ppaleun
Account Details
SteamID64 76561198871355344
SteamID3 [U:1:911089616]
SteamID32 STEAM_0:0:455544808
Country Korea, Republic of
Signed Up July 4, 2019
Last Posted January 31, 2020 at 3:56 AM
Posts 17 (0.1 per day)
Game Settings
In-game Sensitivity 6.2
Windows Sensitivity 6/11
Raw Input 1
DPI
1000
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse SteelSeries Rival 110
Keyboard Cooler Master CK530 TKL, Cherry MX Brown
Mousepad SteelSeries QcK Medium Stitched-Edge
Headphones beyerdynamic DT 770 Pro 80 OHM
Monitor VIOTEK GFV24C
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#1 Stream link change in Requests

My Twitch name has changed from NCRppaleun to ppaleunKR (too tired of people thinking "NCR" is my name).

posted 1 month ago
#6 YeeHaw: "I've realized I'm naturally a competitive person" in News
AelkyrI would like to thank YeeHaw publicly for being really cool with the numerous delays that happened.
I made a collage of the delays as well
https://i.imgur.com/9O9YGG9.png

stay tuned for the next article of this kind, where papi will talk about leading and stuff

You pushed it! It happened! Damn. RIP NA sidebar

posted 2 months ago
#6202 HUD editing: short questions, quick answers in Customization
ZetosYou mean having the round dots with no background? I tried if_match and if_readymode visible "0" on RedBG and BlueBG on HUDRoundCounters and they still showed up. Could be hard-coded.

I want to have the playerpanels, but no round dots and no background. As in, I want the player panels, but I want the timers to look the same as they would if I turned of matchhud if that makes sense.

posted 2 months ago
#2 how do u unbind ; in Q/A Help

TF2 knows the key as SEMICOLON rather than ;. So you just do: bind SEMICOLON ""

posted 2 months ago
#6192 HUD editing: short questions, quick answers in Customization
ZetosIf absent, try adding the if_ condition, as Kermit mentioned. The bits you're looking for are RedBG and BlueBG, by looking at the tree, but I couldn't spot their controllers on the .res file.

https://pastebin.com/qkF6GZM0

Here's a copy of my hudmatchstatus.res. I tried modifying "BlueTeamBG" and "RedTeamBG" to much avail.

posted 2 months ago
#6190 HUD editing: short questions, quick answers in Customization
_KermitThere's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.

I sorted out the timer, but I still can't figure out how to get rid of the rectangle that shows rounds won (when there's a winlimit set).

posted 2 months ago
#6188 HUD editing: short questions, quick answers in Customization
Zetos I downloaded the HUD and checked it out, the file is replay/thumbnails/material_bonus. Not on-the-fly for changing colors as you'd want, but yeah. You can export the image with VTFEdit, change it and import it back.

I thank you! It worked. Follow-up question: https://imgur.com/a/HNpBKfr
How do I setup the Match HUD so that even when tf_use_match_hud is set to 1, the timer is the same as 0 (No background rectangle with team colours and win counter)? I'm sorry if the question is vague, wasn't quite sure how to explain what I'm looking for.

posted 2 months ago
#6181 HUD editing: short questions, quick answers in Customization
ZetosI'm not sure about this one, but probably the PlayerHealthBGBonus color is already set inside Resource/HUDPlayerHealth. You can try this route.

Well, that didn't quite seem to do the trick either. I appreciate your help though. When I look at HUDPlayerHealth, "PlayerStatusHealthBonusImage" points to an image "replay/thumbnails/buff". Would that be what's setting the colour?

posted 2 months ago
#6179 HUD editing: short questions, quick answers in Customization
ZetosppaleunHow do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.event HudHealthBonusPulse
{
Animate TargetIDBG Bgcolor "*GO-TO COLOR*" Accel 0.0 0.0
}
event HudHealthBonusPulseStop
{
Animate TargetIDBG Bgcolor "*ORIGINAL COLOR*" Accel 0.0 0.0
}
Use decimals for the accel part if you want.

https://gyazo.com/2d04641cb5fd8706a3e38ec3a5acd427
It didn't seem to work. Here's a screencap of my hudanimations_targetid.txt in case it helps. (This is without the changes you described, as they didn't affect anything I noticed.)

posted 2 months ago
#6176 HUD editing: short questions, quick answers in Customization

https://i.imgur.com/xzmxTDH.jpg

How do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.

e: using screenshot from the album for m0rehud black 2.0 b/c using a hodgepodge of huds based on it

posted 2 months ago
#5 The decade in review in News
ireMitch: hey let's do a 2019 review a lot happened
Recurse: decade review, you won't
actually amazing we got this remotely decent in like 10 or so days

people who worked on it: (might forget someone sorry)
NA Contributors: Recurse, ire, ppaleun, Tri-, Enigma eXtine
AU: mitch, ory, quid
AS: concorde, K1lled
EU: Aelkyr
SA: Aratinga

Love you all

Recurse's Flag Fixers: Aelkyr, ppaleun

posted 2 months ago
#1 Stream request in Requests

Name: ppaleun
Country: South Korea
https://www.twitch.tv/NCRppaleun
scrims, matches, jump

posted 4 months ago
#13 A follow up on opinion articles in News

Not to repeat what's already been said by dempsey or Aelkyr, but absolutely reach out if you're interested in (co-)writing (and ideally have a draft) a piece. For a while, I've thought more op-eds (or generally articles of that nature) would be great for TFTV, so if you have an idea, reach out

posted 5 months ago
#3 RGL Open S1 Happenings/Discussion Thread in TF2 General Discussion

gg tonight's big loser

posted 6 months ago
#11 RGL Fee due date + more in TF2 General Discussion

It might be good to (in a future revision) have it specify "first to 5 total" in the 5cp b config just to avoid any possible confusion for newer players?

posted 7 months ago
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