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SteamID64 76561197974943998
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SteamID32 STEAM_0:0:7339135
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Signed Up July 20, 2012
Last Posted March 29, 2015 at 6:37 PM
Posts 797 (0.2 per day)
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#6 Shoutout to Lange in Other Games

While the Viagame House Cup did indeed use NodeCG for all of its graphics and most of its scene compositing, I was not involved in the production nor was Matt. The production was done by Jonas Bengston (a former Dreamhack producer) and Love Olsson. This was their first big show using NodeCG if I am not mistaken, and they've been great sources of feedback. We're absolutely thrilled that they deemed NodeCG good enough to be at the center of such a big event.

posted about 8 years ago
#73 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

Some people have been reaching out to me, lamenting my departure as a sure sign of the death of the game. This is of course not true. The secret is that I stopped being a major supporting player long ago.

Dashner was lead producer of i52 and GXL, not me.
Cprice coded 2v2 and Ultiduo for MGEMod, not me.
Mathsad coded tftv-overlay, not me.
Getawhale, sideshow, commanderx, gecks, and many others do the weekly casts, not me.
Truktruk is the best and most consistent cameraman in NA, not me.
Seanbud is a frequent and energetic streamer, not me.
WhiskerBiscuit, Seanbud, and Truktruk handle the lion's share of the organization and planning for Tip of the Hats, not me.
thesupremecommander, uberchain, mathsad, and many many other artists collaborated to produce the most recent ESEA LAN, not me.

This game hasn't needed me for a while. I just refused to leave.

posted about 8 years ago
#50 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
drshdwpuppetYou are mad about CEVO signups, CEVO was kind of your baby last season, you did a lot of work for them. But the reality is that CEVO dropped the ball in a big way last season.

I'm not upset about CEVO. I let go when I resigned. I do wholly own up to the failures of the TF2 division though. We could have done better. It's hard with volunteer effort.

drshdwpuppetYou are frustrated, and its easy to see why. You will never get back, financially, what you put into TF2. But that isn't why you started being involved behind the scenes in this community. You started it for the game you loved, for the community you loved, for the people you loved playing with. You spent all those hours because you wanted to, in spite of the expectation that you wouldn't get remuneration for your dedication.

I do mention finances a few times in this video, and I now very much see how it could be construed as me simply wishing for more money. The financial strain of supporting TF2 has been very real though. I make less than $20k/yr and have been putting several thousand of that into TF2. It is painful. It has a real impact on my happiness and ability to pursue said happiness. I feel trapped where I live because I cannot afford to move someplace where I am more comfortable.

drshdwpuppetBut part of me can't help but be hurt by your words in that video, on a personal level. What you got out of TF2 is a community that believed in what you believed in, a starting point for the career you want so badly. I thoroughly enjoyed every event we were at together, just seeing you do your thing. It is clear you have passion about videogames and broadcasting them. So instead of mourning that TF2 hasn't brought you fame and fortune, rejoice that, at least for a few years, we as a community could make all the hours spent reading, tooling, staying awake, travelling across the country, programming, playing, making graphics and herding cats well worth it. Because God Dammit Alex, you love this community.

I should have left the segment at 17:25 in the video. In that segment, I express how deeply I value the people and friendships forged from this game.

Perhaps this will sound arrogant and entitled, but I no longer want the things that TF2 (the game) can give me. What meager peaks it has have already been summited. However, I will always treasure the community around this game. I would do anything to see my friends in Europe at least one more time (somehow, every LAN ends without me getting to hug Bones). I'll be at Seanbud's wedding next year. I made a point of traveling to Chicago in the middle of a hectic work schedule just to hang out with Tagg. I confide my fears and dreams in the friends I have earned in this community. They are my support system, and I hope to never take that for granted. If I have given that impression, I hope you accept my apology.

posted about 8 years ago
#19 Feedback on 6v6 Roster Graphic? in TF2 General Discussion
DataAlso the way we need to setup our graphics is so they can be recreated in CSS on NodeCG (live graphics system by Lange).

