Account Details
SteamID64 76561198066923067
SteamID3 [U:1:106657339]
SteamID32 STEAM_0:1:53328669
Country International
Signed Up December 10, 2014
Last Posted September 16, 2020 at 9:31 PM
Posts 833 (0.4 per day)
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In-game Sensitivity 7 inches/360
Windows Sensitivity 7 inches/360
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#10 Dunker LFT in Recruitment (looking for team)


posted 5 days ago
#11 Daf lft in Recruitment (looking for team)


posted 5 days ago
#4 Daf lft in Recruitment (looking for team)


posted 3 weeks ago
#9 flatline lft s4 in Recruitment (looking for team)

i have always thought flatline has been a very underrated player

he exudes positive vibes & hits nice rockets

posted 1 month ago
#1 Daf lft in Recruitment (looking for team)

Would like to game with cool people.

No med pls

posted 2 months ago
#19 ESEA Season 34 Open Happenings/Discussion in The Dumpster
mr_poporest easy knowing u can wallow in open level tf2 without getting smacked

ur team instantly died from the shock of being placed into a div higher than u wanted

posted 3 months ago
#11 RGL's survey in TF2 General Discussion
bearodactylsubjects numbered for convenience sake
1.) Also there's not enough information about this infraction system but I feel like it will serve the same purpose that they just hunt for random little infractions to nail people they don't like with and then oh look the previous ban gets multiplied. Also can we have a talk about the fact that they are so late with all this? Like went is this not decided before the season starts?

2.) And did they even deal with the invite situation with the marmaloo team and how to retroactively add them in?

3.) Seems like everything is super last minute and not well planned out. Like how was the correct version of clearcut that they assigned for the season not even on serveme until the day of my match last week lmao at least get your shit together if you're not gonna provide servers.

1.) RGL is more than just the 6s league. Just because the 6s season has started doesn't mean the league and admins freeze other work. Additionally, you are correct to note there is no information provided regarding the system. We have not put in the effort to design something yet because gauging community interest with a poll is the first step.

I also see that you have concerns that RGL admins witch hunt for reasons to ban players they supposedly don't like. Being a 6s admin for RGL is a volunteer position of mostly innocuous grunt work where we schedule matches, place teams into divisions, handle match disputes, and pass along relevant information to people who work on specific areas (production people, graphics designers, anti-cheat, website development, etc.) Most admins in the league do not handle responsibilities regarding bans. Of the ones that do, its likely that they don't care about these supposedly witch hunted players by virtue of not really knowing much about them in the first place.

Additionally, I have many things I would prefer to do when compared to witch hunting tf2 players that are "disliked" by the admin team. Playing the game and handling the responsibilities I have is enough of a time burn anyways. Its unrealistic to think admins actually keep tabs on as many players as people think we do. We have our own jobs, our own teams, our own real lives, and many other things. If I found out that any of my division admins were engaging in that type of witch hunting I would chew them out for wasting time with that rather than handling their unfinished responsibilities in the league. We only act on reports submitted to us. Its honestly tiring to me that people are unwilling to accept this answer. If you want to believe admins "hunt" for reasons to ban players they don't like then I can't change your mind, but hopefully you can at least acknowledge how much time it would waste.

2.) Invite schedules have been updated to reflect developments regarding team deaths and reforms for a while now. I would have assumed you were aware that it had been sorted given that your match against Dorsia was scheduled with a notification, but maybe you just didn't check the website before posting.

3.) RGL is not serveme. We do not own serveme or have some kind of special admin access to their servers. I am confused about why you think a map being missing from a serveme server is a problem with RGL.

Posts like these frustrate me because at best its just users unconsciously assuming RGL admins are obligated to read/post everything on tftv (we ideally want to use the RGL website only for admin things, not tftv) and at worst its an attempt to rile people up about problems that literally don't exist.

posted 3 months ago
#6 Calling out div 1 etf2l teams in TF2 General Discussion

some1 make this thread but for NA

posted 3 months ago
#2 Request for RGL Admins in TF2 General Discussion

I'll try and make it happen

posted 3 months ago
#56 RGL Division Restructure in TF2 General Discussion
ScrewBWouldn't it make more sense for it to be Invite and divs 1-6? The div naming scheme is getting a bit convoluted. Also i have to ask why this decision was made in the first place. I haven't heard anyone asking for more divs. Wasn't 6 enough?

