the unpugable maps in TF2 General Discussion
drshdwpuppetI do, its because mappers are bad at taking feedback and filtering good feedback from bad feedback. They shelter their maps behind doors/with just other mappers until it is a major pain in the ass to change geometry, then come here and get shit on by the Geneva Convention breaking levels of weapons grade autism interspersed with legitimate feedback and take none of it, quit, or just release their map and vow never to return to the hated "competitive community".

Maybe if comp wasn't so hostile towards testing maps without _rc in the filename we'd have more good comp maps.

posted about 8 years ago
#169 MAJOR TF2 update for 10/28/15 (Scream Fortress 7) in TF2 General Discussion

On a side note, why aren't event maps displaying their proper names in the loading screens? Instead of Ghost Fort it says Lakeside Event, instead of Mann Manor it says Manor Event, etc.

EDIT: Looks like this is only happening to the new maps atm.

posted about 8 years ago
#9 Mutagen [5CP] in Map Discussion

He did.

posted about 8 years ago
#3 So I was on Reddit today.... in TF2 General Discussion
I was on Reddit today...
posted about 8 years ago
#12 tf2 invasion maps potential?? in Map Discussion

inb4 a pro version of probed called bed

posted about 8 years ago
#76 MAJOR TF2 update for 10/6/15 (Invasion Update) in TF2 General Discussion
joshuawnwhy would anyone spend time developing a map for arena? and why would they try making 2fort a thing?

what a complete waste of time lol

Because arena is the easiest gamemode to design a map for?

posted about 8 years ago
#13 Changes for cp_well? in Map Discussion
JnaejnaeOMG in attempt to decompile the valve well map. I deleted almost everything. Even the walls and floors, but the parts that remained turned out REALLY AWESOME. Forget cp_well_pro, and welcome cp_well_sky. Basically gonna be well, but make it floating with like a million places to fall into oblivion ;p

http://tf2maps.net/threads/valve-maps-decompiled.5952/

posted about 8 years ago
#5 Changes for cp_well? in Map Discussion

Part of the reason Well and Freight are so bad is because both of the entrances to second are shutter doors. I don't see how you'd go about fixing that. It'd require such a major facelift and change to the basic geometry that you'd be better off making a new map.

posted about 8 years ago
#1 ESEA S20 W2 IM - Kill Zill vs. Champagne and Cocaine in Events

Why are you running cp_sunshine_rc7 instead of rc8? It's been out for months.

posted about 8 years ago
#13 pl_badwater_pro_v in Map Discussion

That's already fixed in v8.

posted about 8 years ago
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