WeShallFallen
Account Details
SteamID64 76561198055313095
SteamID3 [U:1:95047367]
SteamID32 STEAM_0:1:47523683
Country United Kingdom
Signed Up August 29, 2015
Last Posted November 2, 2019 at 2:54 PM
Posts 27 (0 per day)
Game Settings
In-game Sensitivity 6
Windows Sensitivity 6
Raw Input 1
DPI
8200
Resolution
1920x1080
Refresh Rate
60
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#2 what happend to tftv in Site Discussion

the expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect

posted 2 weeks ago
#2 Custom Control Point icons and Materials in Customization

did you follow

solly6EDIT 2: Fixed it by setting the shader to UnlitGeneric

if yes you may need to preload the materials into mainmenuoverride.res to bypass sv_pure if you're using it, though this shouldn't cause them to appear black

posted 4 months ago
#3 Has anyone seen this disconnect reason in MM? in TF2 General Discussion

hacked client when it's in official mm

posted 4 months ago
#4 crosshair size theory in The Dumpster

crosshairs are a crutch, keep my screen clean thanks

posted 11 months ago
#5173 HUD editing: short questions, quick answers in Customization
HypnotizeWeShallFallenIt does work for me, I tried in multiple huds and it works in all of them

Did some more extensive testing, it does work but there's also definitely something fucky going on with it now, as it failed to work on any EditablePanel until I added a SubButton - since it works I'm just gonna drop the issue but if someone wants to investigate it more then it's appreciated.

posted about a year ago
#5170 HUD editing: short questions, quick answers in Customization

Heads up: OnlyAtMenu no longer seems to function as an option in gamemenu.res or mainmenuoverride.res

posted about a year ago
#4724 HUD editing: short questions, quick answers in Customization

How do you force specific vtfs to render at high resolution (such as the animated main menu logo or map thumbnails) regardless of texture settings?

posted about 2 years ago
#4473 HUD editing: short questions, quick answers in Customization

How do I stop the "Equipped" label from changing colours after being hovered over in the backpack?

Also, how do I change the appearance of the default weapon panels? I've looked through clientscheme, but have been unable to find the appropriate field.

posted about 2 years ago
#4169 HUD editing: short questions, quick answers in Customization

What part of clientscheme.res do I have to edit to change the bgcolor of this?

posted about 2 years ago
#4112 HUD editing: short questions, quick answers in Customization
WiethoofdWeShallFallen, modify HudFontSmall in clientscheme.res (this will have an effect on the rest of the hud, but I suppose that will be the only way to do it, since font_override doesn't seem to work)

Just attempted what you suggested, but it doesn't seem to have changed - even after replacing all instances of the default TF2 font in clientscheme.res and the pointer to resource/TF2.ttf, which is odd.

posted about 2 years ago
#4110 HUD editing: short questions, quick answers in Customization

How does one change this font? I tried editing ChallengeList and TourList (for the other similar list too) as vgui_drawtree suggested, but it didn't change in game even after editing the font.

posted about 2 years ago
#4093 HUD editing: short questions, quick answers in Customization

I've attempted to modify Econ.Dialog.BgColor to change the background colour of popup dialogs, but if the alpha value is set to zero, a panel behind it is visible with the colour TanDarker. How do you change the colour of this panel visible behind it?

For reference, I'm talking about these dialogs.

posted about 2 years ago
#4090 HUD editing: short questions, quick answers in Customization

How do you change the colour of this text in the advanced options section? I've looked through tfadvancedoptionsdialog.res but couldn't find it, even after adding fgcolor_override values.
________

Any way to remove this notification whilst the console is open? Assuming it's located in sourcescheme somewhere.

posted about 2 years ago
#4088 HUD editing: short questions, quick answers in Customization

How do you stop the engineer building status moving whilst dead (spectating)?

posted about 2 years ago
#4081 HUD editing: short questions, quick answers in Customization

Resolved.
How does one remove the chatbg, similar as to how it is done in magnumhud? I've poked around a bit in the files but haven't really had enough time to look fully.

posted about 2 years ago
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