The decision was made because there was a noticeably wide gulf between the top and bottom 'halves' of advanced. Splitting them up just made sense bc it increased the competitiveness of the league in general. Additionally, it allowed for teams on the higher side of main to slip in with adv teams they are better suited towards competing with anyways. I am aware that the health of a division is also influenced by its size and not just how close together teams are in skill, but in this case advanced was already functioning as an unofficially split division in practice regardless if you noted the general trends of which teams were scrimming together.

I hesitate to go all in on naming the divisions based on numbers (e.g. Div-3/4/5/etc...), it has the potential to create a lot of confusion down the line. This season has a noticeable spike in playerbase due to quarantine. S2 had roughly 100 teams at season start, right now we have approximately 200 teams placed for s3. This is also another contributing factor to the unusual number of divisions relative to whats been normal in NA. If divisions are lost/gained in the future then you might end up in situations where equivalency is confusing (e.g. div-4 in S3 is actually the same skill level as div-3 in season 4... you could see how this might get messy in general).

As for why we have 7 divisions, ill try to give some basic reasoning as well.
ESEA-Open was notorious for having an obnoxious skill gradient that turned off a lot of players, so it shouldn't be a surprise that we have split things up more in RGL in an attempt to alleviate that issue. We also have to contend with the playerbase that plays in unpaid divisions (these teams would have played UGC when ESEA existed). These two generalized groups of players directly account for 4 of the divisions in the league. Advanced and Invite have always had direct parallels drawn to ESEA-IM and ESEA-I for obvious reasons. With the extra players seen this season it made sense to define a level of teams between RGL main/advanced. In ESEA terms you could equate this to when ESEA was also temporarily large enough to support main. We have ESEA-O split into RGL-IM and RGL-Main, with ESEA-IM/Main/Invite equated to Div-2/1/Invite. Of course at the bottom end, newcomer and amateur mirror the function UGC served as a free league.

Hopefully that explains things well enough.

posted 3 months ago
#39 RGL Division Restructure in TF2 General Discussion

I am going to be around for the weekend, please keep in mind that relevant team leaders are always free to message me.

i genuinely want to know what the decision process was for moving teams up. for our team, was it literally just having playmo on an offclass? We were scrimming and losing to teams that were left in main, if anyone would've cared to look at logs for literally 5 minutes before making a decision. I was told we had several admins give us the ok to have playmo on demo in main before we actually committed to having him play it.

I don't care about the change itself, the change isn't bad, but this is something that should've been done months ago, not literally right before the season was about to start.

I just wasted so much fucking time on this game just to get fucked because of this.

You say months ago as if it is possible for us to predict the exact skill distributions of our playerbase which had a near 100% growth explosion due to quarantine. Additionally, your team is hardly being fucked over by the changes. Your league fees are exactly the same, and div-2 is comprised mostly of teams sourced from Main anyways. Please don't be overdramatic.

VirgilNathanlol make up ur minds rofl 10 team round robin was a good idea
9 is a clean double RR not 10

10 team RR functions as a 9 Team RR with our current scheduling solution, so there isn't really a difference.

a 9 team RR is just a 10 team RR except you replace one team with bye matches. 9 teams produce 4 matches per set which leaves 1 team without a matchup. In a 10 team setup that team without a matchup is placed with the 10th team

posted 3 months ago
#2 rgl is gonna kill my team in TF2 General Discussion

bro your team hasn't even been placed yet r u high

posted 4 months ago
#4 flatline lft rgl in Recruitment (looking for team)

Good soldier and cool person

posted 4 months ago
#12 spamfest/lilypad lft in Recruitment (looking for team)

this player is a certified pogger champion

posted 4 months ago
#10 daf lft in Recruitment (looking for team)

I got rlly busy irl so sorry 4 all the tryouts i cancelled over the last couple weeks :(

posted 4 months ago
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