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SteamID64 76561198141817197
SteamID3 [U:1:181551469]
SteamID32 STEAM_0:1:90775734
Country United States
Signed Up May 17, 2017
Last Posted August 2, 2020 at 9:17 AM
Posts 182 (0.2 per day)
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#8 lft in Recruitment (looking for team)

bump for scout s4, d1 or d2

posted 1 week ago
#20 exile lft in Recruitment (looking for team)

dangerous scout

posted 3 weeks ago
#5 earthworker LFT in Recruitment (looking for team)

hilarious dude, tries really hard, and can be stubborn at times but it's always for the benefit of the team. not sure how good he is now but was definitely an up and comer a couple years ago

posted 3 weeks ago
#11 LFT scout in Recruitment (looking for team)

talented player with quite good dm

posted 2 months ago
#2 Hey whats up in The Dumpster


posted 3 months ago
#5 lft in Recruitment (looking for team)

bump, feeling the itch to play soldier again so open to pocket as well.

posted 3 months ago
#12 rgl 6s season 2 post season survey in TF2 General Discussion

how are they not? point system already favors the winner, as winning a match guarantees you 2 out of the 3 possible points for the match. the remaining point measures how much you won by, with the other team being able to earn some of it. if you win 5-0 the points are awarded 3-0, as should be deserved by a shutout. this season points mostly lined up with w/l except in the case of invite where h5 demoman didnt make playoffs despite having a better w/l. but if u look at h2h between h5 demoman and ford, their 2 matches were 3-4 in favor of h5, then 5-2 in favor of ford, which would indicate the point system worked for the correct team as the round total across these two matches is 8-6 in favor of ford.

here you can see that ford dropped(pd) 2 total points on wins compared to h5's 4, meaning that when ford won a match, they won matches more convincingly than h5. looking at points earned(pe) ford's losses were much closer than h5's which allowed them to earn more points on loss. an overall, generalized, way to put this is when ford loses, they just barely lose, and when they win, they win fairly convincingly. compare this to h5 where the opposite is true: when they lose its by a larger margin and when they win its not by as big of a margin.

the real question is whether you care about how close matches are in addition to concrete result, and personally i think the score itself does contribute enough to warrant the point system. this is all im really gonna say tho ive said everything i want to and people are free to disagree.

posted 4 months ago
#9 rgl 6s season 2 post season survey in TF2 General Discussion
Air_nobody wants JUST win loss, people want win loss to be the deciding factor, then have the points system be used for tie breaking.

i understand, but i'm just confused as to why people want w/l to be the deciding factor when points are more representative of teams' relative skill. the most accurate metric should be used first for absolute placements, then a less accurate one to tiebreak.

posted 4 months ago
#6 rgl 6s season 2 post season survey in TF2 General Discussion
teams shouldnt be penalized for winning a close match

conversely, a team that loses a match 5-4 should get no compensation at all? again consider the purpose of the regular season should be to measure the skill level of teams as accurately as possible in order to have the absolute best teams in playoffs.

dbkin a situation where every team plays every other team there is no reason to not use win/loss
if next season that isnt the case, then maybe point would make more sense

ok you obviously didnt even read my post

posted 4 months ago
#3 rgl 6s season 2 post season survey in TF2 General Discussion

I think its important to maintain the current current system, rather than only consider a team's win/loss ratio. What is the purpose of the regular season really? To seed for playoffs by determining the best teams of each division, with individual matches as the only metric for doing this. Having points that show a "dominance score" per match (how much a team won by) will ideally show how much "better" one team was than another, in addition to incentivizing better teams to not throw against worse teams, which is a problem I have seen many times before. Given this dominance score, against worse teams, each better team will have an opportunity to show how much better they are than said team, by the round difference translated into point difference at the end. Essentially, the point system currently in place actually provides more data to the league of how skilled teams are relative to each other rather than a simple win or loss. After all, compare a 5-4 victory to a 5-0 victory. The team that 5-0's is clearly much better than the team that gets 5-0'd whereas a 5-4 shows a hard fought and close match, indicating the teams are close together in skill level, and that each team should be deserving of points to determine seeding at the end of the season.

tldr more data > less data when it comes to the league ranking teams for playoffs and statistically its not always correct that a team with a better w/l is a better team overall

posted 4 months ago
#3 cookie lft in Recruitment (looking for team)

played well last season. can definitely speak to his demo being there, as he's pretty consistent with some clutch traps that came in too. disciplined combo scout as well from what ive seen in pugs.

posted 4 months ago
#1 lft in Recruitment (looking for team)

i'd like to continue playing scout next season. switched around with playing pocket and combo scout last season and ended up 5th. pretty sure my scout is stronger at this point and has more potential to improve. i talk a lot so i usually end up maincalling for the teams i play on. rly only looking to play combo scout -> high adv

posted 4 months ago
#2 SeRious lft Main Soldier in Recruitment (looking for team)

been grinding really hard recently, good mindset, good banter. would do well in main

posted 4 months ago
#2 duckrider32/syath lft in Recruitment (looking for team)

carried his team this season

posted 4 months ago
#8 RGL Ban Wave in TF2 General Discussion

Well played

posted 7 months ago
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