the expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect
Account Details | |
---|---|
SteamID64 | 76561198055313095 |
SteamID3 | [U:1:95047367] |
SteamID32 | STEAM_0:1:47523683 |
Country | United Kingdom |
Signed Up | August 29, 2015 |
Last Posted | November 2, 2019 at 2:54 PM |
Posts | 27 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
8200 |
Resolution |
1920x1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
did you follow
solly6EDIT 2: Fixed it by setting the shader to UnlitGeneric
if yes you may need to preload the materials into mainmenuoverride.res to bypass sv_pure if you're using it, though this shouldn't cause them to appear black
hacked client when it's in official mm
crosshairs are a crutch, keep my screen clean thanks
HypnotizeWeShallFallenIt does work for me, I tried in multiple huds and it works in all of them
Did some more extensive testing, it does work but there's also definitely something fucky going on with it now, as it failed to work on any EditablePanel until I added a SubButton - since it works I'm just gonna drop the issue but if someone wants to investigate it more then it's appreciated.
Heads up: OnlyAtMenu no longer seems to function as an option in gamemenu.res or mainmenuoverride.res
How do you force specific vtfs to render at high resolution (such as the animated main menu logo or map thumbnails) regardless of texture settings?
How do I stop the "Equipped" label from changing colours after being hovered over in the backpack?
Also, how do I change the appearance of the default weapon panels? I've looked through clientscheme, but have been unable to find the appropriate field.
What part of clientscheme.res do I have to edit to change the bgcolor of this?
WiethoofdWeShallFallen, modify HudFontSmall in clientscheme.res (this will have an effect on the rest of the hud, but I suppose that will be the only way to do it, since font_override doesn't seem to work)
Just attempted what you suggested, but it doesn't seem to have changed - even after replacing all instances of the default TF2 font in clientscheme.res and the pointer to resource/TF2.ttf, which is odd.
How does one change this font? I tried editing ChallengeList and TourList (for the other similar list too) as vgui_drawtree suggested, but it didn't change in game even after editing the font.
I've attempted to modify Econ.Dialog.BgColor to change the background colour of popup dialogs, but if the alpha value is set to zero, a panel behind it is visible with the colour TanDarker. How do you change the colour of this panel visible behind it?
For reference, I'm talking about these dialogs.
How do you change the colour of this text in the advanced options section? I've looked through tfadvancedoptionsdialog.res but couldn't find it, even after adding fgcolor_override values.
________
Any way to remove this notification whilst the console is open? Assuming it's located in sourcescheme somewhere.
How do you stop the engineer building status moving whilst dead (spectating)?
Resolved.
How does one remove the chatbg, similar as to how it is done in magnumhud? I've poked around a bit in the files but haven't really had enough time to look fully.