Bluee_ is the co-author and the original idea (over a year and a half ago) is atmo's. It's by no means just my work!

posted about 9 years ago
#5 AsiaFortress - An Idiot's Guide To Competitive TF2 In Asia in News

Really great article, nice work Sideshow!

posted about 9 years ago
#51 NA TF2 Winter LAN: What's next after GXL? in LAN Discussion
kaceDo you have any such ambitions for ETS?

If I were to participate in ETS/FITES production, my involvement would be more low-key than GXL. ETS/FITES would be done using tried and true methods, we likely wouldn't develop any new toys for it. We haven't yet learned how to fully utilize all the tools we have though, so there would still be room for us to improve in our execution and make ETS/FITES a better show than GXL.

posted about 9 years ago
#49 NA TF2 Winter LAN: What's next after GXL? in LAN Discussion
downpourp.s. stop trying to "advance tf2 as an esport" and just be happy that the community is as big as it is after the game being out for 7 years, play to have fun

The community would not be this big and we wouldn't have these events if it weren't for us crazy folk trying to advance TF2. GXL took six months to make happen. I started writing code in April, immediately after Tip of the Hats 2014 concluded (and TotH alone was 3 months of full-time work). eXtine, Dashner, and TheFragile were planning logistics well before that. The only reason we secured Corsair as a sponsor is because I was at PAX Prime networking my ass off for this game (and because STAR_ and Jerma introduced me to some important people). A major reason we put that kind of effort in is because of potential long-term benefits to the game and our community.

posted about 9 years ago
#72 GXL feedback in LAN Discussion
GetawhaleIt was my understanding prior to the event that I'd be doing this. My understanding was we had a wireless mic for me for this purpose, I'd have my own camera person, etc. I was really excited to do just this at LAN.

Having a true mobile camera would be awesome, and is something we want to do. Right now our "roaming" cameras aren't that mobile, as they are often tethered to power sources and ethernet lines. As a result, they can usually only move a few feet in any direction. With some decent planning we should be able to work around those limitations though, batteries exist for a reason.

posted about 9 years ago
#8 GXL Graphics Released in TF2 General Discussion
MR_SLINLange do you by chance have the raw class icons used in the roster rundown?
Just looking to download the individual graphics.

If you go to each of the class pages on the TF2 Wiki, you can find high-res versions of the class icons.

posted about 9 years ago
#12 GXL feedback in LAN Discussion
ChompsI'm assuming the long delays between matches were so that both the cs and tf2 matches could have non-laggy streams

Nope, there was plenty of bandwidth for both of us. The delays were almost always caused by either hardware problems, players disappearing, or us having to wait for Midnight Madness to be over.

We had like an 4 hour delay on the first day, and there were about 8 times where we were sure that we could go live within 5 minutes only for something else to crop up. Live events are hard, and they're harder when everyone is volunteer.

posted about 9 years ago
#4 GXL feedback in LAN Discussion

More setup time. Having a single day to set up just doesn't work, especially when most of the gear doesn't arrive until early afternoon. The lack of setup time is the root cause of most of the issues that caused long delays.

posted about 9 years ago
#1 GXL Graphics Released in TF2 General Discussion


The graphics that I worked on for the GXL have been open sourced. Please note that these are not all of the graphics, only the ones that I personally worked on and that I have the authority to release.

These graphics depend on NodeCG. Please read the documentation for both NodeCG and each individual graphic.

Roster Rundown
Player Stats
Caster Names

I ask that anyone looking at these graphics does so in an educational capacity, or uses them as a base to build from. Downloading and using these graphics verbatim in your own productions is frowned upon, but I can't/won't stop you.

posted about 9 years ago
#1211 GXL LAN Fall 2014 in News

My photos:

posted about 9 years ago
#866 GXL LAN Fall 2014 in News
alfaif anyone is coming on wednesday, leave a message here, me/dashner/lange will be around tomorrow

We're coming in super late though. I'll be getting in at 9PM and dashner & co. are expected around 1AM. We probably won't be leaving the hotel. Dashner and I need to be at the venue at 8am on Thursday to start setting up, so there won't be much time for socializing until Sunday.

posted about 9 years ago
#25 TF2GAMES in The Dumpster
TF2GamesWe have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)

You're dodging the question. Why should I believe that anyone on your team is as competent as you claim them to be? Can you show me any past work that proves you know what you are doing?

posted about 9 years ago
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