Account Details
SteamID64 76561198059177902
SteamID3 [U:1:98912174]
SteamID32 STEAM_0:0:49456087
Country Canada
Signed Up August 7, 2014
Last Posted November 17, 2019 at 5:11 PM
Posts 884 (0.5 per day)
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Mouse HP USB 3-Button Optical
Keyboard KWD 855
Mousepad Roccat Taito King-Size 5mm
Headphones HyperX Cloud III White/Pink
Monitor HP 2310 LCD
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#41 happy canada day from exile! in World Events

thank you, exile.

posted 4 months ago
#556 cp_logjam (5CP) in Map Discussion
HyceFor what it's worth, the test versions have been out for about a month and nobody had anything to say, so I went ahead with it.

Take this as you'd like since 1) this is only a handful of player opinions and 2) I'm an inactive low open NA player but I talk with EU players more than NA players:

When I asked some Mid to Prem players who complained about an update or a map mechanic, "can you leave that feedback for Logjam on the forums?", they said it seemed like it wouldn't matter because you'd just update the map by next week, meaning nothing would ever stay constant. It's the opposite of how people felt about other maps where rather than it being "they're not listening to feedback", this was "they're listening to too much feedback".

This is not the first time you've been told publicly to stop updating and let people get acclimated to the layout; Collaide lengthily mentioned it a while back. This has apparently been a consistent opinion out of many different opinions, even after Logjam stopped being in rotation in ETF2L a while ago before it was brought back.

People from the Cardinal era knows that since I'm primarily a content creator, I will usually fiercely take the side of the mapper's frustrations - which is why I'm telling you what I've been told, because that's all I can do. If that sounds ridiculously more frustrating for you and seems unfair or disheartening, it's because it probably is.

This part is where this becomes a c l a s s i c overdramatic uberchain nerd essay:

Show Content
I sympathize with you as somebody who doesn't play comp anymore, but continues to market & create content catered for comp, hoping that it pays off despite our lack of high-level gamesense. I haven't played in ages. I can only listen to people who do play. So I can't imagine how hard it is to make a map and pick which feedback you integrate into it, especially because you place your trust in these players who know more than you from a gameplay perspective, but not necessarily from a level designer perspective. I wish people did speak up, especially in a small scene like this where validation - for better or worse - has become essential to its survival.

My sympathy will not make your map better or worse. My sympathy is not feedback. My sympathy is me telling you one reason, out of an unknown number of reasons, as to why people didn't give feedback, whether it's fair or not.

That being said, Collaide and gemm (who both brought up how you should stop updating as much) both emphasized that they appreciate and respect the amount of work you put into the map, as well as acknowledge that it is a lot of care you put into each update as an active mapper. That doesn't mean these updates have been executed well, but that doesn't mean you didn't put your heart into it. Credit where credit is due. This is also the general sentiment from the census of players I've talked to - which I guess you + every other mapper who spends time here want to hear straight from them, rather than like this from me.

You can take this as a motivator to think and analyze, rather than a deterrence to give up or stop altogether. I don't know whether that analysis and reflection means holding onto the map and salvaging it, moving on with a new map and starting over - or keeping things as it is. You'll know that better than I do, and your decisions are your own. I'd personally like you and other mappers to keep going, whether it's your current project or a new one. I think it's awesome what you do, I could never stomach it let alone know where to start. But I understand your frustrations.

Also this is already longer than I wanted a "don't shoot the messenger" post to be, but I feel like this part of my hearsay also needs to be stressed: from listening to Cardinal and Logjam feedback, let alone anybody complaining about a map, is even if players think your map needs to be better otherwise not be played at all - they absolutely 100% know you're doing your best and appreciate that effort. I want people to tell you both those sentiments for themselves.

posted 4 months ago
#51 what are you in Off Topic



posted 4 months ago
#21 what are you in Off Topic



I love them.

posted 4 months ago
#9158 stream highlights in Videos


posted 5 months ago
#9142 stream highlights in Videos


posted 5 months ago
#18 what's starkie smiling at? in Off Topic


posted 5 months ago
#7 top5rocket blasts off into Premiership in News

It's alright Ombrack, don't blame the Englishmen for pointing out our slip-ups that drew the wrong attention for your team's debut! That is entirely our fault within the TFTV Journalism Department. We should work on prioritizing more careful attention and responsibility to sharing recorded facts, or digging deep for the correct information in a time of scarcity & inactivity on comp.tf and Liquipedia, compared to "yo is this pun good or will it fly over people's heads"

posted 5 months ago
#5 SVIFT falls again, regains consciousness as Faint Gaming EU in News



posted 5 months ago
#9 May Global Whitelist Changes in TF2 General Discussion
RandomTF2why won't you just let us have a season with qfix. why.


posted 5 months ago
#9 Se7en releases Thaigrr back into the wild, poaches Silentes in News
JWBseason 30 was before i63 btw

I rearranged a few paragraphs, thanks!

posted 5 months ago
#8 what's starkie smiling at? in Off Topic


posted 5 months ago
#5 what's starkie smiling at? in Off Topic



posted 5 months ago
#6 how many times do u shit a day in The Dumpster


posted 5 months ago
#1 CPG 2019 Photos in TF2 General Discussion


Hello. One month later after a proper LAN death post-viral cough that made my ribs hurt and nearly vomit out of the sheer intensity of the cough's force (Ixy you are innocent until proven guilty because I'm merciful), I have finally processed and uploaded all the photos I took from Copenhagen Games 2019 to the Teamfortress.tv gallery.

You can find the photo gallery here or if you click on the "Galleries" tab.

There were 730 photos taken in total, and I ended up uploading around 300. I've uploaded a ton in an order that tells a story - as well as to provide enough material for the news department to use for any ETF2L articles, or any players who want some new display photos, Twitter headers, or Mumble captions to bully their teammates.


If I didn't get your photo and you wanted one, I apologize profusely. Hopefully next LAN I manage to go to I'll be able to grab a photo of you! I haven't volunteered for TFTV photojournalism in a while; this was a last minute decision to do these since I was at CPG working for Ascent, and I wondered if anybody else was doing official photos.

For this LAN, all I had was a 2014-era DSLR and a starter kit lens, and normally a better camera + lens is rented out so I don't have to get up in gamers' faces. So thanks to the gamers who let me take photos of them so up close (and a shoutout to everybody who scared the shit out of me turning to look straight into the barrel). Additionally, thanks to the gamers that let me stand on their chair to get some of these photos, as I am very vertically challenged.

I also have some bonus albums:

If anybody else has their own photos to share, you can post it to this thread too, I know a few people posted their stuff in the best LAN thread including a very exploitable Alfie meme I will take advantage of at some point in time.

posted 6 months ago
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