HellbentThey do play test these things btw it's not just theorycrafting. I think the problem with that is that a lot of people against unlocks aren't even going to play those pugs because they don't want to play with those weapons off the bat. I know phantom was concerned that everyone in the whitelist pugs were b4nny subs lol
That last part is complete bullshit considering about half the people who played those playtest PUGs were asked just to fill spots last second, and that "being a b4nny sub" was never mentioned. Also, Alfa is against banning weapons and played those pugs, I think all unlocks besides the main ones should be banned and I played the pugs, and there were a few people who were opposed to allowing anything to be unbanned and played those pugs, so I don't know what you are on about.
My big issue with unbanning weapons is that the argument always ends up being people saying, "this weapon isn't that aids, so we should unban it," which is a stupid stance to hold. If the goal is to incentivize Valve to update the game, the last major update was over a year ago, with no news of a new one. If the goal is to incentivize new players to want to try ESEA, open teams fell by 13 teams from S28 - S29. So, what is the goal? These weapons add nothing new to the game, so as I see it, there is no upside to allowing them. Saying that "they are shitty weapons anyways, so it won't impact the game" isn't a valid argument. If only one person is gayed because a scout got out for free or they got to jump around 10 times while no one could hit them, but there is literally 0 upside to allowing them, then it's just a net loss in the end.
Also the fact that we got to play a total of 45 minutes during last second PUGs (and that snakewater game was objectively pointless because people were just memeing super hard) isn't valid enough evidence to claim that some of these weapons are useless yet.