Account Details
SteamID64 76561198143312969
SteamID3 [U:1:183047241]
SteamID32 STEAM_0:1:91523620
Country Saint Pierre and Miquelon
Signed Up May 17, 2015
Last Posted March 14, 2023 at 6:18 PM
Posts 615 (0.2 per day)
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#3 Glizzy LFT in Recruitment (looking for team)

next up, don't miss the glizzy gladiator in action

posted 1 week ago
#13 RGL Sucks in TF2 General Discussion

thanks for the constructive criticism, I'll keep this in mind

posted 3 weeks ago
#37 4 suggestions for RGL in TF2 General Discussion

the development team sees this as a critical issue to fix

the 2 most important aspects for development are keeping low divs active/growing/high quality, so the game is fun to play for the majority, and improving how spectators can interface with matches, ie calendars, stats, higher quality broadcasts, highlights, etc.

to answer what was talked about directly, we have a few pages in the works for the current site to address this, as well as architecting the V2 site around those two core concepts. I think the former will be done in the summer at the latest, and the latter will probably be done around the end of '23

in a month or 2, I'll be making a thread to keep discourse open with the community, once we have a substantial body of work

and I encourage y'all to keep leaving feedback whether on threads here, discord dm me, Taylor or head admins, or make a ticket. feedback and suggestions are critical

posted 3 weeks ago
#13 Who is the best medic? in TF2 General Discussion

leaking my year old noob dms

posted 3 weeks ago
#23 presidential roster in Off Topic

here's my B team with slept on presidents (my favorite president is Calvin Coolidge)

Pocket Scout (James K. Polk): Polk's work ethic and attention to detail would make him a great choice for the Pocket Scout role. He could quickly identify weaknesses in the enemy team and make precise movements to take advantage of those weaknesses.

Flank Scout (Calvin Coolidge): Coolidge's quiet and reserved personality could work to his advantage as a Flank Scout, allowing him to slip past the enemy team unnoticed. He could use his unassuming demeanor to lull the enemy into a false sense of security before striking.

Pocket Soldier (Zachary Taylor): Taylor was a military general before becoming president, and his battlefield experience would make him a valuable asset as the Pocket Soldier. He could use his strategic thinking and leadership skills to direct the team and make sure everyone is on the same page.

Roamer (Rutherford B. Hayes): Hayes was known for his innovative thinking and his willingness to try new things, which would make him a great fit for the Roamer role. He could use his creativity to come up with new strategies and approaches to the game.

Demoman (Millard Fillmore): Fillmore was known for his attention to detail and his ability to navigate complex political situations, which would translate well to the Demoman role. He could use his understanding of the battlefield to lay down traps and control the flow of the game.

Medic (William Henry Harrison): Harrison's experience as a military general would make him a great choice for the Medic role. He would be able to keep his cool in high-pressure situations and make quick decisions about when to heal his teammates and when to use the Ubercharge.

posted 1 month ago
#19 presidential roster in Off Topic

Pocket Scout - Theodore Roosevelt: Roosevelt was known for his adventurous spirit and his willingness to charge into battle, making him a great fit for the fast-paced role of pocket scout. His experience as a Rough Rider during the Spanish-American War also gives him a strong background in combat.

Flank Scout - John F. Kennedy: Kennedy's charisma and charm make him an ideal choice for the more nimble and agile flank scout position. He was also an athlete in his youth and had a reputation for being physically fit, which would serve him well in this role.

Pocket Soldier - George Washington: As the commander-in-chief of the Continental Army during the Revolutionary War, Washington has the tactical expertise and leadership skills needed to serve as the pocket soldier. He also had a reputation for being a fearless and strategic fighter, which would make him an asset in this role.

Roamer - Abraham Lincoln: Lincoln's tall stature and long reach would make him a natural fit for the roamer role, which involves jumping and moving around the map to get into position for surprise attacks. His ability to think creatively and make quick decisions would also be valuable in this role.

Demoman - Ulysses S. Grant: As a general during the Civil War, Grant was known for his tactical brilliance and ability to coordinate large-scale attacks. These skills would translate well to the role of demoman, which requires players to use explosives to control areas of the map and take out enemy structures.

Medic - Franklin D. Roosevelt: Roosevelt's leadership skills and calm demeanor would make him an excellent choice for the high-pressure role of medic. He was also known for his ability to inspire and motivate others, which would be valuable in keeping the team focused and determined during matches.

Overall, this team would be an interesting mix of personalities and skill sets, with a combination of tactical expertise, physical prowess, and creative thinking that could make for a formidable competitive roster

PS my roster would shit on mustards

posted 1 month ago
#3 RGL S11 AM W2: Highlander Gaming vs. Hannibal's Cannibals in Events

I think he's onto something

posted 1 month ago
#4 scout in Recruitment (looking for team)

goated lan player fr, and my original tf2 homie

posted 1 month ago
#21 The Best Ingame Sens for Scouts? in TF2 General Discussion


posted 2 months ago
#4 bikini bottom: salty spitoon lfp in Recruitment (looking for players)

mak detected

merry mak-noobmas everyone

posted 2 months ago
#7 Tragic Servers Support - no response in TF2 General Discussion

yeah I bought a tragicserver and the whole experience sucked, do not recommend 0/10

posted 2 months ago
#8 GYROS OF MAIN LFP in Recruitment (looking for players)

god i love gyros, they're so fucking delicious

posted 2 months ago
#11 Day 3 - Current Website Changes in TF2 General Discussion


posted 2 months ago
#9 Day 3 - Current Website Changes in TF2 General Discussion

bit of a ramble but just wanna share some technical details for those interested

want to start with some of the ideas that we've already discussed, our ideal solution is one where logs and demos are automatically uploaded directly to us (which may or may not be feasible). Once we have the logs stored we would ideally have a parser which could interpret all the stats and have them available on the match page, but also have aggregate stats, individual season stats, and many more. there are so many interesting ways to present all this data, and potentially develop new stats that haven't been available before, such as per door push success percentages or sac success percentages. these to me are what I'm most excited to explore.

the central challenge of this begins with the fact that RGL is a for-profit entity, and has decently large scale.

so on one hand, we have the resources to make something really good that will work forever for RGL's specific use case. we can store logs and demos specifically from matches, potentially pugs (and even possibly scrims someday). If we do this, we want to do it right, which means keep this stuff available forever and make it all happen automatically.

the astute among you might be thinking, "oh just collab with or, simple." This ties into the second part, scale of our organization. It's not really feasible for us to pass such a large burden onto zoob or Icewind, even if they were down for it. For one, we don't want to rely on their generosity forever, and second comes back to my original point that as an organization we have the resources to get it done ourselves- with our specific needs in mind for design.

ppl can post and links in the match comms right now, and I think its even part of the rules to do so but no one does. I think even if there was box or something to enter the link, that solution isn't good enough and I personally believe our solution needs to be better than that

In terms of actually solving this problem, we are currently working to design a solution so everything can be accessed quickly as well as stored cheaply. In addition, everything needs to be secure, which is not a straightforward problem to solve. So ultimately this will probably take us at least Q1 to complete a minimum viable product, with some basic functionality.

the current implementation of the site is decently large and not that easy to modify in it's current form, we are undertaking work now to make systemic changes to allow easier development for us now and others in the future. all these factors in conjunction make this a difficult problem to get right so hopefully this sheds some light on why this can't happen immediately.

happy to answer any questions as well :)

posted 2 months ago
#6 VScript Gamemodes for 6's in TF2 General Discussion

midfight gamemode like csgo retakes

posted 3 months ago
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